4343e5aebf
GAMEMANAGER. we did different fixes. I merged the best of both ;) EZ2DANCER columns now aligned correctly EZ2DANCER stage screen stylization now underway NOTE: This Release WILL NOT COMPILE. Some Members of RAGELOG and RAGESOUND have disappeared, and I don't know where to.
838 lines
33 KiB
C++
838 lines
33 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: GameManager
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Desc: See Header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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#include "GameInput.h" // for GameButton constants
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h> // for DIK_* key codes
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GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
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const int DANCE_COL_SPACING = 64;
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const int DANCE_6PANEL_VERSUS_COL_SPACING = 54;
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// <<<<<<< GameManager.cpp
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// const int PUMP_COL_SPACING = 60;
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const int EZ2_COL_SPACING = 46;
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const int EZ2_DOUBLE_ADJUST = 150;
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// =======
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const int PUMP_COL_SPACING = 50;
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//const int EZ2_COL_SPACING = 50;
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//
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// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", and "MenuRight"
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//
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// >>>>>>> 1.24
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GameDef g_GameDefs[NUM_GAMES] =
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{
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{ // GAME_DANCE
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"dance", // m_szName
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"Dance Dance Revolution", // m_szDescription
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2, // m_iNumControllers
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"Left",
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"Right",
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"Up",
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"Down",
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"UpLeft",
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"UpRight",
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"Start",
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"Back",
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"MenuLeft",
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"MenuRight",
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"MenuUp",
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"MenuDown",
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},
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{ // m_szButtonDescriptions
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"Left (MenuLeft)",
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"Right (MenuRight)",
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"Up (MenuUp)",
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"Down (MenuDown)",
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"UpLeft",
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"UpRight",
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"Start",
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"Back",
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"MenuLeft (dedicated)",
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"MenuRight (dedicated)",
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"MenuUp (dedicated)",
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"MenuDown (dedicated)",
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},
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{ // m_DedicatedMenuButton
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DANCE_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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DANCE_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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DANCE_BUTTON_MENUUP, // MENU_BUTTON_UP
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DANCE_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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DANCE_BUTTON_START, // MENU_BUTTON_START
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DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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{ // m_SecondaryMenuButton
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DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
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DANCE_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
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DANCE_BUTTON_UP, // MENU_BUTTON_UP
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DANCE_BUTTON_DOWN, // MENU_BUTTON_DOWN
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DANCE_BUTTON_START, // MENU_BUTTON_START
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DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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DIK_LEFT, // DANCE_BUTTON_LEFT,
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DIK_RIGHT, // DANCE_BUTTON_RIGHT,
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DIK_UP, // DANCE_BUTTON_UP,
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DIK_DOWN, // DANCE_BUTTON_DOWN,
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-1, //no default key // DANCE_BUTTON_UPLEFT,
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-1, //no default key // DANCE_BUTTON_UPRIGHT,
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DIK_RETURN, // DANCE_BUTTON_START,
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DIK_ESCAPE, // DANCE_BUTTON_BACK
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-1, //no default key // DANCE_BUTTON_MENULEFT
