1161 lines
42 KiB
Plaintext
1161 lines
42 KiB
Plaintext
sm-ssc Changelog
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________________________________________________________________________________
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The sm-ssc changelog mainly deals with source code-related changes, as theme
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changes happen at a rapid pace.
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Changes are grouped by date.
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Not all changes are documented, for various reasons.
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(Some changes were later reverted, other changes relate to things that aren't
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supported but exist anyways.)
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_____________________________________________________________________________
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20100417
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--------
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* Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no
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longer exist. The last things that were being diffused with player color
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in the code included text in the Oni score display and ScreenSelectMusic score.
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I'm sure you can diffuse ScoreDisplayOni Numbers, but I can't seem to find any
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references to them in the metrics of any released theme. [AJ]
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20100404
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--------
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* [SongManager] Added GetSongGroupNames(), GetSongsInGroup(string) Lua bindings
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20100403
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--------
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* Fixed an issue where course banners were always cached, regardless of setting.
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20100401
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--------
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(Not jokes)
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* NextSong/PrevSong now work when TwoPartSelection=true and
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TwoPartConfirmsOnly=true on ScreenSelectMusic. A new message
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("TwoPartConfirmCanceled") was added to catch when this happens.
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20100331
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--------
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* Added Lifts to PaneDisplay. (StepMania 3.9+/Plus Redux had them)
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sm-ssc v1.0 Public Beta 2 | 20100331
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------------------------------------
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20100329
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--------
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* Added SONGMAN:ShortenGroupName(string) Lua binding
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20100328
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--------
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* sm4svn r28340: Don't call GetFirstCompatibleStyle if numSidesJoined == 0
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(ScreenContinue) [Chris Danford]
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* [ScreenSelectMusic] TwoPartTimerSeconds metric added
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20100326
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--------
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* [BPMDisplay] make the "Various" text a theme-able string.
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* Allow ';' to start a comment in .ini files
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* [MenuTimer] Attempt to fix dialogs that come up when changing themes
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(where one theme's warning timer starts higher than another).
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* [Player] PercentUntilColorCombo metric added. [Wolfman]
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(float value in the range of 0..1)
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20100325
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--------
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* Fixed a crash caused by switching themes in StepMania. This crash was related
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to the song group colors, which weren't getting reloaded on theme switch.
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Since themes use different numbers of group colors... crashes! Not anymore.
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20100321
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--------
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* Fix a rounding bug that causes resolutions like 639x480 (4/3) and 853x480
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(16/9); now they should be 640x480 and 854x480 as expected. Applies to
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screenshots as well.
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(Also, this fixes Midiman's pet peeve of having to add +1 to SCREEN_WIDTH)
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* [RageDisplay.cpp] modified screenshot function
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* [ScreenDimensions] modified SCREEN_WIDTH and SCREEN_HEIGHT algorithms
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* [StepMania.cpp] modified windowed mode width calculation
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20100315
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--------
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* Make steps labeled as "freestyle" in .ksfs use doubles
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20100313
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--------
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* ScoreKeeperNormal double shot.
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1) convert toasty trigger from a single number to a Lua table. Only problem
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is, the toasty only triggers on the first one. Since this makes it
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equivalent to how it was set up before, I'm okay with this. [AJ]
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2) FSX submitted a patch that supposedly fixes the broken combo problem.
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I can't fully test this, so I'm committing it in the hopes that someone
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else tests it too.
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20100312
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--------
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* sm4svn r28332: if a BGCHANGE file can't be resolved, don't use the specified
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effect because it may require 2 files and all random BGs specify only 1 file
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[Chris Danford]
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* SM4SVN r28328, "draw glow using stroke texture" forces the BitmapText to glow
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both the inner and stroke elements. This makes BitmapText elements with an
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invisible stroke have a glowing stroke instead. Not good.
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To combat this, I have developed the BitmapText::textglowmode command, along
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with the TextGlowMode enum. Valid values include 'TextGlowMode_Inner',
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'TextGlowMode_Stroke', 'TextGlowMode_Both'. [AJ]
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20100311
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--------
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* [Player.cpp] Don't add checkpoints to the combo if Autoplay is on.
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* Re-add the ability to reload a theme's Lua scripts, this time using Ctrl+F2.
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* Convert GrooveRadar base into an AutoActor. (Now it can use a Lua BGAnim.)
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20100309
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--------
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* [ScreenSelectMaster] Add GetSelectionIndex(pn) Lua binding. (You'll have to
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call this one using GAMESTATE:GetTopScreen():GetSelectionIndex(PLAYER_1) or
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something like that.)
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20100308
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--------
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* [PlayerStageStats] add GetPercentageOfTaps(TapNoteScore) Lua binding
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* [PlayerState] add GetMultiPlayerNumber() Lua binding (untested)
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sm4svn catch up, all by Chris Danford:
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* r28326: fix handling of noteskins with an uppercase letter
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* r28327: track W4 full combo
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* r28328: draw glow using stroke texture
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20100306
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--------
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* [ScreenEvaluation] New metric DetailLineFormat. Must contain two integer flags
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(%d or %i should work.)
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20100305
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--------
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* [ScreenNetEvaluation] add GetNumActivePlayers() binding and UpdateNetEvalStats
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message (one param, ActivePlayerIndex). This is currently untested.
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20100301
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--------
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* Re-add SM4SVN r28063 "Allow for 'confirmation only' double press mechanisms
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as a choice for two part selection on ScreenSelectMusic" since
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1) It actually did have a use
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2) [AJ] was thinking of adding it anyways and forgot it was already made.
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sm-ssc v1.0 Public Beta 1 | 20100301
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------------------------------------
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This represents the first public version of sm-ssc. The previously publicly
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available release was not the official public beta version, but was released
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for more people to get their hands on it for testing.
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sm-ssc v1.0 Public Beta 1 has 111 Lua bindings that you currently can't find in
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StepMania 4 alpha versions as of 2010/02/28. That doesn't include the various
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helper functions available to you in scripts via the fallback theme, either. :)
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20100228
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--------
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* Applied stutter fix hack by Henke37
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(src: http://www.pasteall.org/11353/diff)
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* [ScreenPackages] Some strings that were once hardcoded are now not:
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"VisitURL", "DL @ %d KB/s", "Failed.", "Invalid URL.", "File Already Exists",
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"Failed to connect.", "Header Sent.", "Waiting for header."
