Files
itgmania212121/stepmania/src/PrefsManager.h
T

71 lines
1.6 KiB
C++

#pragma once
/*
-----------------------------------------------------------------------------
Class: PrefsManager
Desc: Holds user-chosen preferences that are saved between sessions.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "AnnouncerManager.h"
#include "ThemeManager.h"
#include "GameManager.h"
class PrefsManager
{
public:
PrefsManager();
~PrefsManager();
enum BackgroundMode { BGMODE_OFF, BGMODE_ANIMATIONS, BGMODE_MOVIEVIS, BGMODE_RANDOMMOVIES };
// GameOptions (ARE saved between sessions)
bool m_bWindowed;
int m_iDisplayResolution;
int m_iTextureResolution;
int m_iRefreshRate; // 0 means 'default'
bool m_bShowStats;
BackgroundMode m_BackgroundMode;
float m_fBGBrightness;
int m_iMovieDecodeMS;
bool m_bUseBGIfNoBanner;
bool m_bHiddenSongs;
bool m_bVsync;
bool m_bUnloadTextures;
bool m_bIgnoreJoyAxes;
bool m_bOnlyDedicatedMenuButtons;
bool m_bMenuTimer;
bool m_bShowDanger;
int m_iNumArcadeStages;
bool m_bEventMode;
float m_fJudgeWindow;
float m_fLifeDifficultyScale;
bool m_bAutoPlay;
bool m_bDelayedEscape;
bool m_bHowToPlay;
bool m_bArcadeOptionsNavigation;
CStringArray m_asAdditionalSongFolders;
CString m_DWIPath;
int GetDisplayHeight();
void ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame );
void SaveGlobalPrefsToDisk();
void ReadGamePrefsFromDisk();
void SaveGamePrefsToDisk();
};
extern PrefsManager* PREFSMAN; // global and accessable from anywhere in our program