367 lines
8.6 KiB
C++
367 lines
8.6 KiB
C++
#include "global.h"
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: Steps
|
|
|
|
Desc: See header.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
Glenn Maynard
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "Steps.h"
|
|
#include "song.h"
|
|
#include "Steps.h"
|
|
#include "IniFile.h"
|
|
#include "math.h" // for fabs()
|
|
#include "RageUtil.h"
|
|
#include "RageLog.h"
|
|
#include "NoteData.h"
|
|
#include "GameInput.h"
|
|
#include "RageException.h"
|
|
#include "MsdFile.h"
|
|
#include "GameManager.h"
|
|
#include "NoteDataUtil.h"
|
|
#include "ProfileManager.h"
|
|
|
|
|
|
Steps::Steps()
|
|
{
|
|
/* FIXME: should we init this to STEPS_TYPE_INVALID?
|
|
* I have a feeling that it's the right thing to do but that
|
|
* it'd trip obscure asserts all over the place, so I'll wait
|
|
* until after b6 to do this. -glenn */
|
|
m_StepsType = STEPS_TYPE_DANCE_SINGLE;
|
|
m_Difficulty = DIFFICULTY_INVALID;
|
|
m_iMeter = 0;
|
|
for(int i = 0; i < NUM_RADAR_CATEGORIES; ++i)
|
|
m_fRadarValues[i] = -1; /* unknown */
|
|
|
|
notes = NULL;
|
|
notes_comp = NULL;
|
|
parent = NULL;
|
|
}
|
|
|
|
Steps::~Steps()
|
|
{
|
|
delete notes;
|
|
delete notes_comp;
|
|
}
|
|
|
|
void Steps::SetNoteData( const NoteData* pNewNoteData )
|
|
{
|
|
ASSERT( pNewNoteData->GetNumTracks() == GameManager::NotesTypeToNumTracks(m_StepsType) );
|
|
|
|
DeAutogen();
|
|
|
|
delete notes_comp;
|
|
notes_comp = NULL;
|
|
|
|
delete notes;
|
|
notes = new NoteData(*pNewNoteData);
|
|
}
|
|
|
|
void Steps::GetNoteData( NoteData* pNoteDataOut ) const
|
|
{
|
|
ASSERT(this);
|
|
ASSERT(pNoteDataOut);
|
|
|
|
Decompress();
|
|
|
|
if( notes != NULL )
|
|
*pNoteDataOut = *notes;
|
|
else
|
|
{
|
|
pNoteDataOut->ClearAll();
|
|
pNoteDataOut->SetNumTracks( GameManager::NotesTypeToNumTracks(m_StepsType) );
|
|
}
|
|
}
|
|
|
|
void Steps::SetSMNoteData( const CString &out )
|
|
{
|
|
delete notes;
|
|
notes = NULL;
|
|
|
|
if(!notes_comp)
|
|
notes_comp = new CString;
|
|
|
|
*notes_comp = out;
|
|
}
|
|
|
|
CString Steps::GetSMNoteData() const
|
|
{
|
|
if(!notes_comp)
|
|
{
|
|
if(!notes) return ""; /* no data is no data */
|
|
notes_comp = new CString;
|
|
NoteDataUtil::GetSMNoteDataString( *notes, *notes_comp );
|
|
}
|
|
|
|
return *notes_comp;
|
|
}
|
|
|
|
void Steps::TidyUpData()
|
|
{
|
|
if( GetDifficulty() == DIFFICULTY_INVALID )
|
|
SetDifficulty(StringToDifficulty(GetDescription()));
|
|
|
|
if( GetDifficulty() == DIFFICULTY_INVALID )
|
|
{
|
|
if( GetMeter() == 1 ) SetDifficulty(DIFFICULTY_BEGINNER);
|
|
else if( GetMeter() <= 3 ) SetDifficulty(DIFFICULTY_EASY);
|
|
else if( GetMeter() <= 6 ) SetDifficulty(DIFFICULTY_MEDIUM);
|
|
else SetDifficulty(DIFFICULTY_HARD);
|
|
}
|
|
// Meter is overflowing (invalid), but some files (especially maniac/smaniac steps) are purposefully set higher than 10.
|
|
// See: BMR's Gravity; we probably should keep those as difficult as we can represent.