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* Allow multiple random modifiers to be listed in RandomModifiers.txt.
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The random number generation for RandomModifiers has also changed.
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20100227
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--------
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* [GameState] add GetCurMusicSeconds binding. Values can be negative,
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so watch out when using.
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20100226
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--------
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* rework some bindings to match SM4:
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GetBPMAtBeat, GetBeatFromElapsedTime, and GetElapsedTimeFromBeat have
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moved from Song to TimingData.
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If you were using these against the Song, they will fail in your theme.
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* [TimingData] GetStops only returns Stops now (and not Delays).
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If you want Delays, there is a new GetDelays() binding, which works
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like GetStops.
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20100225
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--------
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* Added ToastyDropped message. [Midiman]
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20100223
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--------
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* [Player] CheckpointsFlashOnHold metric added. Fixes issue 16.
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20100222
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--------
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* [CodeDetector] NextBannerGroup and NextBannerGroup2 were previously used
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for MusicBannerWheel, which is currently not used in sm-ssc. These codes
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have been changed to NextGroup and PrevGroup. The codes switch between
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groups as you would expect.
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20100219
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--------
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* sm4svn r28313: don't filter NoteSkins at a PrefsManager/NoteSkinManager level.
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Leave the NoteSkin sorting and filtering up to the theme. [Chris Danford]
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* load lighting from ActorFrame xnodes (in addition to Lua commands)
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* add Cancel command on ScreenWithMenuElements, so other things can react
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to Screen cancel.
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20100218
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--------
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* Added Fonts/ScreenReloadSongs LoadingText, making the text on
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ScreenReloadSongs themeable.
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* Added Fonts/NoteField MeasureNumber, ScreenGameplay debug,
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ScreenGameplaySyncMachine SyncInfo.
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20100216
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--------
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sm4svn r28309: Fix crash in course mode, another (and, from the looks of it,
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the last) dumb bug this block o' hack caused [vyhd]
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20100215
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--------
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Some more sm4svn commits:
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* r28304: read-ahead tweaks; support os read cache flushing [Glenn Maynard]
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* r28306: experimental code for storing Lua data in Profiles and
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converting between XML and Lua data. [vyhd]
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20100214
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--------
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sm4svn catchup... Noticing a pattern?
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* r28293: add RageFile::GetFD for specialized file handling [Glenn Maynard]
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(FD meaning File Descriptor -aj)
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* r28294: "remove absolutely pointless revision tags that cause [aclocal.m4 and
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ltmain.sh in libmad] to constantly show up as modified" [Glenn Maynard]
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* r28295: [fix] copy and paste error [Glenn Maynard]
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* r28296: Experimental: hint the OS caching to avoid skips when starting/looping
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movies [Glenn Maynard]
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* r28297: fix a bug, then disable the whole thing for now due to dup()
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braindamage; Linux version works fine (posix_fadvise) [Glenn Maynard]
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* r28299: fix m_iFilePos updating on seek [Glenn Maynard]
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* r28300: Added theme metric for Routine noteskins (to enforce separate noteskins
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per player, or at least conscious thought toward that issue), added fix for
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ScreenEdit only handling switching players on dance-routine [vyhd]
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(editor's note: the new metrics are RoutineNoteSkinP1 and RoutineNoteSkinP2 -aj)
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* r28303: make sure routine always writes as two charts, even if only one has
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steps; DEBUG_ASSERT -> ASSERT [Glenn Maynard]
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20100213
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--------
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Even more sm4svn catchup:
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* r28277: remove preferred group filtering (leaving the setting in for later use) [Glenn Maynard]
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* r28279: simplify SongUtil::GetStepsTypeAndDifficultyFromSortOrder [Glenn Maynard]
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* r28281: fix SSM crashes when selecting a song with only one
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player enabled [Glenn Maynard]
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* r28284: add Style::GetUsesCenteredArrows (doubles + routine)
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* r28285: sanity check (on ScreenGameplay) [Glenn Maynard]
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* various commits related to routine mode [Glenn Maynard]
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(specifically, r28282,r28286,r28287,r28289,r28290)
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* r28291: fix pump routine right side DownLeft not drawn [Chris Danford]
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* r28292: easier debug stepping [Chris Danford]
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20100211
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--------
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sm-ssc:
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* Fix a crash with AutoKeysounds.
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Playing catch-up with sm4svn. This happens a lot.
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* r28273: "Added more logical handling of Routine mode selection
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(see source code comments); hopefully, we can write up a more standard
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solution to this later, since this is kind of a hack" [vyhd]
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* r28274: course type param to GetCustomDifficulty is optional [Glenn Maynard]
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* r28276: Lua binding for MeterDisplay. Allow setting and changing the
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width dynamically. Phase out the "StreamWidth" node property; set it with
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SetStreamWidth instead. [Glenn Maynard]
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20100210
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--------
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* Possible fix for handling of delays in autoplay. May also fix things
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elsewhere (editor?), but that is untested. Autoplay seemed to work well
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with Uprock (the song), so I have no complaints. -aj
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* Glenn started to revert some of Frieza's code in sm4:
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* "Personally, there is an assert for checking if the noteskin is not empty.
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Based on other code, it seems like the noteskin would have to be set
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somewhere else. If this is a problem somewhere else, find where it's a
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problem and don't patch this function." -aj re: NoteSkinManager.cpp r2098
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* r28076 "Adds metric options to flash the lifebar when a note is hit"
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My comment on why I did this: "Any competent themer can make a lifebar
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flash when a note is hit. Just hook something up to a JudgmentMesageCommand,
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read the params, and go from there. If it doesn't work on
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StreamDisplay/LifeMeterBar, then GO CODE YOUR OWN LIFE METER IN LUA!!
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Seriously there are enough publicly available references (moonlight,
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optical, NCEvo if you want to go back in time to see a different type
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of life meter) that claiming 'oh I don't know how to' isn't an excuse.