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-1, //no default key // DANCE_BUTTON_MENURIGHT
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DIK_UP, // DANCE_BUTTON_MENUUP
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DIK_DOWN, // DANCE_BUTTON_MENUDOWN
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},
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{ // PLAYER_2
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DIK_NUMPAD4, // DANCE_BUTTON_LEFT,
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DIK_NUMPAD6, // DANCE_BUTTON_RIGHT,
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DIK_NUMPAD8, // DANCE_BUTTON_UP,
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DIK_NUMPAD2, // DANCE_BUTTON_DOWN,
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DIK_NUMPAD7, // DANCE_BUTTON_UPLEFT,
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DIK_NUMPAD9, // DANCE_BUTTON_UPRIGHT,
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DIK_NUMPADENTER, // DANCE_BUTTON_START,
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DIK_NUMPAD0, // DANCE_BUTTON_BACK
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-1, //no default key // DANCE_BUTTON_MENULEFT
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-1, //no default key // DANCE_BUTTON_MENURIGHT
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-1, //no default key // DANCE_BUTTON_MENUUP
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-1, //no default key // DANCE_BUTTON_MENUDOWN
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},
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}
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},
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{ // GAME_PUMP
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"pump", // m_szName
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"Pump It Up", // m_szDescription
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2, // m_iNumControllers
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NUM_PUMP_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"UpLeft",
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"UpRight",
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"Center",
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"DownLeft",
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"DownRight",
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"Start",
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"Back",
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"MenuLeft",
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"MenuRight",
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"MenuUp",
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"MenuDown",
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},
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{ // m_szButtonDescriptions
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"UpLeft (MenuLeft)",
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"UpRight (MenuRight)",
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"Center (Start)",
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"DownLeft (MenuUp)",
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"DownRight (MenuDown)",
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"Start (dedicated)",
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"Back",
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"MenuLeft (dedicated)",
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"MenuRight (dedicated)",
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"MenuUp (dedicated)",
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"MenuDown (dedicated)",
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},
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{ // m_DedicatedMenuButton
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PUMP_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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PUMP_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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PUMP_BUTTON_MENUUP, // MENU_BUTTON_UP
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PUMP_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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PUMP_BUTTON_START, // MENU_BUTTON_START
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PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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{ // m_SecondaryMenuButton
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PUMP_BUTTON_UPLEFT, // MENU_BUTTON_LEFT
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PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_RIGHT
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PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_UP
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PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_DOWN
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PUMP_BUTTON_CENTER, // MENU_BUTTON_START
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PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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DIK_Q, // PUMP_BUTTON_UPLEFT,
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DIK_E, // PUMP_BUTTON_UPRIGHT,
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DIK_S, // PUMP_BUTTON_CENTER,
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DIK_Z, // PUMP_BUTTON_DOWNLEFT,
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DIK_C, // PUMP_BUTTON_DOWNRIGHT,
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DIK_RETURN, // PUMP_BUTTON_START,
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DIK_ESCAPE, // PUMP_BUTTON_BACK,
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DIK_LEFT, // PUMP_BUTTON_MENULEFT
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DIK_RIGHT, // PUMP_BUTTON_MENURIGHT
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DIK_UP, // PUMP_BUTTON_MENUUP
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DIK_DOWN, // PUMP_BUTTON_MENUDOWN
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},
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{ // PLAYER_2
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DIK_NUMPAD7, // PUMP_BUTTON_UPLEFT,
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DIK_NUMPAD9, // PUMP_BUTTON_UPRIGHT,
