49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#ifndef ModelOrSprite_H
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#define ModelOrSprite_H
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/*
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-----------------------------------------------------------------------------
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Class: ModelOrSprite
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Desc: A 3D ModelOrSprite.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Actor.h"
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class ModelOrSprite
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{
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public:
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ModelOrSprite () { m_pModel = NULL; m_pSprite = NULL; }
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virtual ~ModelOrSprite () { delete m_pModel; delete m_pSprite; }
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virtual void Update( float fDelta ) { ASSERT(m_pModel||m_pSprite); if(m_pModel) m_pModel->Update(fDelta); else m_pModel->Update(fDelta); }
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virtual void DrawPrimitives() { ASSERT(m_pModel||m_pSprite); if(m_pModel) m_pModel->Update(fDelta); else m_pModel->Update(fDelta); }
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void Load( CString sFile )
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{
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ASSERT( !m_pModel && !m_pSprite );
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if( sFile.Right(3)=="txt" )
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{
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m_pModel = new Model();
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m_pModel->Load( sFile );
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}
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else
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{
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m_pSprite = new Sprite();
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m_pSprite->Load( sFile );
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}
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}
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private:
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Model* m_pModel;
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Sprite* m_pSprite;
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};
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#endif
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