|
|
/* Why? If the data file says a meter of 72, we should keep it as 72; if
|
|
* individual bits of code (eg. scoring, feet) have maximums, they should
|
|
* enforce it internally. Doing it here will make us lose the difficulty
|
|
* completely if the song is edited and written. -glenn */
|
|
/* if( GetMeter() >10 ) {
|
|
if( GetDifficulty() == DIFFICULTY_HARD || GetDifficulty() == DIFFICULTY_CHALLENGE)
|
|
SetMeter(10);
|
|
else
|
|
SetMeter(0);
|
|
} */
|
|
if( GetMeter() < 1) // meter is invalid
|
|
{
|
|
// guess meter from difficulty class
|
|
switch( GetDifficulty() )
|
|
{
|
|
case DIFFICULTY_BEGINNER: SetMeter(1); break;
|
|
case DIFFICULTY_EASY: SetMeter(3); break;
|
|
case DIFFICULTY_MEDIUM: SetMeter(5); break;
|
|
case DIFFICULTY_HARD: SetMeter(8); break;
|
|
case DIFFICULTY_CHALLENGE: SetMeter(8); break;
|
|
case DIFFICULTY_INVALID: SetMeter(5); break;
|
|
default: ASSERT(0);
|
|
}
|
|
}
|
|
|
|
if( m_sDescription.empty() )
|
|
{
|
|
m_sDescription = Capitalize( DifficultyToString(m_Difficulty) );
|
|
}
|
|
}
|
|
|
|
void Steps::Decompress() const
|
|
{
|
|
if(notes)
|
|
{
|
|
return; // already decompressed
|
|
}
|
|
else if(parent)
|
|
{
|
|
// get autogen notes
|
|
NoteData pdata;
|
|
parent->GetNoteData(&pdata);
|
|
|
|
notes = new NoteData;
|
|
|
|
int iNewTracks = GameManager::NotesTypeToNumTracks(m_StepsType);
|
|
|
|
notes->LoadTransformedSlidingWindow( &pdata, iNewTracks );
|
|
|
|
NoteDataUtil::FixImpossibleRows( *notes, m_StepsType );
|
|
}
|
|
else if(!notes_comp)
|
|
{
|
|
/* there is no data, do nothing */
|
|
}
|
|
else
|
|
{
|
|
// load from compressed
|
|
notes = new NoteData;
|
|
notes->SetNumTracks( GameManager::NotesTypeToNumTracks(m_StepsType) );
|
|
|
|
NoteDataUtil::LoadFromSMNoteDataString(*notes, *notes_comp);
|
|
}
|
|
}
|
|
|
|
void Steps::Compress() const
|
|
{
|
|
if(!notes_comp)
|
|
{
|
|
if(!notes) return; /* no data is no data */
|
|
notes_comp = new CString;
|
|
NoteDataUtil::GetSMNoteDataString( *notes, *notes_comp );
|
|
}
|
|
|
|
delete notes;
|
|
notes = NULL;
|
|
}
|
|
|
|
/* Copy our parent's data. This is done when we're being changed from autogen
|
|
* to normal. (needed?) */
|
|
void Steps::DeAutogen()
|
|
{
|
|
if(!parent)
|
|
return; /* OK */
|
|
|
|
Decompress(); // fills in notes with sliding window transform
|
|
|
|
m_iMeter = Real()->m_iMeter;
|
|
m_sDescription = Real()->m_sDescription;
|
|
m_Difficulty = Real()->m_Difficulty;
|
|
for(int i = 0; i < NUM_RADAR_CATEGORIES; ++i)
|
|
m_fRadarValues[i] = Real()->m_fRadarValues[i];
|
|
|
|
parent = NULL;
|
|
|
|
Compress();
|
|
}
|
|
|
|
void Steps::AutogenFrom( Steps *parent_, StepsType ntTo )
|
|
{
|
|
parent = parent_;
|
|
m_StepsType = ntTo;
|
|
}
|
|
|
|
void Steps::CopyFrom( Steps* pSource, StepsType ntTo ) // pSource does not have to be of the same StepsType!
