Files
itgmania212121/stepmania/src/RageInput.cpp
T
2003-02-16 04:01:45 +00:00

128 lines
3.4 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
File: RageInput.h
Desc: Wrapper for DirectInput. Generates InputEvents.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageInput.h"
#include "SDL_utils.h"
#include "RageLog.h"
#include "InputFilter.h"
#include "arch/InputHandler/InputHandler.h"
RageInput* INPUTMAN = NULL; // globally accessable input device
RageInput::RageInput()
{
LOG->Trace( "RageInput::RageInput()" );
SDL_InitSubSystem( SDL_INIT_JOYSTICK );
//
// Init keyboard
//
SDL_EnableKeyRepeat( 0, 0 );
/* If we use key events, we can do this to get Unicode values
* in the key struct, which (with a little more work) will make
* us work on international keyboards: */
// SDL_EnableUNICODE( 1 );
//
// Init joysticks
//
int iNumJoySticks = min( SDL_NumJoysticks(), NUM_JOYSTICKS );
LOG->Info( "Found %d joysticks", iNumJoySticks );
for( int i=0; i<iNumJoySticks; i++ )
{
SDL_Joystick *pJoystick = SDL_JoystickOpen( i );
LOG->Info( " %d: '%s' axes: %d, hats: %d, buttons: %d",
i,
SDL_JoystickName(i),
SDL_JoystickNumAxes(pJoystick),
SDL_JoystickNumHats(pJoystick),
SDL_JoystickNumButtons(pJoystick) );
SDL_JoystickClose(pJoystick);
}
SDL_JoystickEventState( SDL_ENABLE );
/* Init optional devices. */
MakeInputHandlers(Devices);
}
RageInput::~RageInput()
{
/* Delete optional devices. */
for(unsigned i = 0; i < Devices.size(); ++i)
delete Devices[i];
SDL_QuitSubSystem( SDL_INIT_JOYSTICK );
}
void RageInput::Update( float fDeltaTime )
{
/* Update optional devices. */
for(unsigned i = 0; i < Devices.size(); ++i)
Devices[i]->Update(fDeltaTime);
}
bool RageInput::FeedSDLEvent(const SDL_Event &event)
{
switch(event.type)
{
case SDL_KEYDOWN:
case SDL_KEYUP:
{
DeviceInput di(DEVICE_KEYBOARD, event.key.keysym.sym);
INPUTFILTER->ButtonPressed(di, event.key.state == SDL_PRESSED);
return true;
}
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
InputDevice i = InputDevice(DEVICE_JOY1 + event.jbutton.which);
JoystickButton Button = JoystickButton(JOY_1 + event.jbutton.button);
if(Button >= NUM_JOYSTICK_BUTTONS)
{
LOG->Warn("Ignored joystick event (button too high)");
return true;
}
DeviceInput di(i, Button);
INPUTFILTER->ButtonPressed(di, event.jbutton.state == SDL_PRESSED);
return true;
}
case SDL_JOYAXISMOTION:
{
InputDevice i = InputDevice(DEVICE_JOY1 + event.jaxis.which);
JoystickButton neg = (JoystickButton)(JOY_LEFT+2*event.jaxis.axis);
JoystickButton pos = (JoystickButton)(JOY_RIGHT+2*event.jaxis.axis);
INPUTFILTER->ButtonPressed(DeviceInput(i, neg), event.jaxis.value < -16000);
INPUTFILTER->ButtonPressed(DeviceInput(i, pos), event.jaxis.value > +16000);
return true;
}
case SDL_JOYHATMOTION:
{
InputDevice i = InputDevice(DEVICE_JOY1 + event.jhat.which);
INPUTFILTER->ButtonPressed(DeviceInput(i, JOY_HAT_UP), !!(event.jhat.value & SDL_HAT_UP));
INPUTFILTER->ButtonPressed(DeviceInput(i, JOY_HAT_DOWN), !!(event.jhat.value & JOY_HAT_DOWN));
INPUTFILTER->ButtonPressed(DeviceInput(i, JOY_HAT_LEFT), !!(event.jhat.value & JOY_HAT_LEFT));
INPUTFILTER->ButtonPressed(DeviceInput(i, JOY_HAT_RIGHT), !!(event.jhat.value & JOY_HAT_RIGHT));
return true;
}
}
return false;
}