Files
itgmania212121/stepmania/src/RageFileManager.h
T
Glenn Maynard 20792a51bb Write files in such a way that a program crash, system crash, powerdown,
etc. won't cause data loss if we're running on a journalling filesystem.
2003-12-21 07:23:29 +00:00

44 lines
1.2 KiB
C++

#ifndef RAGE_FILE_MANAGER_H
#define RAGE_FILE_MANAGER_H
#include "RageFile.h"
class RageFileObj;
class RageFileManager
{
public:
RageFileManager();
~RageFileManager();
void GetDirListing( const CString &sPath, CStringArray &AddTo, bool bOnlyDirs, bool bReturnPathToo );
bool Remove( const CString &sPath );
enum FileType { TYPE_FILE, TYPE_DIR, TYPE_NONE };
FileType GetFileType( const CString &sPath );
bool IsAFile( const CString &sPath );
bool IsADirectory( const CString &sPath );
bool DoesFileExist( const CString &sPath );
int GetFileSizeInBytes( const CString &sPath );
int GetFileHash( const CString &sPath );
void Mount( CString Type, CString RealPath, CString MountPoint );
bool IsMounted( CString MountPoint );
bool MountpointIsReady( CString MountPoint );
void FlushDirCache( const CString &sPath );
/* Used only by RageFile: */
RageFileObj *Open( const CString &sPath, int mode, RageFile &p, int &err );
void Close( RageFileObj *obj );
RageFileObj *CopyFileObj( const RageFileObj *cpy, RageFile &p );
private:
RageFileObj *OpenForWriting( const CString &sPath, int mode, RageFile &p, int &err );
};
extern RageFileManager *FILEMAN;
#endif