40 lines
2.3 KiB
Plaintext
40 lines
2.3 KiB
Plaintext
The following is a list of known issues with StepMania 5.
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* Hidden, Sudden, Stealth, and RandomVanish do not work with layered
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note skins. Random Vanish, in particular, has caused crashes.
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** In a more technical and general sense, diffuse commands do not
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work properly with ActorFrames.
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* The course editor is not working completely.
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* The scoring system needs to be made global for the game instead
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of tying it to the theme. Right now, this is causing a number
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of themes to have no score display during gameplay.
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* The C and V keys in the editor (related to attacks) still has
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work to go. Crashes should hopefully be minimal if not otherwise
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nonexistant.
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* Attacks involving noteskins do not work. They may never work
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again unless some internal coding issues are figured out.
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* Routine mode (dance or pump) isn't perfect yet.
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** In particular, routine mode and practice steps may crash.
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* If two players play Oni mode, having one player fail causes a crash.
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* The attempted new unlock code written a Preview or two ago
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does not seem to work at this time. Assistance may be needed here.
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* Hold/Roll heads seem to be draw under preceding taps when they
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shouldn't be all the time.
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* C-Mods have not been fully tested with all of the new segments yet.
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* Split Timing needs adjustments with only one chart in place.
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** Either that, or all tags must be allowable in song timing.
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* Language detection fails for Czech and possibly other things on OS X
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(non-fatally, now)
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* Japanese font maps are too large and get resized on load to something
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manageable. They should be cut into thirds vertically.
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** This makes debug builds in particular load very slowly, and reduces
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quality.
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* The editor sometimes keeps playing music and won't scroll.
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* FFMPEG ruins our lives. I suspect init problems for Linux, since it
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works perfectly fine seemingly at random. Unsure for other platforms.
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* VBR MP3's don't seek correctly in the editor, which botches sync.
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* Strange TimingData-related crashes happen, particularly in ScreenHowToPlay.
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* There is no make install target for linux systems - this is important for
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packaging purposes in particular (it would be great to release .debs!)
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* Portable.ini support is not implemented for Linux.
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* LuaDriver works well, but without threading it has latency issues. |