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Please actually put in effort and seek examples when you try stuff
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kthx i told you this would be ranty" -aj
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20100209
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--------
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* sm4svn r28266: Fix GAMESTATE:GetCurrentSteps() only returns single-player
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steps for any difficulty [vyhd]
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20100207
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--------
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* sm4svn r28264: subtractive blend (OpenGL only for now) [Glenn Maynard]
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(D3D version untested, I'm unsure of the behavior -aj)
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20100204
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--------
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* [MusicWheel] add RecentSongsToShow metric.
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20100203
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--------
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* "First pass of toasty message, hopefully this doesn't break!" [Midiman]
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20100202
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--------
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* [Course.cpp] HasTimedMods() now actually checks for timed mods
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(technically non-global) instead of being a clone of HasMods().
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* [Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
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20100130
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--------
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* "various commits from wolfman from the hg repo; mostly cleanup aside from
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rev. 79071b3442, which adds a new metric. (that change is forthcoming)"
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20100128
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--------
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* Add DELAYS to list of known .sm tags [Wolfman; sm-ssc hg ebb2bda5b4]
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* fix Windows icons for compiling on VS2003 and VS2005
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* add ScoreKeeperShared.cpp/.h to VS2k3 project
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20100127
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--------
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* sm4svn r28259: Change OptionsList behavior to pop menu on Select and
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default to Exit only on SELECT_ONE [vyhd]
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20100126
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--------
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* Add ScreenGameplayShared, ScoreKeeperShared to Makefile.am
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sm-ssc Private Beta Wave 1.4 | 20100125
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---------------------------------------
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20100125
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--------
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* Catching up with StepMania 4 SVN. All code by Glenn Maynard.
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* r28254 (GameConstantsAndTypes.h GameManager.cpp): routine style for pump
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* r28255 Steps.cpp: fix routine special case so it works in all styles
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* r28256 ScoreKeeper.cpp: support ScoreKeeperShared in
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ScoreKeeper::MakeScoreKeeper
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* r28257 ScreenGameplayShared.cpp: update old ScreenGameplayShared code
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to mostly use PlayerInfo::Load; fixes some stuff but still not right
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20100124
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--------
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* [Player] new ScoreMissedHoldsAndRolls metric (FSX)
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* [Song] add GetFirstBeat and GetLastBeat Lua bindings
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* Make RandomBackgroundMode use BGMODE_RANDOMMOVIES by default
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20100122
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--------
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* Add support for Pump It Up delays with #DELAYS tag in .sm files & treating all
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stops in .KSF files as delays.
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* Use RollingNumbers methods in ScreenNetEvaluation now that ScreenEvaluation
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uses them, as opposed to settext (which caused a few visual issues).
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* [ScreenEvaluation] add SongOptions as a metric-able item.
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20100119
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--------
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* Make FGAnimations (#FGCHANGES:) work again. (hopefully; it semeed to work
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using a test file.)
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20100118
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--------
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mostly [ScreenNetSelectBase] related changes:
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* remove some now-unused metrics (namely ChatInputBoxWidth/Height and
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ChatOutputBoxWidth/Height).
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* Rename "Meter" to "StepsDisplay"
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* RoomWheel now uses a MusicWheel-like setup for items (NormalPart/ColorPart)
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instead of a single bar graphic.
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20100117
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--------
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* [ScreenNetSelectBase] Sprite -> AutoActor for chat boxes, un-hardcode some
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commands on items to allow for better theming.
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* Disable Control+Letter "sort by title" shortcut in course mode.
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20100116
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--------
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* Pump-Doubles has better (more accurate?) spacing between the two sides
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* Enable saving replays. The replay data format will likely change over time,
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and there is currently no mechanism to replay the data back as another player.
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20100114
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--------
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* add GAMESTATE:GetHardestStepsDifficulty() Lua binding
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* Don't complain about #SELECTABLE:Roulette; even though it's not implemented
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for some reason.
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20100112
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--------
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* Added more milestones (25, 50, 250)
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* {issue 73} If the wheel is locked, don't accept Ctrl+Letter to sort
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* [NotesLoaderKSF] implement DirectMove |E| type (DelayBeat)
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20100111
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--------
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* [CourseLoaderCRS.cpp] add GRADEBEST and GRADEWORST to possible values.
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20100107
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--------
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* [GameConstantsAndTypes.h] bump MAX_METER from 13 to 20.
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* [MemoryCardManager] add GetName(pn) Lua binding. Returns the name of the device.
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sm-ssc Private Beta Wave 1.3 | 20100106
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---------------------------------------
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20100105
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--------
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* [LifeMeterBattery] Instead of using various hardcoded values, make them metrics.
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BatteryBlinkTime (float), BatteryP*X/Y and NumLivesP*X/Y metrics added.
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* [GameSoundManager] use the sound's fade in and out times instead of the
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hardcoded fade in (1.5sec) and out (0.3sec) times.
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20100101
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--------
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* [GrooveRadar] run commands on RadarValueMapP* so we can color it again
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* [Song.cpp] Make AutoGen on Pump a bit more bearable by only AutoGenerating
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Medium difficulty for HalfDoubles steps.
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20091229
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--------
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* [GameState] new Lua bindings: JoinPlayer(pn), UnjoinPlayer(pn), and
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GetSongPercent(fBeat)
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20091227
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--------
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* [ScreenSelectMusic] Allow un-selecting the song if two part selection is
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enabled (press back). Only works if all human players have not chosen steps
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yet. (If a player has chosen steps and the other wants to change the song,
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the other player has to cancel his step selection.)
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* [NoteSkinManager] New Lua binding NOTESKIN:DoesNoteSkinExist(sName) for
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finding if the specified noteskin exists in the current gametype.
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20091226
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--------
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* New Lua binding: NOTESKIN:GetNoteSkinNames(), which returns a table of all
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noteskins for the current gametype.
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20091225
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--------
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* New Lua bindings for Profile: GetTotalSessions(), GetTotalSessionSeconds(),
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GetTotalGameplaySeconds()
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20091221
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--------
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* Support "converge" as an alias for "centered" since some courses use it.
