54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
#ifndef RAGE_TEXTURE_MANAGER_H
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#define RAGE_TEXTURE_MANAGER_H
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/*
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-----------------------------------------------------------------------------
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Class: RageTextureManager
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Desc: Interface for loading and releasing textures.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "RageTexture.h"
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#include <map>
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//-----------------------------------------------------------------------------
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// RageTextureManager Class Declarations
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//-----------------------------------------------------------------------------
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class RageTextureManager
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{
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public:
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RageTextureManager( int iTextureColorDepth, int iSecsBeforeUnload, int iMaxTextureResolution );
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void Update( float fDeltaTime );
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~RageTextureManager();
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RageTexture* LoadTexture( RageTextureID ID );
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bool IsTextureLoaded( CString sTexturePath ); // XXX
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void UnloadTexture( RageTextureID ID );
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void UnloadTexture( RageTexture *t );
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void ReloadAll();
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bool SetPrefs( int iTextureColorDepth, int iSecsBeforeUnload, int iMaxTextureResolution );
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int GetTextureColorDepth() { return m_iTextureColorDepth; };
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int GetMaxTextureResolution() { return m_iMaxTextureResolution; };
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int GetSecsBeforeUnload() { return m_iSecondsBeforeUnload; };
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void InvalidateTextures();
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protected:
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void GCTextures();
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int m_iTextureColorDepth;
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int m_iSecondsBeforeUnload;
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int m_iMaxTextureResolution;
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std::map<RageTextureID, RageTexture*> m_mapPathToTexture;
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};
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extern RageTextureManager* TEXTUREMAN; // global and accessable from anywhere in our program
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#endif
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