84 lines
1.8 KiB
C++
84 lines
1.8 KiB
C++
#ifndef LightsManager_H
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#define LightsManager_H
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/*
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-----------------------------------------------------------------------------
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Class: LightsManager
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Desc: Control lights.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "PlayerNumber.h"
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#include "GameInput.h"
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#include "EnumHelper.h"
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const float LIGHTS_FALLOFF_SECONDS = 0.1f;
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enum CabinetLight
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{
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LIGHT_MARQUEE_UP_LEFT,
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LIGHT_MARQUEE_UP_RIGHT,
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LIGHT_MARQUEE_LR_LEFT,
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LIGHT_MARQUEE_LR_RIGHT,
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LIGHT_BUTTONS_LEFT,
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LIGHT_BUTTONS_RIGHT,
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LIGHT_BASS_LEFT,
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LIGHT_BASS_RIGHT,
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NUM_CABINET_LIGHTS
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};
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#define FOREACH_CabinetLight( i ) FOREACH_ENUM( CabinetLight, NUM_CABINET_LIGHTS, i )
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const CString& CabinetLightToString( CabinetLight cl );
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enum LightsMode
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{
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LIGHTSMODE_ATTRACT,
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LIGHTSMODE_JOINING,
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LIGHTSMODE_MENU,
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LIGHTSMODE_DEMONSTRATION,
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LIGHTSMODE_GAMEPLAY,
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LIGHTSMODE_STAGE,
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LIGHTSMODE_ALL_CLEARED,
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LIGHTSMODE_TEST,
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NUM_LIGHTS_MODES
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};
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const CString& LightsModeToString( LightsMode lm );
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struct LightsState
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{
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bool m_bCabinetLights[NUM_CABINET_LIGHTS];
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bool m_bGameButtonLights[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS];
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};
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class LightsDriver;
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class LightsManager
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{
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public:
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LightsManager(CString sDriver);
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~LightsManager();
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void Update( float fDeltaTime );
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void BlinkCabinetLight( CabinetLight cl );
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void BlinkGameButton( GameInput gi );
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void SetLightsMode( LightsMode lm );
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LightsMode GetLightsMode();
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private:
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float m_fSecsLeftInCabinetLightBlink[NUM_CABINET_LIGHTS];
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float m_fSecsLeftInGameButtonBlink[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS];
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LightsDriver* m_pDriver;
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LightsMode m_LightsMode;
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LightsState m_LightsState;
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};
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extern LightsManager* LIGHTSMAN; // global and accessable from anywhere in our program
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#endif
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