Files
itgmania212121/stepmania/src/SDL_rotozoom.cpp
T
2003-02-16 04:01:45 +00:00

194 lines
5.2 KiB
C++

#include "global.h"
/*
* SDL_rotozoom.c - rotozoomer for 32bit or 8bit surfaces
*
* LGPL (c) A. Schiffler, Glenn Maynard
*/
#include "SDL_rotozoom.h"
#include <math.h>
#include <vector>
using namespace std;
struct tColorRGBA {
Uint8 c[4];
};
/*
32bit Zoomer with optional anti-aliasing by bilinear interpolation.
Zoomes 32bit RGBA/ABGR 'src' surface to 'dst' surface.
*/
/* Coordinate 0x0 represents the exact top-left corner of a bitmap. .5x.5
* represents the center of the top-left pixel; 1x1 is the center of the top
* square of pixels.
*
* (Look at a grid: map coordinates to the lines, not the squares between the
* lines.)
*/
void zoomSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst)
{
/* Ratio from source to dest. */
float sx = float(src->w) / dst->w;
float sy = float(src->h) / dst->h;
/* For each destination coordinate, two source rows, two source columns
* and the percentage of the first row and first column: */
vector<int> esx0, esx1, esy0, esy1;
vector<float> ex0, ey0;
int x, y;
/* sax[x] is the exact (floating-point) x coordinate in the source
* that the destination pixel at x should from. For example, if we're
* going 512->256, then dst[0] should come from the pixels from 0..1 and
* 1..2, so sax[0] is 1. sx is the total number of pixels, so sx/2 is the
* distance from the start of the sample to its center. */
for (x = 0; x < dst->w; x++) {
float sax = sx*x + sx/2;
/* sx/2 is the distance from the start of the sample to the center;
* sx/4 is the distance from the center of the sample to the center of
* either pixel. */
float xstep = sx/4;
/* source x coordinates of left and right pixels to sample */
esx0.push_back(int(sax-xstep));
esx1.push_back(int(sax+xstep));
if(esx1[x] == esx0[x]) {
/* If the sampled pixels happen to be the same, the distance
* will be 0. Avoid division by zero. */
ex0.push_back(1.f);
} else {
int xdist = esx1[x] - esx0[x];
/* fleft is the left pixel sampled; +.5 is the center: */
float fleft = esx0[x] + .5f;
/* sax is somewhere between the centers of both sampled
* pixels; find the percentage: */
float p = (sax - fleft) / xdist;
ex0.push_back(1-p);
}
}
for (y = 0; y < dst->h; y++) {
float say = sy*y + sy/2;
float ystep = sy/4;
esy0.push_back(int(say-ystep));
esy1.push_back(int(say+ystep));
if(esy0[y] == esy1[y]) {
ey0.push_back(1.f);
} else {
int ydist = esy1[y] - esy0[y];
float ftop = esy0[y] + .5f;
float p = (say - ftop) / ydist;
ey0.push_back(1-p);
}
}
tColorRGBA *sp = (tColorRGBA *) src->pixels;
/* Scan destination */
for (y = 0; y < dst->h; y++) {
tColorRGBA *dp = (tColorRGBA *) ((Uint8 *) dst->pixels + dst->pitch*y);
/* current source pointer and next source pointer (first and second
* rows sampled for this row): */
tColorRGBA *csp = (tColorRGBA *) ((Uint8 *) sp + esy0[y] * src->pitch);
tColorRGBA *ncsp = (tColorRGBA *) ((Uint8 *) sp + esy1[y] * src->pitch);
for (x = 0; x < dst->w; x++) {
/* Grab pointers to the sampled pixels: */
tColorRGBA *c00 = csp + esx0[x];
tColorRGBA *c01 = csp + esx1[x];
tColorRGBA *c10 = ncsp + esx0[x];
tColorRGBA *c11 = ncsp + esx1[x];
for(int c = 0; c < 4; ++c) {
float x0, x1;
x0 = c00->c[c] * ex0[x];
x0 += c01->c[c] * (1-ex0[x]);
x1 = c10->c[c] * ex0[x];
x1 += c11->c[c] * (1-ex0[x]);
float res = (x0 * ey0[y]) + (x1 * (1-ey0[y]));
dp->c[c] = Uint8(res);
}
/* Advance destination pointer. */
dp++;
}
}
}
#define VALUE_LIMIT 0.001
/*
zoomSurface()
Zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface.
'zoomx' and 'zoomy' are scaling factors for width and height. If 'smooth' is 1
then the destination 32bit surface is anti-aliased. If the surface is not 8bit
or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
*/
SDL_Surface *zoomSurface_ll(SDL_Surface *src, int dstwidth, int dstheight)
{
SDL_Surface *rz_dst;
if (src == NULL) return NULL;
/* Alloc space to completely contain the zoomed surface */
/* Target surface is 32bit with source RGBA/ABGR ordering */
rz_dst =
SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight, 32,
src->format->Rmask, src->format->Gmask,
src->format->Bmask, src->format->Amask);
SDL_LockSurface(src);
/* Call the 32bit transformation routine to do the zooming (using alpha) */
zoomSurfaceRGBA(src, rz_dst);
SDL_UnlockSurface(src);
return rz_dst;
}
void zoomSurface(SDL_Surface *&src, int dstwidth, int dstheight)
{
if (src == NULL) return;
while (src->w != dstwidth || src->h != dstheight) {
float xscale = float(dstwidth)/src->w;
float yscale = float(dstheight)/src->h;
/* Our filter is a simple linear filter, so it can't scale to
* less than .5 very well. If we need to go lower than .5, do
* it iteratively. */
xscale = max(xscale, .5f);
yscale = max(yscale, .5f);
int target_width = int(src->w*xscale + .5);
int target_height = int(src->h*yscale + .5);
SDL_Surface *dst = zoomSurface_ll(src, target_width, target_height);
SDL_FreeSurface(src);
src = dst;
}
}