372 lines
12 KiB
Plaintext
372 lines
12 KiB
Plaintext
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Fix
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Is there a way to turn off the "keep bpm/gap change" screen, when AutoAdjust is turned on?
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background videos out of sync at non-1 song rates
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Hrm.. I had a few things about Stepmania I wanted to suggest, but can't think of all of them now.. Lemme list the ones I can remember:
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- In "all songs" don't have it automatically open one of the folders, or at least have it start at the very beginning of the folder
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- a "remember settings" feature or something, so when I press enter on "game mode" it automatically selects Single, Heavy, 2x, Dark, All Songs. Or whatever you specify.
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ddrllama: - When pressing "Escape" on the main menu of Stepmania, don't have it go into a demo.. Either have it do nothing, or an "Are you sure you want to quit?" or something message--I'm used to DWI, pressing Escape like 10 times until it quits, and I often forget to only press it twice and then to go to "Quit"
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change space so gray arrows aren't so small
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groove radar goes wild when random selected
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take out "it's a new record"
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note coloring in graphic, NoteColor with add?
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remove shadow from everywhere
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separate credits screen
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handle demonstration in a more graceful way
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reset titlemenu timeout if button pressed
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new Message/Object system
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replace Mini -> Zoom
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sort ini before writing
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autoplay and tick icons
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autogen and edit icon
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dynamically sized NoteData
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replace judge window prefs with window* and WindowScale
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email about voodoo3 card at home
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BGAnimation speed with different song rates
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remove 4x diffuse colors
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change noteskin format (get rid of .colors)
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write sdl renderer
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Add machine difficulty display on results
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When you play Pump songs in DDR mode, sometimes it gives you three arrows in one line o_O
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I'd also like to see "custom steps" implemented-- if you hit right twice on the arcade, you get to the custom (memcard) steps. I would like to see it so that any difficulty that isn't one of the standards gets put in this category (perhaps another way would be to put levels labeled "custom" there)
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Only being able to see one difficulty at a time doesnt' work so well for a simulator as it does for the arcade, because things are so varied-- you have to end up doing a lot of searching to find what level you want to play. Some indication of how many feet the other options are would be nice.
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1) The main menu should only be acessable by keyboard presses. Too many times people got in strange menus, quit the game, etc, without intending to.
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2) pressing both starts at the same time should not reset the game. The most common way to start doubles or versus is for someone to go up to the machine and press both starts at the same time. Same for selecting difficulty. This caused a LOT of confusion.
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a WIBNI (Wouldn't it be nice if...) is to add a "training" mode. basically, it would take a song, turn it into only having steps on 1 and 3. Similar to DDR USA. It was a real bear finidng songs for the newbies. (This is what prompted me to start lint-- there are many songs with only maniac steps out there!)
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play intro.mp3 if available.
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rename Notes to Pattern
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You'll notice that if you add up the Perfects and Greats, they are far less than the max combo. Where did they go? Apparently Jumps count for 2 steps during normal game play, but ONLY for max combo.
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test BGChange grabbing from random movies
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change banner loading on select music to cache banners for active section
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change andy's link on the downloads page to say "para"
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- Load banner/title graphics for songs in the current section.
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> when you press Esc it validates the choice. For me, Esc would not save.
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> Same thing for Esc starting the Demonstration mode. Start demo with
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- credits
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- add marathon and long ver balloons
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super shuffle doesn't correctly handle holds (Ayla Part 2)
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There's a major Oni course bug (at least in Pump mode):
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If you set a certain song to have modifiers, those modifiers will carry over to the next songs unless you change them. I don't think this was the original intention of how each #SONG line is supposed to work? Every time you finish a song, aren't the modifiers supposed to be reset for the next line unless that line sets it's own modifiers. This is a problem because, at least from what the README indicates, there's no normal setting for each modifier type (for e.g, no 1.0x to return to normal speed).