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DIK_NUMPAD5, // PUMP_BUTTON_CENTER,
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DIK_NUMPAD1, // PUMP_BUTTON_DOWNLEFT,
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DIK_NUMPAD3, // PUMP_BUTTON_DOWNRIGHT,
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DIK_NUMPADENTER, // PUMP_BUTTON_START,
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DIK_NUMPAD0, // PUMP_BUTTON_BACK,
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-1, //no default key // PUMP_BUTTON_MENULEFT
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-1, //no default key // PUMP_BUTTON_MENURIGHT
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-1, //no default key // PUMP_BUTTON_MENUUP
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-1, //no default key // PUMP_BUTTON_MENUDOWN
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},
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}
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},
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{
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"ez2", // m_szName
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"Ez2dancer", // m_szDescription
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2, // m_iNumControllers
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NUM_EZ2_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"FootUpLeft",
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"FootUpRight",
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"FootDown",
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"HandUpLeft",
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"HandUpRight",
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"HandLrLeft",
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"HandLrRight",
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"Start",
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"Back",
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"MenuLeft",
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"MenuRight",
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"MenuUp",
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"MenuDown",
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},
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{ // m_szButtonDescriptions
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"FootUpLeft (MenuUp)",
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"FootUpRight (MenuDown)",
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"FootDown (Start)",
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"HandUpLeft (MenuLeft)",
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"HandUpRight (MenuRight)",
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"HandLrLeft",
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"HandLrRight",
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"Start (dedicated)",
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"Back",
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"MenuLeft (dedicated)",
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"MenuRight (dedicated)",
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"MenuUp (dedicated)",
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"MenuDown (dedicated)",
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},
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{ // m_DedicatedMenuButton
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EZ2_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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EZ2_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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EZ2_BUTTON_MENUUP, // MENU_BUTTON_UP
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EZ2_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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EZ2_BUTTON_START, // MENU_BUTTON_START
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EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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{ // m_SecondaryMenuButton
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EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
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EZ2_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT
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EZ2_BUTTON_FOOTUPLEFT, // MENU_BUTTON_UP
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EZ2_BUTTON_FOOTUPRIGHT, // MENU_BUTTON_DOWN
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EZ2_BUTTON_FOOTDOWN, // MENU_BUTTON_START
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EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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DIK_Z, // EZ2_BUTTON_FOOTUPLEFT,
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DIK_C, // EZ2_BUTTON_FOOTUPRIGHT,
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DIK_X, // EZ2_BUTTON_FOOTDOWN,
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DIK_Q, // EZ2_BUTTON_HANDUPLEFT,
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DIK_A, // EZ2_BUTTON_HANDUPRIGHT,
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DIK_E, // EZ2_BUTTON_HANDLRLEFT,
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DIK_D, // EZ2_BUTTON_HANDLRRIGHT,
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DIK_RETURN, // EZ2_BUTTON_START,
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DIK_ESCAPE, // EZ2_BUTTON_BACK,
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DIK_LEFT, // EZ2_BUTTON_MENULEFT
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DIK_RIGHT, // EZ2_BUTTON_MENURIGHT
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DIK_UP, // EZ2_BUTTON_MENUUP
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DIK_DOWN, // EZ2_BUTTON_MENUDOWN
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},
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{ // PLAYER_2
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DIK_NUMPAD1, // EZ2_BUTTON_FOOTUPLEFT,
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DIK_NUMPAD3, // EZ2_BUTTON_FOOTUPRIGHT,
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DIK_NUMPAD2, // EZ2_BUTTON_FOOTDOWN,
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DIK_NUMPAD7, // EZ2_BUTTON_HANDUPLEFT,
