203 lines
6.0 KiB
C++
203 lines
6.0 KiB
C++
#include "global.h"
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#include "RageSoundPosMap.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "RageTimer.h"
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#include <climits>
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#include <cmath>
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#include <cstdint>
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#include <list>
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// NOTE(sukibaby): The number of frames we should keep pos_map data for.
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// File bitrate, metadata, etc will factor in here. 80k is a safe value
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// to provide a good balance of stability and low latency. It is stable
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// up to 200k, but increased latency is the main reason not to increase
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// this to a very large number.
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static int pos_map_backlog_frames = 80000;
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struct pos_map_t
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{
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int64_t m_iSourceFrame;
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int64_t m_iDestFrame;
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int64_t m_iFrames;
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double m_fSourceToDestRatio;
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pos_map_t() { m_iSourceFrame = 0; m_iDestFrame = 0; m_iFrames = 0; m_fSourceToDestRatio = 1.0; }
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};
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struct pos_map_impl
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{
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std::list<pos_map_t> m_Queue;
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void Cleanup();
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};
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pos_map_queue::pos_map_queue()
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{
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m_pImpl = new pos_map_impl;
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}
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pos_map_queue::~pos_map_queue()
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{
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delete m_pImpl;
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}
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pos_map_queue::pos_map_queue( const pos_map_queue &cpy )
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{
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*this = cpy;
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m_pImpl = new pos_map_impl( *cpy.m_pImpl );
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}
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pos_map_queue &pos_map_queue::operator=( const pos_map_queue &rhs )
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{
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if (this != &rhs)
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{
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pos_map_impl* tempImpl = new pos_map_impl(*rhs.m_pImpl);
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std::swap(m_pImpl, tempImpl);
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delete tempImpl;
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}
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return *this;
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}
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void pos_map_queue::Insert(int64_t iSourceFrame, int64_t iFrames, int64_t iDestFrame, double fSourceToDestRatio)
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{
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bool merged = false;
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if (!m_pImpl->m_Queue.empty())
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{
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// Check if the last entry can be merged with the new entry
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pos_map_t& last = m_pImpl->m_Queue.back();
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if (last.m_iSourceFrame + last.m_iFrames == iSourceFrame &&
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last.m_fSourceToDestRatio == fSourceToDestRatio &&
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// llabs() is used instead of abs() because abs() would be susceptible to an integer overflow.
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llabs(last.m_iDestFrame + static_cast<int64_t>((last.m_iFrames * last.m_fSourceToDestRatio) + 0.5) - iDestFrame) <= 1)
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{
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// Merge the frames and set the merged flag to true.
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last.m_iFrames += iFrames;
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merged = true;
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}
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}
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if (!merged)
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{
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m_pImpl->m_Queue.push_back(pos_map_t());
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pos_map_t& m = m_pImpl->m_Queue.back();
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m.m_iSourceFrame = iSourceFrame;
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m.m_iDestFrame = iDestFrame;
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m.m_iFrames = iFrames;
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m.m_fSourceToDestRatio = fSourceToDestRatio;
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}
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m_pImpl->Cleanup();
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}
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void pos_map_impl::Cleanup()
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{
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std::list<pos_map_t>::iterator it = m_Queue.end();
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int64_t iTotalFrames = 0;
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// Scan backwards until we have at least pos_map_backlog_frames.
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while (iTotalFrames < pos_map_backlog_frames)
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{
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if (it == m_Queue.begin())
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break;
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--it;
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iTotalFrames += it->m_iFrames;
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}
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m_Queue.erase(m_Queue.begin(), it);
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}
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int64_t pos_map_queue::Search( int64_t iSourceFrame ) const
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{
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if( IsEmpty() )
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{
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return 0;
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}
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// iSourceFrame is probably in pos_map. Search to figure out what position it maps to.
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int64_t iClosestPosition = 0, iClosestPositionDist = std::numeric_limits<int64_t>::max();
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for (pos_map_t const &pm : m_pImpl->m_Queue)
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{
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// Loop over the queue until we know generally where iSourceFrame is
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if( iSourceFrame >= pm.m_iSourceFrame &&
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iSourceFrame < pm.m_iSourceFrame+pm.m_iFrames )
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{
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// If we are in the correct block, calculate its current position
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int64_t iDiff = static_cast<int64_t>(iSourceFrame - pm.m_iSourceFrame);
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iDiff = static_cast<int64_t>(( iDiff * pm.m_fSourceToDestRatio) + 0.5 );
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return pm.m_iDestFrame + iDiff;
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}
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// See if the current position is close to the beginning of this block.
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int64_t dist = llabs( pm.m_iSourceFrame - iSourceFrame );
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if( dist < iClosestPositionDist )
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{
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iClosestPositionDist = dist;
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iClosestPosition = pm.m_iDestFrame;
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}
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// See if the current position is close to the end of this block.
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dist = llabs( pm.m_iSourceFrame + pm.m_iFrames - iSourceFrame );
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if( dist < iClosestPositionDist )
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{
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iClosestPositionDist = dist;
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iClosestPosition = pm.m_iDestFrame + static_cast<int64_t>((pm.m_iFrames * pm.m_fSourceToDestRatio) + 0.5 );
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}
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}
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/*
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* The frame is out of the range of data we've actually sent.
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* Return the closest position.
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*
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* There are three cases when this happens:
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* 1. Before the first CommitPlayingPosition call.
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* 2. After GetDataToPlay returns EOF and the sound has flushed, but before
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* SoundStopped has been called.
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* 3. Underflow; we'll be given a larger frame number than we know about.
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*/
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static RageTimer last;
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if( last.PeekDeltaTime() >= 1.0f )
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{
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last.Touch();
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LOG->Trace("Audio frame (%lld) was out of range of the data sent - possible buffer underflow? This is not always an error, however if you see it frequently there could be sound buffer problems.", iSourceFrame);
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}
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return iClosestPosition;
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}
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void pos_map_queue::Clear()
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{
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m_pImpl->m_Queue.clear();
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}
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bool pos_map_queue::IsEmpty() const
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{
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return m_pImpl->m_Queue.empty();
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}
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/*
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* Copyright (c) 2002-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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