Files
itgmania212121/stepmania/src/ScreenNetRoom.cpp
T
2005-02-06 03:32:53 +00:00

355 lines
11 KiB
C++

#include "global.h"
#if !defined(WITHOUT_NETWORKING)
#include "ScreenNetRoom.h"
#include "ScreenManager.h"
#include "NetworkSyncManager.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "ScreenTextEntry.h"
#include "ScreenManager.h"
#include "VirtualKeyboard.h"
#define TITLEBG_WIDTH THEME->GetMetricF(m_sName,"TitleBGWidth")
#define TITLEBG_HEIGHT THEME->GetMetricF(m_sName,"TitleBGHeight")
#define ROOMSBG_WIDTH THEME->GetMetricF(m_sName,"RoomsBGWidth")
#define ROOMSBG_HEIGHT THEME->GetMetricF(m_sName,"RoomsBGHeight")
#define SELECTION_WIDTH THEME->GetMetricF(m_sName,"SelectionWidth")
#define SELECTION_HEIGHT THEME->GetMetricF(m_sName,"SelectionHeight")
#define ROOMSPACEX THEME->GetMetricF(m_sName,"RoomsSpacingX")
#define ROOMSPACEY THEME->GetMetricF(m_sName,"RoomsSpacingY")
#define ROOMLOWERBOUND THEME->GetMetricF(m_sName,"RoomsLowerBound")
#define ROOMUPPERBOUND THEME->GetMetricF(m_sName,"RoomsUpperBound")
const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8); //Unused, but should be known
const ScreenMessage SM_BackFromRoomName = ScreenMessage(SM_User+15);
const ScreenMessage SM_BackFromRoomDesc = ScreenMessage(SM_User+16);
REGISTER_SCREEN_CLASS( ScreenNetRoom );
ScreenNetRoom::ScreenNetRoom( const CString& sName ) : ScreenNetSelectBase( sName )
{
GAMESTATE->FinishStage();
m_soundChangeSel.Load( THEME->GetPathS("ScreenNetRoom","change sel"));
m_iRoomPlace = 0;
m_SelectMode = SelectRooms;
m_sprTitleBG.Load( THEME->GetPathG( m_sName, "TitleBG" ) );
m_sprTitleBG.SetName( "TitleBG" );
m_sprTitleBG.SetWidth( TITLEBG_WIDTH );
m_sprTitleBG.SetHeight( TITLEBG_HEIGHT );
SET_XY_AND_ON_COMMAND( m_sprTitleBG );
this->AddChild( &m_sprTitleBG);
m_textTitle.LoadFromFont( THEME->GetPathF(m_sName,"wheel") );
m_textTitle.SetShadowLength( 0 );
m_textTitle.SetName( "Title" );
m_textTitle.SetMaxWidth( TITLEBG_WIDTH );
SET_XY_AND_ON_COMMAND( m_textTitle );
this->AddChild( &m_textTitle);
m_sprRoomsBG.Load( THEME->GetPathG(m_sName,"List") );
m_sprRoomsBG.SetName( "RoomsBG" );
m_sprRoomsBG.SetWidth( ROOMSBG_WIDTH );
m_sprRoomsBG.SetHeight( ROOMSBG_HEIGHT );
SET_XY_AND_ON_COMMAND( m_sprRoomsBG );
this->AddChild( &m_sprRoomsBG);
m_textRooms.LoadFromFont( THEME->GetPathF(m_sName,"wheel") );
m_textRooms.SetShadowLength( 0 );
m_textRooms.SetName( "Rooms" );
m_textRooms.SetMaxWidth( ROOMSBG_WIDTH );
SET_XY_AND_ON_COMMAND( m_textRooms );
this->AddChild( &m_textRooms );
//SelectionSprite
m_sprSelection.Load( THEME->GetPathG( m_sName, "Selection" ) );
m_sprSelection.SetName( "Selection" );
m_sprSelection.SetWidth( SELECTION_WIDTH );
m_sprSelection.SetHeight( SELECTION_HEIGHT );
SET_XY_AND_ON_COMMAND( m_sprSelection );
this->AddChild( &m_sprSelection );
//CreateRoom Sprite
m_sprCreateRoom.Load( THEME->GetPathG( m_sName, "CreateRoom" ) );
m_sprCreateRoom.SetName( "CreateRoom" );
SET_XY_AND_ON_COMMAND( m_sprCreateRoom );
this->AddChild( &m_sprCreateRoom );
NSMAN->ReportNSSOnOff(7);
return;
}
void ScreenNetRoom::Input( const DeviceInput& DeviceI, const InputEventType type,
const GameInput& GameI, const MenuInput& MenuI,