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20091220
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--------
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* [EditMenu] new metric TextBannerType
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* Fixed issue 38 (Servers line in ScreenNetworkOptions)
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20091219
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--------
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* Make it possible to change the alpha of the center of the groove radar [shakesoda]
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* [ScreenSelectMusic] make profile load with late join on. [AJ]
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* Fix OS hotkey issues by invalidating input on ScreenEdit while meta keys
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(cmd or winkey) are being held. [shakesoda]
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sm-ssc Private Beta Wave 1.2 | 20091219
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---------------------------------------
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Theme-related additions/bugfixes aren't listed here, usually.
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20091218
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--------
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* Fix bug in GAMESTATE:GetCurrentSteps(pn) where it didn't bother trying to
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return the player's actual steps before trying to do:
|
|
(1) SongUtil::GetOneSteps( p->m_pCurSong.Get(), GAMESTATE->GetCurrentStyle()->m_StepsType, GAMESTATE->m_PreferredDifficulty[pn] );
|
|
(2) SongUtil::GetOneSteps( p->m_pCurSong.Get(), GAMESTATE->GetCurrentStyle()->m_StepsType, GAMESTATE->GetClosestShownDifficulty(pn) );
|
|
And with AutoSetStyle on, how the hell is it going to know the style with
|
|
those two SongUtil things in the way? By moving the player's steps to the
|
|
top, that fixes the problem. -aj
|
|
|
|
20091217
|
|
--------
|
|
* Make DeviceList on ScreenTestInput metricable
|
|
(commands only, X and Y are elusive for some reason.)
|
|
|
|
20091215
|
|
--------
|
|
* Fix option underlines diffusing color when they should just be diffusing alpha.
|
|
* [ScreenOptions] new Lua binding: AllAreOnLastRow()
|
|
* [ScreenSelectMaster] add DoSwitchAnyways [shakesoda]
|
|
|
|
20091214
|
|
--------
|
|
* new Course Lua bindings: IsNonstop(), IsOni(), HasBanner()
|
|
|
|
20091213
|
|
--------
|
|
* Support Pump it Up Exceed PS2 USB mat [galopin]
|
|
(see stepmania-devs mailing list 20091213 11:27 -0800 [Pacific Standard Time])
|
|
|
|
20091212
|
|
--------
|
|
* (smpackage) sm4svn r28243: "fix for FlushDirCache" [Chris Danford]
|
|
* Fix Beginner Helper rest location [sy567]
|
|
(see http://www.stepmania.com/forums/showpost.php?p=158721&postcount=12)
|
|
|
|
20091211
|
|
--------
|
|
Cel shader update [shakesoda]
|
|
|
|
20091209
|
|
--------
|
|
[StepsDisplay] StepsType is an AutoActor now (was Sprite)
|
|
|
|
================================================================================
|
|
sm-ssc Private Beta Wave 1.1 | 20091208
|
|
--------------------------------------------------------------------------------
|
|
Theme-related bugfixes aren't listed here, usually.
|
|
See the sm-ssc bugtracker at http://ssc.ajworld.net/sm-ssc/bugtracker/ for more
|
|
information on bugs, feature requests, and the status of both.
|
|
|
|
In addition to the bugfixes, the following changes have been made:
|
|
|
|
20091208
|
|
--------
|
|
Refresh the metrics when changing the gametype. Fixes an issue where changing
|
|
the gametype causes the DifficultyList/StepsDisplayList to not show anything.
|
|
|
|
20091207
|
|
--------
|
|
* [Character.cpp] fix GetModelPath() Lua binding.
|
|
* [Sprite.cpp] add GetState() and GetNumStates() Lua bindings.
|
|
|
|
20091206
|
|
--------
|
|
Implement a patch to support modern versions of ffmpeg.
|
|
(See http://www.stepmania.com/forums/showthread.php?t=21434 for more info.)
|
|
|
|
Petr Baudis (3):
|
|
video.m4: Add libswscale checks.
|
|
MovieTexture_FFMpeg: Port img_convert to libswscale method.
|
|
MovieTexture_Theora: Port img_convert to libswscale method.
|
|
|
|
David Santamar�a Rogado (howl) (12):
|
|
video.m4: Simplify FFMpeg checks.
|
|
ArchHooks_Unix: Correct ffmpeg include.
|
|
MovieTexture_FFMpeg: Add and correct ffmpeg necessary includes.
|
|
MovieTexture_FFMpeg: Replace avcodec_build() with avcodec_version(), avcodec_build() now doesn't exists and avcodec_version() has always return the same value of avcodec_build().
|
|
MovieTexture_FFMpeg: Replace avcodec::offset_t type with int64_t type to complain the new FFMpeg API .
|
|
MovieTexture_FFMpeg: Corrected seek component of RageProtocol to complain the new FFMpeg, if not videos with malformed headers fails to play.
|
|
MovieTexture_FFMpeg: Fix compilation warning of RageProtocol.
|
|
MovieTexture_FFMpeg: Add destruction conditions for swscale context to avoid possible crashes.
|
|
MovieTexture_FFMpeg: Add initialization conditions for swscale context to avoid possible unused memory if there is no garbage collector and improve performance.
|
|
MovieTexture_Theora: Add and correct ffmpeg necessary includes.
|
|
MovieTexture_Theora: Add destruction conditions for swscale context to avoid possible crashes.
|
|
MovieTexture_Theora: Add initialization conditions for swscale context to avoid possible unused memory if there is no garbage collector and improve performance.
|
|
|
|
20091205
|
|
--------
|
|
* [Player.cpp/.h] new metric: ComboUnderField. It should be true by default if
|
|
you want to match how StepMania 4 does it. [AJ]
|
|
|
|
20091204
|
|
--------
|
|
* Fix a sm-ssc bug where you couldn't change course difficulties.
|
|
|
|
20091203
|
|
--------
|
|
* Two new GameCommands:
|
|
* fademusic,fVolume,fDuration (though I wish fDuration was how long to fade the
|
|
music for; instead the fade lengths are consts in GameSoundManager.)
