Files
itgmania212121/stepmania/src/FootMeter.cpp
T
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00

66 lines
1.4 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: FootMeter
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "FootMeter.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "ThemeManager.h"
#include "Notes.h"
#include "SongManager.h"
const int NUM_FEET_IN_METER = 10;
const int GLOW_IF_METER_GREATER_THAN = 9;
FootMeter::FootMeter()
{
BitmapText::LoadFromTextureAndChars( THEME->GetPathTo("Graphics","select music meter 2x1"), "10" );
SetFromNotes( NULL );
}
void FootMeter::SetFromNotes( Notes* pNotes )
{
if( pNotes != NULL )
{
SetDiffuse( RageColor(1,1,1,1) );
SetNumFeet( pNotes->GetMeter() );
if( pNotes->GetMeter() > GLOW_IF_METER_GREATER_THAN )
this->SetEffectGlowCamelion();
else
this->SetEffectNone();
SetDiffuse( SONGMAN->GetDifficultyColor(pNotes->GetDifficulty()) );
}
else
{
this->SetEffectNone();
SetDiffuse( RageColor(0.8f,0.8f,0.8f,1) );
SetNumFeet( 0 );
}
}
void FootMeter::SetNumFeet( int iNumFeet )
{
CString sNewText;
int f;
for( f=0; f<NUM_FEET_IN_METER; f++ )
sNewText += (f<iNumFeet) ? "1" : "0";
for( f=NUM_FEET_IN_METER; f<=13; f++ )
if( f<iNumFeet )
sNewText += "1";
SetText( sNewText );
}