580c5899b0
Don't dereference an unloaded AutoActor. Add const accessors.
93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
#ifndef ActorUtil_H
|
|
#define ActorUtil_H
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: ActorUtil
|
|
|
|
Desc: Helpful macros
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "Actor.h"
|
|
#include "RageTexture.h"
|
|
|
|
|
|
#define SET_XY( actor ) UtilSetXY( actor, m_sName )
|
|
#define ON_COMMAND( actor ) UtilOnCommand( actor, m_sName )
|
|
#define OFF_COMMAND( actor ) UtilOffCommand( actor, m_sName )
|
|
#define SET_XY_AND_ON_COMMAND( actor ) UtilSetXYAndOnCommand( actor, m_sName )
|
|
#define COMMAND( actor, command_name ) UtilCommand( actor, m_sName, command_name )
|
|
|
|
|
|
void UtilSetXY( Actor& actor, CString sClassName );
|
|
inline void UtilSetXY( Actor* pActor, CString sClassName ) { UtilSetXY( *pActor, sClassName ); }
|
|
|
|
|
|
float UtilCommand( Actor& actor, CString sClassName, CString sCommandName );
|
|
inline float UtilCommand( Actor* pActor, CString sClassName, CString sCommandName ) { return UtilCommand( *pActor, sClassName, sCommandName ); }
|
|
|
|
inline float UtilOnCommand( Actor& actor, CString sClassName ) { return UtilCommand( actor, sClassName, "On" ); }
|
|
inline float UtilOnCommand( Actor* pActor, CString sClassName ) { return UtilOnCommand( *pActor, sClassName ); }
|
|
|
|
inline float UtilOffCommand( Actor& actor, CString sClassName ) { return UtilCommand( actor, sClassName, "Off" ); }
|
|
inline float UtilOffCommand( Actor* pActor, CString sClassName ) { return UtilOffCommand( *pActor, sClassName ); }
|
|
|
|
inline float UtilSetXYAndOnCommand( Actor& actor, CString sClassName )
|
|
{
|
|
UtilSetXY( actor, sClassName );
|
|
return UtilOnCommand( actor, sClassName );
|
|
}
|
|
inline float UtilSetXYAndOnCommand( Actor* pActor, CString sClassName ) { return UtilSetXYAndOnCommand( *pActor, sClassName ); }
|
|
|
|
|
|
// Return a Sprite, BitmapText, or Model depending on the file type
|
|
Actor* MakeActor( RageTextureID ID );
|
|
|
|
|
|
// creates the appropriate Actor derivitive on load and
|
|
// automatically deletes Actor on deconstruction.
|
|
class AutoActor
|
|
{
|
|
public:
|
|
AutoActor() { m_pActor = NULL; }
|
|
~AutoActor() { Unload(); }
|
|
operator const Actor* () const { ASSERT(m_pActor); return m_pActor; }
|
|
operator Actor* () { ASSERT(m_pActor); return m_pActor; }
|
|
const Actor *operator->() const { ASSERT(m_pActor); return m_pActor; }
|
|
Actor *operator->() { ASSERT(m_pActor); return m_pActor; }
|
|
void Unload() { if(m_pActor) { delete m_pActor; m_pActor=NULL; } }
|
|
bool IsLoaded() const { return m_pActor != NULL; }
|
|
void Load( CString sPath )
|
|
{
|
|
Unload();
|
|
m_pActor = MakeActor( sPath );
|
|
}
|
|
|
|
protected:
|
|
Actor* m_pActor;
|
|
};
|
|
|
|
|
|
/* Actor command parsing helpers. */
|
|
#define HandleParams int iMaxIndexAccessed = 0;
|
|
#define sParam(i) (GetParam(asTokens,i,iMaxIndexAccessed))
|
|
#define fParam(i) ((float)atof(sParam(i)))
|
|
#define iParam(i) (atoi(sParam(i)))
|
|
#define bParam(i) (iParam(i)!=0)
|
|
#define CheckHandledParams if( iMaxIndexAccessed != (int)asTokens.size()-1 ) { IncorrectActorParametersWarning( asTokens, iMaxIndexAccessed, asTokens.size() ); }
|
|
void IncorrectActorParametersWarning( const CStringArray &asTokens, int iMaxIndexAccessed, int size );
|
|
inline CString GetParam( const CStringArray& sParams, int iIndex, int& iMaxIndexAccessed )
|
|
{
|
|
iMaxIndexAccessed = max( iIndex, iMaxIndexAccessed );
|
|
if( iIndex < int(sParams.size()) )
|
|
return sParams[iIndex];
|
|
else
|
|
return "";
|
|
}
|
|
|
|
|
|
#endif
|