|
|
* pushscreen,sScreenName (though it doesn't push screens like I had thought it
|
|
would. maybe I'm doing it wrong.) [AJ]
|
|
|
|
20091202
|
|
--------
|
|
* Profile name max length changed from 12 to 32 characters. [AJ]
|
|
* Modified character camera values. [shakesoda]
|
|
|
|
20091201
|
|
--------
|
|
* [ScreenSelectMusic] new metric SamplePreviewMusicMode, which has one of two
|
|
possible values as of r127. 'SamplePreviewMusicMode_Normal' is business as
|
|
usual (sample music plays), while 'SampleMusicPreviewMode_ScreenMusic'
|
|
disables song samples, using /{theme}/Sounds/ScreenSelectMusic loop music.*
|
|
as the file to play. No, this doesn't support Lua music yet. [AJ]
|
|
|
|
================================================================================
|
|
sm-ssc Private Beta Wave 1 | 20091201
|
|
--------------------------------------------------------------------------------
|
|
The list below comprises sm-ssc Private Beta Wave 1's changes. Some of the
|
|
changes are from baseline StepMania 4 SVN, in order to keep compatibility.
|
|
|
|
20091130
|
|
--------
|
|
* [StepMania.cpp] (any)Shift+F2 = reload metrics only.
|
|
F2 = reload metrics and textures.
|
|
* [Course.cpp] GetPlayMode() and GetCourseType() return actual enums now,
|
|
instead of numbers.
|
|
* Add improved cel shading for people with GLSL support. [shakesoda]
|
|
|
|
20091129
|
|
--------
|
|
* [TimingData] add GetActualBPM() Lua binding that returns a table holding the
|
|
min and max BPMs, in that order.
|
|
|
|
20091127
|
|
--------
|
|
* Disable color keying banners (it's 2009, I don't think anyone is using the
|
|
old rotated banners anymore. -aj) [shakesoda]
|
|
* Add OptionsListTimeout metric. [shakesoda]
|
|
|
|
20091126 (SSC turkey day)
|
|
-------------------------
|
|
* [Song] new Lua bindings: NormallyDisplayed(), GetStepsSeconds()
|
|
* Themes will load Lua scripts from subdirectories first now.
|
|
|
|
20091122
|
|
--------
|
|
* [ArchHooks_Unix] Follow user's system language as default.
|
|
[David Santamar�a Rogado (howl)]
|
|
See http://www.stepmania.com/forums/showthread.php?t=21471 for more info.
|
|
|
|
20091120
|
|
--------
|
|
* Fixed a crash with lifemultipliers > 1.0 in debug builds
|
|
|
|
20091117
|
|
--------
|
|
* F2 reloads metrics again, just like in StepMania 3.9. (This is probably one
|
|
of those changes that won't get backported to baseline StepMania...)
|
|
* [ScoreKeeperNormal] version 0.5 of ToastyTriggersAt added; only allows for
|
|
one value, unlike 3.9+ (which used a String with multiple values). The final
|
|
version will use a Lua table, similar to [MusicWheel] SortOrders.
|
|
|
|
20091116
|
|
--------
|
|
* [Character] new Lua bindings: GetModelPath(), GetRestAnimationPath(),
|
|
GetWarmUpAnimationPath(), GetDanceAnimationPath()
|
|
* [CharacterManager] GetRandomCharacter() Lua binding added
|
|
* [RageFileManager] GetDirListing(sPath,bOnlyDirs,bPathToo) Lua binding added
|
|
* [CharacterManager] GetAllCharacters() Lua binding added.
|
|
|
|
20091115
|
|
--------
|
|
* Prevent focus lost at Fullscreen on X11, fix windowed->fullscreen resolution
|
|
changes so that they save [David Santamar�a Rogado (howl)]
|
|
(http://www.stepmania.com/forums/showthread.php?t=21430)
|
|
|
|
20091114
|
|
--------
|
|
* Add support for .oga and .ogv files. [David Santamar�a Rogado (howl)]
|
|
(http://pastie.org/698741)
|
|
|
|
20091113
|
|
--------
|
|
* sm4svn r28233 [Glenn Maynard]:
|
|
"Fix ThemeMetric<EnumType> gives the first value of the enum when the theme
|
|
metric is nil, instead of EnumType_INVALID.
|
|
This happened because ThemeMetric was setting the value to its default,
|
|
eg. EnumType(), when LuaHelpers::FromStack returned false.
|
|
This behavior doesn't make sense in the general case, since EnumType() results
|
|
in an arbitrary value (the first one) rather than Invalid. Every FromStack
|
|
function sets a reasonable default on invalid data, anyway, and only RageColor
|
|
and enums can return false in any case.
|
|
This fixes CustomDifficulty when CourseType = nil."
|
|
|
|
* Fix a crash in StepsDisplay that allows Course mode to at least run.
|
|
|
|
20091111
|
|
--------
|
|
* MusicWheelItem SetMessage has a new param, Type (string that returns the
|
|
item type).
|
|
* Add sort songs by most recently played. (not feature-complete yet.)
|
|
|
|
20091103 to 20091109
|
|
--------------------
|
|
* Changes from SM4SVN:
|
|
* r28211: [HighScore.cpp] "logic fixup" [Glenn Maynard]
|
|
* r28215: "default to showing backgrounds in editor" [Chris Danford]
|
|
* r28217: "Fix crash on reload metrics due to faulty FlushDirCache logic."
|
|
[Steve Checkoway], implemented along with code that was originally submitted
|
|
as r076 but removed. See this fix log to figure out why we'd bother. :)
|
|
* r28218: "crash handler is crashing in 2.6.31 in GetBacktrace, causing a
|
|
recursive crash handler crash that we aren't handling, leading to recursion"
|
|
[Glenn Maynard]
|
|
* r28219: "add 'DIRRO' driver for read-only access" [Glenn Maynard]
|
|
* r28220: "fix confusing comment. Escaping doesn't affect this; commas aren't
|
|
escaped, since they're split from the value itself, long after MsdFile is
|
|
loaded." [Glenn Maynard] (We'll be keeping the 1,1,1,1 colors in sm-ssc, and
|
|
may provide a compatibility script for SM4SVN, so be on the lookout.)
