Files
itgmania212121/stepmania/src/RageBitmapTexture.h
T
Chris Danford 49f4997d47 OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00

51 lines
1.1 KiB
C++

/*
-----------------------------------------------------------------------------
File: RageBitmapTexture.h
Desc: Holder for a static texture with metadata. Can load just about any image format.
Copyright (c) 2001 Chris Danford. All rights reserved.
-----------------------------------------------------------------------------
*/
class RageBitmapTexture;
typedef RageBitmapTexture* LPRageBitmapTexture;
#ifndef _RageBitmapTexture_H_
#define _RageBitmapTexture_H_
#include "RageScreen.h"
#include <d3dx8.h>
#include <assert.h>
//#include <d3d8types.h>
const DWORD HINT_NOMIPMAPS = 1 << 0;
const DWORD HINT_DITHER = 1 << 1;
//-----------------------------------------------------------------------------
// RageBitmapTexture Class Declarations
//-----------------------------------------------------------------------------
class RageBitmapTexture : public RageTexture
{
public:
RageBitmapTexture( LPRageScreen pScreen, CString sFilePath, DWORD dwHints = 0 );
~RageBitmapTexture();
virtual LPDIRECT3DTEXTURE8 GetD3DTexture();
protected:
virtual VOID Create( DWORD dwHints );
LPDIRECT3DTEXTURE8 m_pd3dTexture;
};
#endif