Files
itgmania212121/NoteSkins/pump/naket-note/NoteSkin.lua
T
2010-01-26 21:00:30 -06:00

117 lines
2.7 KiB
Lua

local ret = ... or {};
ret.RedirTable =
{
DownLeft = "DownLeft",
DownRight = "DownLeft",
UpLeft = "DownLeft",
UpRight = "DownLeft",
Center = "Center",
};
local CommonTable = {
["Ready Receptor"] = true;
["Roll Explosion"] = true;
["Hold Explosion"] = true;
["Tap Explosion Bright"] = true;
["Tap Explosion Dim"] = true;
};
ret.Blank =
{
["Hold Tail Inactive"] = true,
["Hold Tail Active"] = true,
["Roll Tail Inactive"] = true,
["Roll Tail Active"] = true,
};
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
sButton, sElement = OldRedir(sButton, sElement);
if CommonTable[sButton] and CommonTable[sElement] then
return "Common", sElement;
end
-- Instead of separate hold heads, use the tap note graphics.
if sElement == "Hold Head Inactive" or
sElement == "Hold Head Active" or
sElement == "Roll Head Inactive" or
sElement == "Roll Head Active"
then
sElement = "Tap Note";
end
-- Don't redir BottomCaps.
if sElement == "Hold Body Inactive" or
sElement == "Hold Body Active" or
sElement == "Roll Body Inactive" or
sElement == "Roll Body Active" or
sElement == "Hold Topcap Inactive" or
sElement == "Hold Topcap Active" or
sElement == "Roll Topcap Inactive" or
sElement == "Roll Topcap Active" or
sElement == "Hold Bottomcap Inactive" or
sElement == "Hold Bottomcap Active" or
sElement == "Roll Bottomcap Inactive" or
sElement == "Roll Bottomcap Active" or
sElement == "Go Receptor" or
sElement == "Ready Receptor"
then
return sButton, sElement;
end
sButton = ret.RedirTable[sButton] or sButton;
return sButton, sElement;
end
local OldFunc = ret.Load;
function ret.Load()
local t = OldFunc();
local sButton = Var "Button";
local sElement = Var "Element";
-- The main "Explosion" part just loads other actors; don't rotate
-- it. The "Hold Explosion" part should not be rotated.
if sElement == "Explosion" or
sElement == "Receptor" or
sElement == "Roll Explosion" or
sElement == "Hold Explosion" then
t.BaseRotationZ = nil;
end
if CommonTable[sButton] and CommonTable[sElement] then
t.BaseRotationZ = CommonTable[Var "Button"];
end
return t;
end
ret.PartsToRotate =
{
["Receptor"] = true,
["Tap Explosion Bright"] = true,
["Tap Explosion Dim"] = true,
["Tap Note"] = true,
["Hold Head Active"] = true,
["Hold Head Inactive"] = true,
["Roll Head Active"] = true,
["Roll Head Inactive"] = true,
["Hold Tail Active"] = true,
["Hold Tail Inactive"] = true,
["Roll Tail Active"] = true,
["Roll Tail Inactive"] = true,
};
ret.Rotate =
{
DownLeft = 0,
UpLeft = 90,
UpRight = 180,
DownRight = 270,
Center = 0,
};
return ret;