|
|
* r28221: "allow overriding, like PRODUCT_ID" [Glenn Maynard]
|
|
* r28222-28223: "adding support for pms files" [GRIM657]
|
|
* The pulseaudio patch [David Santamar�a Rogado (howl), Ondřej Hošek, Damien Thébault]
|
|
(see http://www.stepmania.com/forums/showthread.php?t=21348)
|
|
* Greg Nadja's OpenGL/Windows patch
|
|
* Load Splash.png instead of an .xpm [David Santamar�a Rogado (howl)]
|
|
(http://www.stepmania.com/forums/showpost.php?p=157340&postcount=3)
|
|
|
|
* sm-ssc Changes:
|
|
* [ScreenSelectMusic.cpp] Add SelectMenuInputMessage, has params Player and
|
|
Button. Broadcast messages when holding select and a button other than Select
|
|
is pushed.
|
|
* Windowed mode is now the default display mode.
|
|
* [HighScore.cpp] new Lua bindings:
|
|
* GetModifiers()
|
|
* GetTapNoteScore(TapNoteScore)
|
|
* GetHoldNoteScore(HoldNoteScore)
|
|
* GetRadarValues()
|
|
* [ProfileManager.cpp] added IsSongNew(Song) Lua binding
|
|
|
|
r088 | 20091101 12:19:47
|
|
------------------------
|
|
* SM4SVN r28203-28208, all by Glenn Maynard.
|
|
* r28203: "skip exporting round data when nothing was played (no taps, no holds)"
|
|
* r28204: "fix signatures not being written" (we had this already)
|
|
* r28205: "don't fail if there's no course; just hide"
|
|
* r28206: "move course rename and delete into Overview"
|
|
* r28208: "disable rename and delete for courses that havn't been saved yet"
|
|
r28207 was a theme edit.
|
|
|
|
20091029
|
|
--------
|
|
sm4svn r28202: helper for cycling through an enum [Glenn Maynard]
|
|
|
|
20091028
|
|
--------
|
|
sm4svn r28201: "refactor RageInput to not call GetDevicesAndDescriptions
|
|
constantly; it can be slightly complex and get called thousands of
|
|
times a second" [Glenn Maynard]
|
|
|
|
20091027
|
|
--------
|
|
* SM4SVN r28198-28200
|
|
* r28198: Fix GetFileSizeInBytes to return an int instead of unsigned.
|
|
"this returns -1 on error (this should actually be 64-bit,
|
|
but that's a bigger change)" [Glenn Maynard]
|
|
* r28199: The official log is as follows:
|
|
"Hack to get the decorations to be deleted. Fixes crashes,
|
|
but probably not the best way to go about this."
|
|
In addition to doing this, it adds GetChildren() to ActorFrame in the
|
|
code itself. (It already existed in Lua, I just felt like pointing
|
|
this out. :D) [Steve Checkoway]
|
|
* r28200: The official log is as follows:
|
|
"Do not use an AutoActor to keep track of the children."
|
|
However, this also fixes the hack in r28200. [Steve Checkoway]
|
|
|
|
* Allow for Codes on ScreenGameplay. [shakesoda]
|
|
|
|
* New Lua bindings for ScreenGameplay:
|
|
* PauseGame(bool) - Pauses/unpauses the game.
|
|
* IsPaused() - returns true or false depending on if the game is paused or not.
|
|
|
|
20091015
|
|
--------
|
|
* Support loading Lua scripts from subdirectories of the Scripts folder,
|
|
to allow for better organization. The scripts in the root Scripts folder
|
|
will run first, then any Lua scripts in subdirectories of the Scripts folder
|
|
will be run. It currently only works with one folder depth, for example:
|
|
Scripts/subfolder/script.lua.
|
|
|
|
This is not likely to be changed. If you can see a possible need for paths
|
|
like Scripts/subfolder/subfolder2/script.lua, please make a Feature Request
|
|
ticket on the bugtracker at http://ssc.ajworld.net/sm-ssc/bugtracker/ with
|
|
an explanation of what you have in mind.
|
|
|
|
20091012
|
|
--------
|
|
* Change BitmapText defaults to no stroke + no shadow.
|
|
* Added DefaultTheme preference in order to fix crashes.
|
|
(sm-ssc's fallback theme is _fallback [and therefore normally unselectable].)
|
|
|
|
20091005
|
|
--------
|
|
* [NotesLoaderSM.cpp] Changes based on SM4SVN r28197 [Archer]
|
|
|
|
20091002
|
|
--------
|
|
* Event Mode turned on by default, as it should be. :)
|
|
(sm-ssc is a home mode-based version of StepMania.)
|
|
|
|
20090925
|
|
--------
|
|
* SM4SVN r28192-28196.
|
|
* r28192: HexToBinary for RString -> RString. [Glenn Maynard]
|
|
* r28193: show all songs in EditCourse, not just preferred songs [Chris Danford]
|
|
* r28194: [ScreenDebugOverlay] Glenn made this themeable in SM4SVN, finally
|
|
catching up. This means we've had to rename a few things:
|
|
* DebugMenuHeader -> HeaderText
|
|
* PageName -> PageText
|
|
ButtonText and FunctionText were added, as well.
|
|
The font names remain the same, only the metrics change.
|
|
(Can you believe they're still using Common normal as the font?)
|
|
* r28195,28196: fix ComboChanged message sent when m_bSendJudgmentAndComboMessages
|
|
is false, fix doing unnecessary work in multiplayer [Glenn Maynard]
|
|
|
|
20090920
|
|
--------
|
|
* [StepsDisplay] Fixed it so it actually shows up again.
|
|
|
|
20090919
|
|
--------
|
|
Happy talk like k//eternal day!
|
|
* [Font.cpp] Don't show strokes by default.
|
|
* [NoteDisplay] fRotation -> fRotationZ in anticipation of multiple rotation mods.
|
|
* [PaneDisplay] changed one thing that used a goto; doesn't use it anymore. seems to work for me, though I'm not 100% sure.
|
|
* [ThemeManager] don't reload Lua scripts when you reload the metrics.
|
|
This is a temporary fix, and may be deemed safe at some point in the future.
