WindowDancing and all its UI elements). All of the dancing UI elements have been consolidated into the Player class, which simplifies things a great deal. Steps and the classes that use them have been generalized to use a variable number of panels (6 panel, 8 panel). Only a little more work is needed on the ColorArrows portion of Player to fully support these panel modes.
32 lines
543 B
C++
32 lines
543 B
C++
/*
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-----------------------------------------------------------------------------
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File: TransitionFadeWipe.cpp
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Desc: Fades out or in.
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Copyright (c) 2001 Chris Danford. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#ifndef _TransitionFadeWipe_H_
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#define _TransitionFadeWipe_H_
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#include "Transition.h"
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#include "RageScreen.h"
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#include "RageSound.h"
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class TransitionFadeWipe : public Transition
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{
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public:
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TransitionFadeWipe();
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~TransitionFadeWipe();
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void Draw();
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};
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#endif |