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I'll abbreviate a course file I did:
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#SONG:Pump\Artist1 - SongTitle1:EASY:0.5x,dizzy;
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#SONG:Pump\Artist2 - SongTitle2:MEDIUM;
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The problem is on song 2, it still gets the 0.5x and dizzy modifiers. Shouldn't they be reset for the 2nd song?
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better documentation
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performane issues
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cheer on gameplay start
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break cheer into separate trigger
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ready, here we go closer to start (ButterFly)
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long ver balloon
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crowd cheer on AA or greater
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notefield length on play record and in gameplay
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- ez2dancer missing graphic
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- fade between random movies
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- After getting an "A" or less on Extra Stage 1, SM should display the total results screen for all 4 songs instead of cutting to credits. Clearing both extra stages should display all 5 stages on results screen. This could/should apply to if 5 arcade songs is selected in Machine Options.
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- Also, this may be more cosmetic but worth the shot. The ordering on final results is backwards, is it possible if you could display the songs FINAL, 2nd, 1st Stage, but in the reverse order? Like... SM has them being tiled wrong. Here's an example of what I mean right HERE (Taken from AaronInJapan.com)
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new sort orders: 1.) (Default) All songs layed out in respective groups
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2.) Tabbed - All songs would be then "tabbed" under the folder name, as it currently is now.
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3.) ABC - Alphabetical Order of Song Title
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4.) Artist - Alphabetical Order of the Song Artist
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5.) BPM - Beats Per Minute of Songs
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6.) BEST - Best records
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Is the grading harsher in couples mode? I did well on the 2nd player side while I let the 1 player side stay idle. But I somehow got a C when I only had perfects and greats. (player 1 got a D). IF the grading is shared, should we both get C's? Otherwise, why is it so strict?
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scroll bar goofed in oni
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ugly wrapping on select group
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oni high scores
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download a bunch of DWIs to test for compatibility
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song ends sooner
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background aspect ratio
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codes in a separate file
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gray arrow change colors after here we go
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bgbrightness broken in release
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record an entire song and save it'll crash
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BGM Support? Oh the movies, I think someone WAS gonna fix that. But yes, I'd like to have gap values for movies as well.
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redo witch doctor bganimations
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select music score font size
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more traditional particle system in BGAnimationLayer?
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- fog
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- particle lifetime
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- set camera position
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anon CVS instructions
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MS phone bill
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difficulty hiding for ez2
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get rid of lines between tiles
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red life glow in sync with beat
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No no, I know about chaning group colors but when in ABC sort they're all red
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re-add texture hints
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refresh rates screwed up
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pump life meter
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SMANIAC difficulty BLUE DUDE! DO IT!
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yes because basically these days, Oni challenge modes are defined as smaniac
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Spig301: so really, challenge = smaniac
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fix movie texture crash
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The "groove bar" reports at the results screen is broken.
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Getting a nearly full voltage bar on a
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song when I barely maitain combo (it should be max combo/max possible combo),
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and chaos is always
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empty unless you AAA a song.
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Ready, here we go closer to start of notes
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ready, here we go between each stage of a course
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all songs played passed show on eval
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make sure supports music in "Music" folder
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supports music folder if aditional dirs
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"How to Play" explanation with the freeze arrows nearly takes up the entire screen.
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change background change to look for movies in song dir and bganimations in song dir
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about us page
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new phpwebhosting account
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call BrainStorm guy (Jodi 509-270-6112)
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kitsappt photos
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slower eval bar tween
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add turns to editor
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fix screwed up scroll bar
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send disc to Penny Arcade
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long ver, marathon balloons
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warning screen
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lyrics
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team seattle link
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step chart generator
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//////////////////////
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Animachanic suggestions:
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//////////////////////
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Suggestions for SM to make it more MAX2-esque:
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-The BPM numbers are of a more "squarish" font, and by default are very light gray in color.