const StyleInput& StyleI )
{
ScreenNetSelectBase::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "PrevScreen") );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "NextScreen") );
break;
case SM_SMOnlinePack:
if ( NSMAN->m_SMOnlinePacket.Read1() == 1 )
switch ( NSMAN->m_SMOnlinePacket.Read1() )
{
case 0: //Room title Change
{
CString titleSub;
titleSub = NSMAN->m_SMOnlinePacket.ReadNT() + "\n";
titleSub += NSMAN->m_SMOnlinePacket.ReadNT();
m_textTitle.SetText( titleSub );
if ( NSMAN->m_SMOnlinePacket.Read1() != 0 )
{
CString SMOnlineSelectScreen;
THEME->GetMetric( m_sName, "MusicSelectScreen", SMOnlineSelectScreen );
SCREENMAN->SetNewScreen( SMOnlineSelectScreen );
}
}
case 1: //Rooms list change
{
int numRooms = NSMAN->m_SMOnlinePacket.Read1();
m_Rooms.clear();
for (int i=0;i<numRooms;i++)
{
RoomData tmpRoomData;
tmpRoomData.SetName(NSMAN->m_SMOnlinePacket.ReadNT());
tmpRoomData.SetDescription(NSMAN->m_SMOnlinePacket.ReadNT());
m_Rooms.push_back( tmpRoomData );
}
//Abide by protocol and read room status
for (int i=0;i<numRooms;i++)
m_Rooms[i].SetState(NSMAN->m_SMOnlinePacket.Read1());
if (m_iRoomPlace<0)
m_iRoomPlace=0;
if( m_iRoomPlace >= (int) m_Rooms.size() )
m_iRoomPlace=m_Rooms.size()-1;
UpdateRoomsList();
}
}
break;
case SM_BackFromRoomName:
if ( !ScreenTextEntry::s_bCancelledLast ) {
m_newRoomName = ScreenTextEntry::s_sLastAnswer;
VIRTUALKB.Reset(VKMODE_PROFILE); // allow all characters
SCREENMAN->TextEntry( SM_BackFromRoomDesc, "Enter Room Description:", "");
}
break;
case SM_BackFromRoomDesc:
if ( !ScreenTextEntry::s_bCancelledLast ) {
m_newRoomDesc = ScreenTextEntry::s_sLastAnswer;
CreateNewRoom( m_newRoomName, m_newRoomDesc);
}
break;
}
ScreenNetSelectBase::HandleScreenMessage( SM );
}
void ScreenNetRoom::TweenOffScreen()
{
OFF_COMMAND( m_textTitle );
OFF_COMMAND( m_sprTitleBG );
OFF_COMMAND( m_sprRoomsBG );
OFF_COMMAND( m_textRooms );
OFF_COMMAND( m_sprSelection );
NSMAN->ReportNSSOnOff(6);
}
void ScreenNetRoom::Update( float fDeltaTime )
{
ScreenNetSelectBase::Update( fDeltaTime );
}
void ScreenNetRoom::MenuStart( PlayerNumber pn )
{
switch( m_SelectMode )
{
case SelectRooms:
if( m_iRoomPlace < (int) m_RoomList.size() && m_iRoomPlace >= 0 )
{
NSMAN->m_SMOnlinePacket.ClearPacket();
NSMAN->m_SMOnlinePacket.Write1( 1 );
NSMAN->m_SMOnlinePacket.Write1( 1 ); //Type (enter a room)
NSMAN->m_SMOnlinePacket.WriteNT( m_RoomList[m_iRoomPlace].GetText() );
NSMAN->SendSMOnline( );
ScreenNetSelectBase::MenuStart( pn );
}
break;
case SelectMakeRoom:
VIRTUALKB.Reset(VKMODE_PROFILE); // allow all characters
SCREENMAN->TextEntry( SM_BackFromRoomName, "Enter Room Name:", "");
break;
};
}
void ScreenNetRoom::MenuBack( PlayerNumber pn )
{
TweenOffScreen();
Back( SM_GoToPrevScreen );
ScreenNetSelectBase::MenuBack( pn );
}
void ScreenNetRoom::MenuUp( PlayerNumber pn, const InputEventType type )
{
switch (m_SelectMode) {
case SelectRooms:
if (m_iRoomPlace > 0) {
ShiftRoomsDown();
m_iRoomPlace--;
}
ScreenNetSelectBase::MenuUp( pn );
break;
};
}
void ScreenNetRoom::MenuDown( PlayerNumber pn, const InputEventType type )
{
switch( m_SelectMode )
{
case SelectRooms:
