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itgmania212121/stepmania
Glenn Maynard 3fe8c37fe5 m_pPlayerState->m_HealthState != PlayerState::DEAD -> !m_pPlayerStageStats->bFailed
This means that scoring stops when the player actually fails: scoring will still
(as before) stop when the life bar empties in FailEndOfSong, but now will not
stop in FailOff.  (m_HealthState ignores the fail mode.)  This way, beginners
in FailOffInBeginner mode who lose their meter quickly before catching on will
get a decent score, instead of a discouraging "1.5%".
2005-06-15 00:20:21 +00:00
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