|
|
{
|
|
m_StepsType = ntTo;
|
|
NoteData noteData;
|
|
pSource->GetNoteData( ¬eData );
|
|
noteData.SetNumTracks( GameManager::NotesTypeToNumTracks(ntTo) );
|
|
this->SetNoteData( ¬eData );
|
|
this->SetDescription( "Copied from "+pSource->GetDescription() );
|
|
this->SetDifficulty( pSource->GetDifficulty() );
|
|
this->SetMeter( pSource->GetMeter() );
|
|
|
|
const float* radarValues = pSource->GetRadarValues();
|
|
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ )
|
|
this->SetRadarValue( (RadarCategory)r, radarValues[r] );
|
|
}
|
|
|
|
void Steps::CreateBlank( StepsType ntTo )
|
|
{
|
|
m_StepsType = ntTo;
|
|
NoteData noteData;
|
|
noteData.SetNumTracks( GameManager::NotesTypeToNumTracks(ntTo) );
|
|
this->SetNoteData( ¬eData );
|
|
}
|
|
|
|
|
|
const Steps *Steps::Real() const
|
|
{
|
|
if(parent) return parent;
|
|
return this;
|
|
}
|
|
|
|
bool Steps::IsAutogen() const
|
|
{
|
|
return parent != NULL;
|
|
}
|
|
|
|
void Steps::SetDescription(CString desc)
|
|
{
|
|
DeAutogen();
|
|
m_sDescription = desc;
|
|
}
|
|
|
|
void Steps::SetDifficulty(Difficulty d)
|
|
{
|
|
DeAutogen();
|
|
m_Difficulty = d;
|
|
}
|
|
|
|
void Steps::SetMeter(int meter)
|
|
{
|
|
DeAutogen();
|
|
m_iMeter = meter;
|
|
}
|
|
|
|
void Steps::SetRadarValue(int r, float val)
|
|
{
|
|
DeAutogen();
|
|
ASSERT(r < NUM_RADAR_CATEGORIES);
|
|
m_fRadarValues[r] = val;
|
|
}
|
|
|
|
|
|
//
|
|
// Sorting stuff
|
|
//
|
|
|
|
bool CompareNotesPointersByRadarValues(const Steps* pNotes1, const Steps* pNotes2)
|
|
{
|
|
float fScore1 = 0;
|
|
float fScore2 = 0;
|
|
|
|
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ )
|
|
{
|
|
fScore1 += pNotes1->GetRadarValues()[r];
|
|
fScore2 += pNotes2->GetRadarValues()[r];
|
|
}
|
|
|
|
return fScore1 < fScore2;
|
|
}
|
|
|
|
bool CompareNotesPointersByMeter(const Steps *pNotes1, const Steps* pNotes2)
|
|
{
|
|
return pNotes1->GetMeter() < pNotes2->GetMeter();
|
|
}
|
|
|
|
bool CompareNotesPointersByDifficulty(const Steps *pNotes1, const Steps *pNotes2)
|
|
{
|
|
return pNotes1->GetDifficulty() < pNotes2->GetDifficulty();
|
|
}
|
|
|
|
void SortNotesArrayByDifficulty( vector<Steps*> &arraySteps )
|
|
{
|
|
/* Sort in reverse order of priority. */
|
|
stable_sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByRadarValues );
|
|
stable_sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByMeter );
|
|
stable_sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByDifficulty );
|
|
}
|
|
|
|
|
|
|
|
bool Steps::MemCardData::HighScore::operator>=( const Steps::MemCardData::HighScore& other ) const
|
|
{
|
|
return iScore >= other.iScore;
|
|
/* Make sure we treat AAAA as higher than AAA, even though the score
|
|
* is the same.
|
|
*
|
|
* XXX: Isn't it possible to beat the grade but not beat the score, since
|
|
* grading and scores are on completely different systems? Should we be
|
|
* checking for these completely separately? */
|
|
// if( vsScore > this->fScore )
|
|
// return true;
|
|
// if( vsScore < this->fScore )
|
|
// return false;
|
|
// return vsGrade > this->grade;
|
|
}
|
|
|
|
void Steps::MemCardData::AddHighScore( Steps::MemCardData::HighScore hs, int &iIndexOut )
|
|
{
|
|
int i;
|
|
|
|
for( i=0; i<(int)vHighScores.size(); i++ )
|
|
{
|
|
if( hs >= vHighScores[i] ) // tie goes to new score
|
|
break;
|
|
}
|
|
|
|
if( i < NUM_RANKING_LINES )
|
|
{
|
|
vHighScores.insert( vHighScores.begin()+i, hs );
|
|
iIndexOut = i;
|
|
if( vHighScores.size() > NUM_RANKING_LINES )
|
|
vHighScores.erase( vHighScores.begin()+NUM_RANKING_LINES, vHighScores.end() );
|
|
}
|
|
}
|
|
|
|
void Steps::AddHighScore( PlayerNumber pn, MemCardData::HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut )
|
|
{
|
|
hs.sName = RANKING_TO_FILL_IN_MARKER[pn];
|
|
if( PROFILEMAN->IsUsingProfile(pn) )
|
|
m_MemCardDatas[pn].AddHighScore( hs, iPersonalIndexOut );
|
|
else
|
|
iPersonalIndexOut = -1;
|
|
m_MemCardDatas[MEMORY_CARD_MACHINE].AddHighScore( hs, iMachineIndexOut );
|
|
}
|