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DIK_NUMPAD9, // EZ2_BUTTON_HANDUPRIGHT,
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DIK_NUMPAD4, // EZ2_BUTTON_HANDLRLEFT,
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DIK_NUMPAD6, // EZ2_BUTTON_HANDLRRIGHT,
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DIK_NUMPADENTER, // EZ2_BUTTON_START,
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DIK_NUMPAD0, // EZ2_BUTTON_BACK,
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-1, //no default key // EZ2_BUTTON_MENULEFT
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-1, //no default key // EZ2_BUTTON_MENURIGHT
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-1, //no default key // EZ2_BUTTON_MENUUP
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-1, //no default key // EZ2_BUTTON_MENUDOWN
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},
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},
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},
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};
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StyleDef g_StyleDefs[NUM_STYLES] =
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{
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{ // STYLE_DANCE_SINGLE
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"dance-single", // m_szName
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NOTES_TYPE_DANCE_SINGLE, // m_NotesType
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StyleDef::ONE_PLAYER_USES_ONE_SIDE, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3
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},
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},
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{ // STYLE_DANCE_VERSUS
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"dance-versus", // m_szName
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NOTES_TYPE_DANCE_SINGLE, // m_NotesType
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StyleDef::TWO_PLAYERS_USE_TWO_SIDES, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3
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},
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},
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{ // STYLE_DANCE_DOUBLE
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"dance-double", // m_szName
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NOTES_TYPE_DANCE_DOUBLE, // m_NotesType
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StyleDef::ONE_PLAYER_USES_TWO_SIDES, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*3.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*2.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*1.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*0.5f },
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{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*1.5f },
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{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*2.5f },
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{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*3.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*3.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*2.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*1.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*0.5f },
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{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*1.5f },
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{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*2.5f },
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{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*3.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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},
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{ // StyleDef
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"dance-couple", // m_szName
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NOTES_TYPE_DANCE_SINGLE, // m_NotesType
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StyleDef::TWO_PLAYERS_USE_TWO_SIDES, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3
|
|
},
|
|
},
|
|
{ // STYLE_DANCE_SOLO
|
|
"dance-solo", // m_szName
|
|
NOTES_TYPE_DANCE_SOLO, // m_NotesType
|
|
StyleDef::ONE_PLAYER_USES_ONE_SIDE, // m_StyleType
|
|
{ 240, 400 }, // m_iCenterX
|
|
6, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_1, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*2.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*2.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*1.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*2.5f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,1,2,3,4,5
|
|
},
|
|
},
|
|
/* { // STYLE_DANCE_SOLO_VERSUS
|
|
"dance-solo-versus", // m_szName
|
|
NOTES_TYPE_DANCE_SOLO, // m_NotesType
|
|
StyleDef::ONE_PLAYER_USES_ONE_SIDE, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
6, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_1, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,5,1,4,2,3 // outside in
|
|
},
|
|
},
|
|
*/ { // PUMP_STYLE_SINGLE
|
|
"pump-single", // m_szName
|
|
NOTES_TYPE_PUMP_SINGLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_USES_ONE_SIDE, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,2,4,1,3
|
|
},
|
|
},
|
|
{ // PUMP_STYLE_VERSUS
|
|
"pump-versus", // m_szName
|
|
NOTES_TYPE_PUMP_SINGLE, // m_NotesType
|
|
StyleDef::TWO_PLAYERS_USE_TWO_SIDES, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,2,4,1,3
|
|
},
|
|
},
|
|
{ // PUMP_STYLE_DOUBLE
|
|
"pump-double", // m_szName
|
|
NOTES_TYPE_PUMP_SINGLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_USES_TWO_SIDES, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
10, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*4.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*3.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*3.5f },
|
|
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*4.5f },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*4.5f },
|
|
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*3.5f },
|
|
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
|
|
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
|
|
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
|
|
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*3.5f },