if( m_iRoomPlace+1 < (int) m_RoomList.size() )
{
ShiftRoomsUp();
m_iRoomPlace++;
}
ScreenNetSelectBase::MenuDown( pn );
break;
};
}
void ScreenNetRoom::MenuLeft( PlayerNumber pn, const InputEventType type )
{
m_soundChangeSel.Play();
m_SelectMode = (NetSelectModes) ( ( (int)m_SelectMode - 1) % (int)SelectModes);
if ( (int) m_SelectMode < 0)
m_SelectMode = (NetSelectModes) (SelectModes - 1);
m_sprSelection.StopTweening( );
COMMAND( m_sprSelection, ssprintf("To%d", m_SelectMode+1 ) );
}
void ScreenNetRoom::MenuRight( PlayerNumber pn, const InputEventType type )
{
m_soundChangeSel.Play();
m_SelectMode = (NetSelectModes) ( ( (int)m_SelectMode + 1) % (int)SelectModes);
m_sprSelection.StopTweening( );
COMMAND( m_sprSelection, ssprintf("To%d", m_SelectMode+1 ) );
}
void ScreenNetRoom::UpdateRoomsList()
{
float cx = THEME->GetMetricF(m_sName, "RoomsX");
float cy = THEME->GetMetricF(m_sName, "RoomsY");
//It doesn't like this stuff inline
for (unsigned int i = 0; i < m_RoomList.size(); ++i)
this->RemoveChild(&m_RoomList[i]);
m_RoomList.clear();
m_RoomList.resize(m_Rooms.size());
for (unsigned int i = 0; i < m_Rooms.size(); ++i) {
m_RoomList[i].LoadFromFont( THEME->GetPathF(m_sName,"Rooms") );
m_RoomList[i].SetName( "RoomListEliment" );
m_RoomList[i].SetShadowLength( 1 );
m_RoomList[i].SetXY( cx, cy );
m_RoomList[i].SetText(m_Rooms[i].Name());
switch (m_Rooms[i].State()) {
case 0:
m_RoomList[i].SetDiffuseColor (THEME->GetMetricC( m_sName, "OpenRoomColor"));
break;
case 1:
m_RoomList[i].SetDiffuseColor (THEME->GetMetricC( m_sName, "PasswdRoomColor"));
break;
case 2:
m_RoomList[i].SetDiffuseColor (THEME->GetMetricC( m_sName, "InGameRoomColor"));
break;
default:
m_RoomList[i].SetDiffuseColor (THEME->GetMetricC( m_sName, "OpenRoomColor"));
break;
}
this->AddChild( &m_RoomList[i] );
if (cy > ROOMLOWERBOUND) {
m_RoomList[i].StopTweening();
COMMAND(m_RoomList[i], "RoomsOff");
}
cx+=ROOMSPACEX;
cy+=ROOMSPACEY;
}
}
void ScreenNetRoom::CreateNewRoom( const CString& rName, const CString& rDesc ) {
NSMAN->m_SMOnlinePacket.ClearPacket();
NSMAN->m_SMOnlinePacket.Write1((uint8_t)2); //Create room command
NSMAN->m_SMOnlinePacket.Write1(1); //Type game room
NSMAN->m_SMOnlinePacket.WriteNT(rName);
NSMAN->m_SMOnlinePacket.WriteNT(rDesc);
NSMAN->SendSMOnline( );
}
void ScreenNetRoom::ShiftRoomsUp() {
for (unsigned int x = 0; x < m_RoomList.size(); ++x) {
m_RoomList[x].FinishTweening();
if ((m_RoomList[x].GetY()-ROOMSPACEY >= ROOMUPPERBOUND)&&(m_RoomList[x].GetY()-ROOMSPACEY < ROOMLOWERBOUND)) {
COMMAND(m_RoomList[x], "ShiftUp");
COMMAND(m_RoomList[x], "RoomsOn");
} else {
COMMAND(m_RoomList[x], "ShiftUp");
COMMAND(m_RoomList[x], "RoomsOff");
}
}
}
void ScreenNetRoom::ShiftRoomsDown()
{
for( unsigned x = 0; x < m_RoomList.size(); ++x )
{
m_RoomList[x].FinishTweening();
if ((m_RoomList[x].GetY()+ROOMSPACEY >= ROOMUPPERBOUND)&&(m_RoomList[x].GetY()+ROOMSPACEY < ROOMLOWERBOUND)) {
COMMAND(m_RoomList[x], "ShiftDown");
COMMAND(m_RoomList[x], "RoomsOn");
} else {
COMMAND(m_RoomList[x], "ShiftDown");
COMMAND(m_RoomList[x], "RoomsOff");
}
}
}
#endif
/*
* (c) 2004 Charles Lohr
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/