|
|
|
|
20090914
|
|
--------
|
|
(SM4SVN r28189)
|
|
|
|
* SM4SVN r28190,28191 (25 files worth). This was later reverted, as it caused
|
|
reloading the metrics to crash. Since sm-ssc is primarily for themers, this is a
|
|
dealbreaker. A lot of things were unofficially added to sm-ssc at this point:
|
|
|
|
* [ActorFrame] Added RemoveAllChildren() and RemoveChild(sName) bindings.
|
|
These are not guaranteed to work. Don't use them. They are very dangerous.
|
|
* [IniFile] added Lua's '--' syntax for commenting (along with '//' and '#',
|
|
which were already supported).
|
|
* New blend modes Modulate (subject to renaming later) and AlphaMultiply.
|
|
* [RageUtil] Added various bindings for formatting time that were already built
|
|
into StepMania: SecondsToHHMMSS, SecondsToMMSSMsMs, SecondsToMMSSMsMsMs,
|
|
SecondsToMSS, SecondsToMMSS. All bindings take in a float (number of seconds).
|
|
* [RageUtil] Added IsHexVal(string) binding.
|
|
* Added groups to sort length (based on BPM ranges), so the songs no longer
|
|
show up without groups.
|
|
|
|
20090913
|
|
--------
|
|
(SM4SVN r28180-28185)
|
|
|
|
20090913
|
|
--------
|
|
* Added WeightedMultiply and InvertDest blend modes to Direct3D.
|
|
|
|
20090912
|
|
--------
|
|
* Change decorations draw order so it breaks things less.
|
|
|
|
20090911
|
|
--------
|
|
* "hidden" removed from Actor commands. It was deprecated.
|
|
A compatibility alias was added to replicate its functionality. However, this
|
|
will not work with NoteSkins, so be sure to make sure to check them for the
|
|
use of hidden.
|
|
|
|
Handy replacement guide:
|
|
hidden,true / hidden,1 = visible,false
|
|
hidden,false / hidden,0 = visible,true
|
|
|
|
20090907
|
|
--------
|
|
* Add Sprite:CropTo() function + Lua binding.
|
|
|
|
20090906
|
|
--------
|
|
* Base theme changed from "default" to "_fallback".
|
|
As a result, all themes will fallback on _fallback instead of default.
|
|
|
|
20090905
|
|
--------
|
|
* add URLEncode Lua binding to RageUtil.
|
|
* [ScreenWithMenuElements.cpp, ThemeManager.cpp] Load and parse Lua as music.
|
|
This makes conditional music possible.
|
|
|
|
20090904
|
|
--------
|
|
* Change many things on ScreenEdit to go 5 decimal places instead of 3.
|
|
* Beginnings of Xbox controller mappings for edit mode (currently untested)
|
|
|
|
20090903
|
|
--------
|
|
* Binding naming format changed for BPM bindings. Always uses all caps BPM.
|
|
Changes in the codebase due to this:
|
|
* [Song] HasSignificantBpmChangesOrStops -> HasSignificantBPMChangesOrStops
|
|
* [TimingData] HasBpmChanges -> HasBPMChanges
|
|
* [TimingData] New bindings. (GetStops, GetBPMsAndTimes)
|
|
* [ScreenPackages] attempt to not call MoveLeft by duplicating code.
|
|
Seemed to work okay.
|
|
|
|
20090831
|
|
--------
|
|
* ScreenPackages changes:
|
|
* Backgrounds from Sprites to AutoActors (Lua can be used now).
|
|
* DefaultUrl metric added.
|
|
* [ActorScroller] Make naming of commands consistent (some were all lowercase,
|
|
some were CamelCase), all are now CamelCase.
|
|
|
|
20090828
|
|
--------
|
|
* Added ScreenGameplay:GetPlayerInfo(PlayerNumber) Lua binding
|
|
|
|
20090827
|
|
--------
|
|
* Added LifeChanged message to LifeMeterBattery, meaning certain hackily-coded
|
|
custom life meters by a certain SSC member can work in Oni mode again. ;)
|
|
* MAX_EDIT_STEPS_SIZE_BYTES changed from 30KB to 60KB.
|
|
* Added --theme= and --language= command line options.
|
|
|
|
20090826
|
|
--------
|
|
* SSE2 build configuration added to Visual Studio 2008 project file.
|
|
* new Lua bindings for WheelBase: IsSettled(), IsLocked()
|
|
|
|
20090822
|
|
--------
|
|
* Add Beginner meter sort.
|
|
* [CommandLineActions] Implement --version command line argument.
|
|
Prints out the version of sm-ssc. Please build sm-ssc with HAVE_VERSION_TIME
|
|
if possible for compatibility with all possible sm-ssc themes.
|
|
|
|
20090821
|
|
--------
|
|
(SM4SVN r28172-28174)
|
|
|
|
20090810
|
|
--------
|
|
* [GameCommand.cpp] add GetUrl() Lua binding.
|
|
* [GameManager.cpp] add IsGameEnabled(Game) Lua binding.
|
|
* [GrooveRadar] name m_GrooveRadarValueMap "RadarValueMap(P1/P2)"
|
|
(commands untested); new todo note in header file
|
|
* [ScoreDisplayOni.cpp] give it a name ("ScoreDisplayOni Numbers") and run
|
|
commands. (untested)
|
|
* removing player color diffuse commands, in the hopes this can be replicated
|
|
using Lua commands.
|
|
[GrooveRadar.cpp, ScoreDisplayLifeTime.cpp, ScreenSelectMusic.cpp]
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20090810
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--------
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(SM4SVN r28170: vdl's fixes for Xbox building; he says they should be tested.)
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20090815
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--------
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* add THEME:GetPathO() Lua binding
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20090810
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--------
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(SM4SVN r28140-r28166; code changes only)
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20090808
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--------
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(SM4SVN r28135, r28137, r28138)
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* Lossless screenshots now save as PNG.
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* Conversion of decorations to not be children of the screen; they load in
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a similar fashion to overlay/underlay, but still using LoadB so everything
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works correctly. (Tested against SM4 default theme for compatibility.)
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20090729
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--------
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* add GetRotationX, GetRotationZ commands to Actor
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* add urlnoexit game command, which won't exit upon loading the browser.
