Files
itgmania212121/stepmania/src/ScrollBar.cpp
T

112 lines
3.3 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScrollBar
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScrollBar.h"
#include "PrefsManager.h"
#include "GameConstantsAndTypes.h"
#include <math.h>
#include "ThemeManager.h"
ScrollBar::ScrollBar()
{
m_sprBackground.Load( THEME->GetPathToG("ScrollBar parts 1x3") );
m_sprBackground.StopAnimating();
m_sprBackground.SetState( 1 );
this->AddChild( &m_sprBackground );
m_sprScrollThumbPart1.Load( THEME->GetPathToG("ScrollBar thumb") );
m_sprScrollThumbPart1.StopAnimating();
this->AddChild( &m_sprScrollThumbPart1 );
m_sprScrollThumbPart2.Load( THEME->GetPathToG("ScrollBar thumb") );
m_sprScrollThumbPart2.StopAnimating();
this->AddChild( &m_sprScrollThumbPart2 );
m_sprTopButton.Load( THEME->GetPathToG("ScrollBar parts 1x3") );
m_sprTopButton.StopAnimating();
m_sprTopButton.SetState( 0 );
this->AddChild( &m_sprTopButton );
m_sprBottomButton.Load( THEME->GetPathToG("ScrollBar parts 1x3") );
m_sprBottomButton.StopAnimating();
m_sprBottomButton.SetState( 2 );
this->AddChild( &m_sprBottomButton );
SetBarHeight( 100 );
}
void ScrollBar::SetBarHeight( int iHeight )
{
m_iBarHeight = iHeight;
m_sprBackground.SetZoomY( m_iBarHeight/m_sprBackground.GetUnzoomedHeight() );
m_sprTopButton.SetY( -m_iBarHeight/2.0f );
m_sprBottomButton.SetY( +m_iBarHeight/2.0f );
m_sprScrollThumbPart1.SetY( 0 );
m_sprScrollThumbPart2.SetY( 0 );
}
void ScrollBar::SetPercentage( float fStartPercent, float fEndPercent )
{
CHECKPOINT;
const int iBarContentHeight = m_iBarHeight - int( m_sprTopButton.GetUnzoomedHeight()/2 + m_sprBottomButton.GetUnzoomedHeight()/2 );
ASSERT( iBarContentHeight != 0 );
CHECKPOINT;
// make sure the percent numbers are between 0 and 1
fStartPercent = fmodf( fStartPercent+1, 1 );
fEndPercent = fmodf( fEndPercent+1, 1 );
CHECKPOINT;
int iPart1TopY, iPart1BottomY, iPart2TopY, iPart2BottomY;
if( fStartPercent < fEndPercent ) // we only need to one 1 thumb part
{
iPart1TopY = (int)SCALE( fStartPercent,0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
iPart1BottomY = (int)SCALE( fEndPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
iPart2TopY = -1;
iPart2BottomY = -1;
}
else // we need two thumb parts
{
iPart1TopY = (int)SCALE( 0.0f, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
iPart1BottomY = (int)SCALE( fEndPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
iPart2TopY = (int)SCALE( fStartPercent,0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
iPart2BottomY = (int)SCALE( 1.0f, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f );
}
CHECKPOINT;
m_sprScrollThumbPart1.StretchTo( RectI(
(int)-m_sprScrollThumbPart1.GetUnzoomedWidth()/2,
iPart1TopY,
(int)+m_sprScrollThumbPart1.GetUnzoomedWidth()/2,
iPart1BottomY
) );
CHECKPOINT;
if( iPart2TopY != -1 )
{
m_sprScrollThumbPart2.StretchTo( RectI(
(int)-m_sprScrollThumbPart2.GetUnzoomedWidth()/2,
iPart2TopY,
(int)+m_sprScrollThumbPart2.GetUnzoomedWidth()/2,
iPart2BottomY
) );
}
else
{
m_sprScrollThumbPart2.SetZoomY( 0 );
}
CHECKPOINT;
}