Files
itgmania212121/Themes/default/BGAnimations/ScreenWithMenuElements in/default.lua
T
AJ Kelly 5ef1c42e3b ScoreKeeperNormal double shot.
1) convert toasty trigger from a single number to a Lua table. Only problem is, the toasty only triggers on the first one. Since this makes it equivalent to how it was set up before, I'm okay with this.
2) FSX submitted a patch that supposedly fixes the broken combo problem. I can't fully test this, so I'm committing it in the hopes that someone else tests it too.
----
Various theme fixes/changes as well.
2010-03-14 19:24:17 -05:00

33 lines
1.3 KiB
Lua

local fTileSize = 32;
local iTilesX = math.ceil( SCREEN_WIDTH/fTileSize );
local iTilesY = math.ceil( SCREEN_HEIGHT/fTileSize );
--[[ local function Actor:PositionTile(self,iX,iY)
self:x( scale(iX,1,iTilesX,-SCREEN_CENTER_X,SCREEN_CENTER_X) );
self:y( scale(iY,1,iTilesY,-SCREEN_CENTER_Y,SCREEN_CENTER_Y) );
end --]]
local t = Def.ActorFrame {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
};
--[[ for indx=1,iTilesX do
for indy=1,iTilesY do
t[#t+1] = Def.Quad {
InitCommand=cmd(zoom,fTileSize-2;
x,math.floor( scale(indx,1,iTilesX,(iTilesX/2)*fTileSize*-1,(iTilesX/2)*fTileSize*1) );
y,math.floor( scale(indy,1,iTilesY,(iTilesY/2)*fTileSize*-1,(iTilesY/2)*fTileSize*1) );
);
OnCommand=cmd(diffuse,Color("Black");diffusealpha,1;zoom,fTileSize-2;sleep,(iTilesX+iTilesY)*(1/60);linear,0.0325 + ( indx / 60 );diffusealpha,0;zoom,fTileSize*1.25);
};
end
end --]]
t[#t+1] = Def.Quad {
InitCommand=cmd(zoomto,SCREEN_WIDTH+1,SCREEN_HEIGHT);
OnCommand=cmd(diffuse,color("0,0,0,1");sleep,0.0325 + ( ( iTilesX/2 ) / 60 );linear,0.15;diffusealpha,0);
};
--[[ return Def.ActorFrame {
Def.Quad {
InitCommand=cmd(Center;zoomto,SCREEN_WIDTH+1,SCREEN_HEIGHT);
OnCommand=cmd(diffuse,color("0,0,0,1");linear,0.15;diffusealpha,0);
};
}; --]]
return t