|
|
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*4.5f },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
0,2,4,1,3,5,7,9,6,8
|
|
},
|
|
},
|
|
|
|
|
|
{ // EZ2_STYLE_SINGLE
|
|
"ez2-single", // m_szName
|
|
NOTES_TYPE_EZ2_SINGLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_USES_ONE_SIDE, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
|
|
},
|
|
},
|
|
{ // EZ2_STYLE_SINGLE_HARD
|
|
"ez2-single-hard", // m_szName
|
|
NOTES_TYPE_EZ2_SINGLE_HARD, // m_NotesType
|
|
StyleDef::ONE_PLAYER_USES_ONE_SIDE, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
|
|
},
|
|
},
|
|
{ // EZ2_STYLE_DOUBLE
|
|
"ez2-double", // m_szName
|
|
NOTES_TYPE_EZ2_DOUBLE, // m_NotesType
|
|
StyleDef::ONE_PLAYER_USES_TWO_SIDES, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
10, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f+EZ2_DOUBLE_ADJUST },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f+EZ2_DOUBLE_ADJUST },
|
|
{ TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f+EZ2_DOUBLE_ADJUST },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3,7,5,9,6,8 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
|
|
},
|
|
},
|
|
{ // EZ2_STYLE_REAL
|
|
"ez2-real", // m_szName
|
|
NOTES_TYPE_EZ2_REAL, // m_NotesType
|
|
StyleDef::ONE_PLAYER_USES_ONE_SIDE, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
7, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*3 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRRIGHT, +EZ2_COL_SPACING*2 },
|
|
{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*3 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*3 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRRIGHT, +EZ2_COL_SPACING*2 },
|
|
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*3 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
|
|
},
|
|
},
|
|
{ // EZ2_STYLE_SINGLE_VERSUS
|
|
"ez2-single-versus", // m_szName
|
|
NOTES_TYPE_EZ2_SINGLE, // m_NotesType
|
|
StyleDef::TWO_PLAYERS_USE_TWO_SIDES, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
|
|
},
|
|
},
|
|
{ // EZ2_STYLE_SINGLE_VERSUS
|
|
"ez2-single-hard-versus", // m_szName
|
|
NOTES_TYPE_EZ2_SINGLE_HARD, // m_NotesType
|
|
StyleDef::TWO_PLAYERS_USE_TWO_SIDES, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
5, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
|
|
},
|
|
},
|
|
|
|
{ // EZ2_STYLE_REAL_VERSUS
|
|
"ez2-real-versus", // m_szName
|
|
NOTES_TYPE_EZ2_REAL, // m_NotesType
|
|
StyleDef::TWO_PLAYERS_USE_TWO_SIDES, // m_StyleType
|
|
{ 160, 480 }, // m_iCenterX
|
|
7, // m_iColsPerPlayer
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
|
{ // PLAYER_1
|
|
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*3 },
|
|
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRRIGHT, +EZ2_COL_SPACING*2 },
|
|
{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*3 },
|
|
},
|
|
{ // PLAYER_2
|
|
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*3 },
|
|
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRLEFT, -EZ2_COL_SPACING*2 },
|
|
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
|
|
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
|
|
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
|
|
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRRIGHT, +EZ2_COL_SPACING*2 },
|
|
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*3 },
|
|
},
|
|
},
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
|
|
},
|
|
},
|
|
};
|
|
|
|
|
|
GameManager::GameManager()
|
|
{
|
|
}
|
|
|
|
|
|
GameDef* GameManager::GetGameDefForGame( Game g )
|
|
{
|
|
ASSERT( g != GAME_INVALID );
|
|
return &g_GameDefs[ g ];
|
|
}
|
|
|
|
StyleDef* GameManager::GetStyleDefForStyle( Style s )
|
|
{
|
|
ASSERT( s != STYLE_NONE );
|
|
return &g_StyleDefs[ s ];
|
|
}
|
|
|
|
Style GameManager::GetStyleThatPlaysNotesType( NotesType nt )
|
|
{
|
|
for( int i=0; i<NUM_STYLES; i++ )
|
|
if( g_StyleDefs[i].m_NotesType == nt )
|
|
return (Style)i;
|
|
|
|
return STYLE_NONE;
|
|
}
|
|
|
|
void GameManager::GetGameNames( CStringArray &AddTo )
|
|
{
|
|
for( int i=0; i<NUM_GAMES; i++ )
|
|
AddTo.Add( g_GameDefs[i].m_szName );
|
|
}
|
|
|
|
|
|
void GameManager::GetNoteSkinNames( CStringArray &AddTo )
|
|
{
|
|
GAMESTATE->GetCurrentGameDef()->GetSkinNames( AddTo );
|
|
}
|
|
|
|
bool GameManager::DoesNoteSkinExist( CString sSkinName )
|
|
{
|
|
CStringArray asSkinNames;
|
|
GetNoteSkinNames( asSkinNames );
|
|
for( int i=0; i<asSkinNames.GetSize(); i++ )
|
|
if( 0==stricmp(sSkinName, asSkinNames[i]) )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void GameManager::SwitchNoteSkin( CString sNewNoteSkin )
|
|
{
|
|
if( sNewNoteSkin == "" || !DoesNoteSkinExist(sNewNoteSkin) )
|
|
{
|
|
CStringArray as;
|
|
GetNoteSkinNames( as );
|
|
m_sCurNoteSkin = as[0];
|
|
}
|
|
else
|
|
m_sCurNoteSkin = sNewNoteSkin;
|
|
}
|
|
|
|
CString GameManager::GetPathTo( Game g, CString sSkinName, CString sButtonName, const SkinElement gbg )
|
|
{
|
|
return GetGameDefForGame(g)->GetPathToGraphic( sSkinName, sButtonName, gbg );
|
|
}
|
|
|
|
void GameManager::GetTweenColors( Game g, CString sSkinName, CString sButtonName, CArray<D3DXCOLOR,D3DXCOLOR> &aTweenColorsAddTo )
|
|
{
|
|
GetGameDefForGame(g)->GetTweenColors( sSkinName, sButtonName, aTweenColorsAddTo );
|
|
}
|
|
|
|
CString GameManager::GetPathTo( const int col, const SkinElement gbg ) // looks in GAMESTATE for the current Style
|
|
{
|
|
StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
|
|
GameDef* pGameDef = GAMESTATE->GetCurrentGameDef();
|
|
|
|
StyleInput SI( PLAYER_1, col );
|
|
GameInput GI = pStyleDef->StyleInputToGameInput( SI );
|
|
CString sButtonName = pGameDef->m_szButtonNames[GI.button];
|
|
return pGameDef->GetPathToGraphic( m_sCurNoteSkin, sButtonName, gbg );
|
|
}
|
|
|
|
void GameManager::GetTweenColors( const int col, CArray<D3DXCOLOR,D3DXCOLOR> &aTweenColorsAddTo ) // looks in GAMESTATE for the current Style
|
|
{
|
|
ASSERT( m_sCurNoteSkin != "" ); // if this == NULL, SwitchGame() was never called
|
|
|
|
StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
|
|
GameDef* pGameDef = GAMESTATE->GetCurrentGameDef();
|
|
|
|
StyleInput SI( PLAYER_1, col );
|
|
GameInput GI = pStyleDef->StyleInputToGameInput( SI );
|
|
CString sButtonName = pGameDef->m_szButtonNames[GI.button];
|
|
pGameDef->GetTweenColors( m_sCurNoteSkin, sButtonName, aTweenColorsAddTo );
|
|
}
|