Files
itgmania212121/Xcode
Tatsh 3c8ee8675d Mac fixes (#1795)
* macOS build fixes (#1773)

* macOS build fixes

Add missing headers
Threads_Pthreads: do not call pthread_setname_np() on macOS as it does not do
the same as on Linux
DebugStr() -> os_log()

* Make the project build with Makefiles on macOS

* Fix getting modifier key state on Mac (#1774)

We really need to clean up all Carbon calls here (many will go away when the
project switches to SDL2 for all platforms)

* Fix Xcode build; bump minimum version of macOS (#1775)

* Build fixes for the "Unix Makefiles" generator
Pass CMAKE_BUILD_TYPE to the external projects
* Fix indent

* Fix setting CFBundleExecutable value

* Improve handling of system libpng

Header mismatch can cause a crash, so force the non-system png.h
if WITH_SYSTEM_PNG=no

* Better handling of TRUE/FALSE with newer versions of jpeglib

* Add JPEG include directory
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StepMania Xcode Project

There used to be an Xcode project that lived here. However, it is no longer.

Please use CMake to generate an Xcode project.

SDK Selection

Any Mac OS X SDK that is 10.6 or higher will work. However, the 10.6 SDK is needed to offer full screen support at this time.

Please see this comment on how to install 10.6 SDK in Xcode if this feature is necessary for your setup.

Please note that you must restart Xcode after installing the SDK, in case Xcode is running, for it to detect the new SDKs.