Files
itgmania212121/Data/Shaders/GLSL/YUYV422.frag
T
2010-01-26 21:00:30 -06:00

95 lines
3.0 KiB
GLSL

uniform sampler2D Texture1;
uniform sampler2D Texture2;
uniform int TextureWidth;
/*
* Convert from YUYV422 to RGB.
*
* This is used by MovieTexture_Generic. The input texture is TextureWidth
* texels wide, the output texture is TextureWidth*2 texels wide, and texels
* are aligned. We can use this to determine if the fragment we're generating
* is even or odd.
*/
void main(void)
{
vec4 tex = gl_TexCoord[0];
float fRealWidth = float(TextureWidth);
float fU = tex.x;
/* Scale U to [0.25,fRealWidth+0.25]. */
fU *= fRealWidth;
/* Scale the U texture coordinate to the size of the destination texture,
* [0.5,fDestWidth+0.5]. */
fU *= 2.0;
/* Texture coordinates are center-aligned; an exact sample lies at 0.5,
* not 0. Shift U from [0.5,fDestWidth+0.5] to [0,fDestWidth]. */
fU -= 0.5;
/* If this is an odd fragment, fOdd is 1. */
float fOdd = mod(fU+0.0001, 2.0);
/* Align fU to an even coordinate. */
fU -= fOdd;
/* Scale U back. Because fU is aligned to an even coordinate, this
* will always be an exact sample. */
fU += 0.5;
fU /= 2.0;
fU /= fRealWidth;
tex.x = fU;
vec4 yuyv = texture2D( Texture1, tex.xy );
vec3 yuv;
if( fOdd <= 0.5 )
yuv = yuyv.rga;
else
yuv = yuyv.bga;
yuv -= vec3(16.0/255.0, 128.0/255.0, 128.0/255.0);
mat3 conv = mat3(
// Y U (Cb) V (Cr)
1.1643, 0.000, 1.5958, // R
1.1643, -0.39173, -0.81290, // G
1.1643, 2.017, 0.000); // B
gl_FragColor.r=dot(yuv,conv[0]);
gl_FragColor.g=dot(yuv,conv[1]);
gl_FragColor.b=dot(yuv,conv[2]);
gl_FragColor.a = 1.0;
/* Why doesn't this work? */
// gl_FragColor.rgb = yuv * conv;
// gl_FragColor.a = 1.0;
}
/*
* Copyright (c) 2007 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/