Files
itgmania212121/stepmania/src/ScreenPrompt.h
T
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00

75 lines
2.7 KiB
C++

/* ScreenPrompt - Displays a prompt on top of another screen. */
#ifndef SCREEN_PROMPT_H
#define SCREEN_PROMPT_H
#include "Screen.h"
#include "BitmapText.h"
#include "Transition.h"
#include "Quad.h"
#include "RandomSample.h"
#include "BGAnimation.h"
class ScreenPrompt : public Screen
{
public:
ScreenPrompt( CString sName );
virtual void Init();
ScreenPrompt( CString sText, bool bYesNoPrompt=false, bool bDefaultAnswer = false, void(*OnYes)(void*) = NULL, void(*OnNo)(void*) = NULL, void* pCallbackData = NULL );
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
static bool s_bLastAnswer;
protected:
void MenuLeft( PlayerNumber pn );
void MenuRight( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
CString m_sText;
BGAnimation m_Background;
BitmapText m_textQuestion;
Quad m_rectAnswerBox;
BitmapText m_textAnswer[2]; // "YES" or "NO"
bool m_bYesNoPrompt; // false = OK prompt, true = YES/NO prompt
bool m_bAnswer; // true = "YES", false = "NO";
ScreenMessage m_SMSendWhenDone;
void(*m_pOnYes)(void*);
void(*m_pOnNo)(void*);
void* m_pCallbackData;
Transition m_In;
Transition m_Out;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/