65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
#ifndef LIFEMETERBATTERY_H
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#define LIFEMETERBATTERY_H
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/*
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-----------------------------------------------------------------------------
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Class: LifeMeterBattery
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Desc: The battery life meter used in Oni.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "LifeMeter.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "RageSound.h"
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#include "PercentageDisplay.h"
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class LifeMeterBattery : public LifeMeter
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{
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public:
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LifeMeterBattery();
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virtual void Load( PlayerNumber pn );
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virtual void Update( float fDeltaTime );
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virtual void OnSongEnded();
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virtual void ChangeLife( TapNoteScore score );
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virtual void ChangeLife( HoldNoteScore score, TapNoteScore tscore );
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virtual void ChangeLife( float fDeltaLifePercent );
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virtual void ChangeLifeMine();
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virtual void OnDancePointsChange(); // look in GAMESTATE and update the display
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virtual bool IsInDanger() const;
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virtual bool IsHot() const;
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virtual bool IsFailing() const;
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virtual void UpdateNonstopLifebar(int cleared, int total, int ProgressiveLifebarDifficulty) { };
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virtual float GetLife() const;
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void Refresh();
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private:
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int m_iLivesLeft; // dead when 0
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int m_iTrailingLivesLeft; // lags m_iLivesLeft
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float m_fBatteryBlinkTime; // if > 0 battery is blinking
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Sprite m_sprFrame;
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Sprite m_sprBattery;
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BitmapText m_textNumLives;
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PercentageDisplay m_Percent;
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RageSound m_soundLoseLife;
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RageSound m_soundGainLife;
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};
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#endif
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