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-BPMs that change or go high are displayed in a light purple rather than red.
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-When you select difficulty, the banners don't bounce/jiggle, they sort of scroll upwards.
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-The sort select needs to be changed. MAX2 does it very quickly, nearly twice or three times
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faster than 5th does. Also, the sound byte for it is different.
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-I don't know if this is already being implemented, but it would be nice to make a "MAX2"
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song selection, including songs from previous mixes, but being able to change their font
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color on the song selection screen.
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-When you change songs, the BPM numbers scroll upwards.
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-On the evaluation screen, on the song banner, the icon for difficulty is displayed on the
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left side at the top rather than the bottom.
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-Also on the evaluation screen, the numbers start spinning much faster than they do in SM,
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and they decelerate.
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-You know how the grade letter "pulses"? The pulses need to be faster, about twice as fast,
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and the amount of time they are "glowing" needs to be shortened to about half the amount
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of time it is currently set to "glow".
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-It would be nice if when you selected options, the little boxes to the side of the options
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screen would display what you had selected.
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-The "select difficulty" banners should be level with each other.
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-I don't know if this is just lag on my system, but you should be able to scroll through the
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songs faster when you hold down left or right.
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AMENDS:
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-Difficulty in feet should go up to ten.
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-When changing songs, feet icons should not "bounce" when you switch songs rapidly.
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-The CD titles should rotate a little faster, and should have a little more depth to them.
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-1st stage text should be blue, 2nd stage text should be green, 3rd stage text should be
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yellow, and final/extra stage should be red.
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-It would be more realistic if it didn't prompt you to hit enter a second time for options;
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it should instruct you to hold enter in the readme. Just an idea.
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-I'm currently in the process of setting up all the MAX2 (and MAX songs available on MAX2)
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to play close to arcade-accurate previews. Once I finish I can send the files to you.
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That's it for now.
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Spig suggestions:
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If you're free of bugs heres what you can think of putting in or changing:
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- Make SMANIAC songs show the Oni Banner instead of heavy
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- Add a new color for SMANIAC like blue
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- Support for oni specific gameplay frames
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- Support for extra stage specific gameplay frames
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- In the MAX2 skin, the max combo doesn't show
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- Perhaps see what the groove radar looks like with a 1 pixel border, it may be a bit thick?
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- Support for the results screen to show up to 5 stages cleared instead of 3
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- (popular request) When choosing ALL MUSIC mode, do NOT start off by showing folder's. Instead, just leave all the songs out with each group being colored its specifc color. then, if the user wants by folder, all he/she has to do is sort to it by tapping UP-DOWN-UP-DOWN
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- Suport for ONI specifc gameplay frames
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- Good/boo/missed jumps count only as 1
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- Combo only goes up after getting PERFECTS
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- Changing the metrics "StageY=" doesn't change the placement of the stage number.
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http://spig.krystaljungle.com/STEPMANIA/oni.JPG
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Perhaps we can have the stage number on the bar like that, and where it the STAGE is, it could say ONI. Just like the picture.
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Punt:
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warning
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name entry
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change transition oni to show banner
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max style lifemeter animation
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precise timing adjustment
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texture cache
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move NoteSkin to Theme
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TICK_MELODY
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texture cache
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groove radar smoothing and texture effects
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options tabs on Select Music.
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way to select edits
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smoother music wheel scroll
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eval bar tick
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credits on song start
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lyrics
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fix result radar values
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sm2dwi / dwi2sm utils
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I think you're right in that it would be worth the effort to filter
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certain difficulties.
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note shader
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This doesn't quite qualify as a "bug," but--tiled scrolling background
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animations have very visible seams where the tiles meet; it'd look much much
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better if it was seamless.
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#LYRICS:
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e.g. 120=Hey Ho Captian Jack,
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124=Bring Me Back to the railroad track,
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font alignment
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arcade style options navigation (only left/right/start)
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"ready", "here we go" between songs
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