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* add OldHealthState to HealthStateChanged message on ScreenGameplay
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20090726
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--------
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* (untested) GrooveRadar plays commands on the frame now, allowing for
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customized in and out transitions, using TweenOnScreen/TweenOffScreen Commands.
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* add PlayerController enum binding
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* add PlayerState:GetPlayerController() [untested]
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20090725
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--------
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ScreenDebugOverlay changes:
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* add OnCommand, X, Y to Debug Header
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* add GainFocus/LoseFocus commands to page names
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* add LineOnColor/LineOffColor
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20090724
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--------
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* Add StartRoulette and StartRandom messages to MusicWheel.
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* Fix default stroke color and shadow length. (BitmapText)
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20090719
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--------
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* patch by theDtTvB: http://share11.appspot.com/20421
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(some parts relating to Player.cpp were later reverted; will be reimplemented)
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* Add SetPref to GameCommands.
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20090718
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--------
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* New ThemeManager Lua bindings:
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* GetCurrentThemeDirectory
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* ReloadMetrics
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* Added more internal font mappings: auxc, auxd, auxz, auxwhite, auxblack,
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auxlb, auxrb, auxlt, auxrt
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* Add conf,PercentageScoring.
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20090712
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--------
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* ActorScroller: add GetNumItems binding.
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* ThemeManager: add bindings for GetThemeDisplayName() and
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GetThemeDisplayAuthor() (for the current theme only).
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20090711
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--------
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* Fixes songs with only Edit steps from crashing.
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* Lights fix from ???
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* Add GAMESTATE:IsBattleMode() binding.
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20090708
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--------
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* (sync with SM4SVN: LightsManager.cpp, ScreenGameplay.cpp)
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20090707
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--------
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* Add GetProfileDir() binding to ProfileManager.
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* Added ProfileSlotNames enum.
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* Add broadcasted message "SongChosen" on ScreenSelectMusic.
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20090626
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--------
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* Allow meters to go up to 20 in Edit Mode.
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20090623
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--------
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* Added io, os, and packages to Lua bindings. They are disabled for now.
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* Fix instance in ScreenSelectMaster where hitting Up wouldn't count as going
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backwards.
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20090617
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--------
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* Add Overlay shader. [AJ]
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20090615
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--------
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(sync with SM4SVN)
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More Lua bindings:
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* PlayerStageStats:FullComboOfScore(tns)
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* RageFileManager is now accessible through FILEMAN with these bindings:
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* FILEMAN:DoesFileExist(path)
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* FILEMAN:GetHashForFile(path)
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* Add bindings to Song:
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* GetSongFilePath
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* GetMusicPath
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* GetCDTitlePath
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* GetLyricsPath
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* IsEnabled
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* HasStepsType
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* HasMusic
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* HasBanner
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* HasBackground
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* HasCDTitle
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* HasBGChanges
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* HasLyrics
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* GetBPMAtBeat
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* GetBeatFromElapsedTime
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* GetElapsedTimeFromBeat
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* HasSignificantBpmChangesOrStops
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* HasEdits
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* IsEasy
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* Add bindings to Steps:
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* IsAnEdit
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* IsAPlayerEdit
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* GetHash
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* disabled stub for GetSMNoteData (untested)
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20090612
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--------
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* Work-in-progress bindings for ActorSound:
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* pause
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* stop
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* Work-in-progress bindings for RageSound:
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* volume
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* SetStopMode
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20090529
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--------
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(sync with SM4SVN: Archer adding 5:4 support)
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20090527
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--------
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Add three new Lua bindings to RageFile:
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* GetError
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* ClearError
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* AtEOF
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20090525
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--------
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(sync with SM4SVN)
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* [Actor.cpp] add GetDiffuse() Lua binding
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20090523
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--------
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* Add glowramp to Actor
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20090518
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--------
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* (changes from SM4SVN: Frieza and Wolfman [OnlyPreferredDifficulties])
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20090517
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--------
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* New RageFile bindings: Seek, Tell
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* Added more internal font mappings: auxa, auxb, auxy, auxl, auxr
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20090513
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--------
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ActorScroller changes:
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* Can now actually set size of the mask with SetMask
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* Add more Lua bindings:
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* SetNumItemsToDraw
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* GetFullScrollLengthSeconds
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* GetCurrentItem
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* GetDestinationItem
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20090509
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--------
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* Add skewy to valid Actor commands.
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20090505
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--------
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(SM4SVN: ComboMultiplier by Frieza in ScoreKeeperNormal + r28060, r28061)
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20090502
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--------
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(changes from SM4SVN: ScreenSelect* changes by Frieza)
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* Make ScreenDebugOverlay use its own fonts, namely:
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* ScreenDebugOverlay header
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* ScreenDebugOverlay page
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* ScreenDebugOverlay line
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* Add GetServerName() binding to NetworkSyncManager.
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* Add GetText() binding to BPMDisplay.
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* add MD5 String/File and SHA1 String hashing via Lua:
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* CRYPTMAN:MD5String(str)
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* CRYPTMAN:MD5File(path)
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* CRYPTMAN:SHA1String(str)
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* Add more Lua bindings to PlayerStageStats:
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* GetCurrentMissCombo
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* GetCurrentPossibleDancePoints
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* GetAliveSeconds
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* Add GetThemeAuthor() to ThemeManager.
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* Add bindings to Song:
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* GetDisplaySubTitle
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* GetTranslitSubTitle
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20090501
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--------
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(changes from SM4SVN: tons of changes by Frieza)
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20090425
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--------
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(changes from SM4SVN: GameManager.cpp, RollingNumbers.cpp)
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20090419
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--------
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* Make some crash explanations more detailed. Changed files include:
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* Actor.cpp - PercentThroughEffect, PercentBetweenColors, DeltaTime
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* Attack.cpp
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* GameManager.cpp
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* GameState.cpp
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* InputFilter.cpp
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* NoteData.cpp
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* Add new Lua bindings to TimingData: HasBpmChanges, GetBpms, GetStops.
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20090418
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--------
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* Project begins.
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* Remove ScreenEz2SelectPlayer, which only the Xbox project still referenced.
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