Files
itgmania212121/stepmania/src/GameConstantsAndTypes.cpp
T
2003-02-16 04:01:45 +00:00

81 lines
2.3 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
File: GameConstantsAndTypes.cpp
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "ThemeManager.h"
#define COLOR_P1 THEME->GetMetricC("Common","ColorP1")
#define COLOR_P2 THEME->GetMetricC("Common","ColorP2")
CString DifficultyToString( Difficulty dc )
{
switch( dc )
{
case DIFFICULTY_BEGINNER: return "beginner";
case DIFFICULTY_EASY: return "easy";
case DIFFICULTY_MEDIUM: return "medium";
case DIFFICULTY_HARD: return "hard";
case DIFFICULTY_CHALLENGE: return "challenge";
default: ASSERT(0); return ""; // invalid Difficulty
}
}
/* We prefer the above names; recognize a number of others, too. (They'l
* get normalized when written to SMs, etc.) */
Difficulty StringToDifficulty( CString sDC )
{
sDC.MakeLower();
if( sDC == "beginner" ) return DIFFICULTY_BEGINNER;
else if( sDC == "easy" ) return DIFFICULTY_EASY;
else if( sDC == "basic" ) return DIFFICULTY_EASY;
else if( sDC == "light" ) return DIFFICULTY_EASY;
else if( sDC == "medium" ) return DIFFICULTY_MEDIUM;
else if( sDC == "another" ) return DIFFICULTY_MEDIUM;
else if( sDC == "trick" ) return DIFFICULTY_MEDIUM;
else if( sDC == "standard" ) return DIFFICULTY_MEDIUM;
else if( sDC == "hard" ) return DIFFICULTY_HARD;
else if( sDC == "ssr" ) return DIFFICULTY_HARD;
else if( sDC == "maniac" ) return DIFFICULTY_HARD;
else if( sDC == "heavy" ) return DIFFICULTY_HARD;
else if( sDC == "smaniac" ) return DIFFICULTY_CHALLENGE;
else if( sDC == "challenge" ) return DIFFICULTY_CHALLENGE;
return DIFFICULTY_INVALID;
}
RageColor PlayerToColor( PlayerNumber pn )
{
switch( pn )
{
case PLAYER_1: return COLOR_P1;
case PLAYER_2: return COLOR_P2;
default: ASSERT(0); return RageColor(0.5f,0.5f,0.5f,1);
}
};
RageColor PlayerToColor( int p )
{
return PlayerToColor( (PlayerNumber)p );
}
RankingCategory AverageMeterToRankingCategory( float fAverageMeter )
{
if( fAverageMeter <= 3 ) return RANKING_A;
else if( fAverageMeter <= 6 ) return RANKING_B;
else if( fAverageMeter <= 9 ) return RANKING_C;
else return RANKING_D;
}