Files
itgmania212121/stepmania/src/RageBitmapTexture.h
T
Glenn Maynard 22272aecb0 Fix an indirect movie texture crash (reset PixelStore)
Simplify texture handling: m_ID is const (can't be changed after
load at all); preference overrides are handled in RageTexture;
reloads no longer need a parameter
2003-01-26 00:56:13 +00:00

37 lines
973 B
C++

#ifndef RAGEBITMAPTEXTURE_H
#define RAGEBITMAPTEXTURE_H
/*
-----------------------------------------------------------------------------
Class: RageBitmapTexture
Desc: Holder for a static texture with metadata. Can load just about any image format.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageTexture.h"
#include "RageDisplayInternal.h"
struct SDL_Surface;
class RageBitmapTexture : public RageTexture
{
public:
RageBitmapTexture( RageTextureID name );
virtual ~RageBitmapTexture();
/* only called by RageTextureManager::InvalidateTextures */
virtual void Invalidate() { m_uGLTextureID = 0; }
virtual void Reload();
private:
void Create(); // called by constructor and Reload
unsigned int GetGLTextureID() { return m_uGLTextureID; }
unsigned int m_uGLTextureID;
SDL_Surface *CreateImg(int &pixfmt);
};
#endif