Files
itgmania212121/stepmania/src/ScreenSelectMusic.h
T
Glenn Maynard 76a190e5f3 SwitchToPreferredSongDifficulty -> SwitchToPreferredDifficulty; handle
course difficulty
don't re-tween course list after changing course difficulty
2004-06-03 21:41:54 +00:00

128 lines
3.9 KiB
C++

/*
-----------------------------------------------------------------------------
Class: ScreenSelectMusic
Desc: The screen in PLAY_MODE_ARCADE where you choose a Song and Steps.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenWithMenuElements.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "GameConstantsAndTypes.h"
#include "MusicWheel.h"
#include "Banner.h"
#include "FadingBanner.h"
#include "BPMDisplay.h"
#include "GrooveRadar.h"
#include "GrooveGraph.h"
#include "DifficultyIcon.h"
#include "DifficultyMeter.h"
#include "OptionIconRow.h"
#include "DifficultyDisplay.h"
#include "DifficultyList.h"
#include "CourseContentsList.h"
#include "HelpDisplay.h"
#include "PaneDisplay.h"
#include "Character.h"
#include "BGAnimation.h"
class ScreenSelectMusic : public ScreenWithMenuElements
{
public:
ScreenSelectMusic( CString sName );
virtual ~ScreenSelectMusic();
virtual void DrawPrimitives();
virtual void Update( float fDeltaTime );
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
protected:
void TweenOnScreen();
void TweenOffScreen();
void TweenScoreOnAndOffAfterChangeSort();
enum DisplayMode { DISPLAY_SONGS, DISPLAY_COURSES, DISPLAY_MODES } m_DisplayMode;
void SwitchDisplayMode( DisplayMode dm );
void TweenSongPartsOnScreen( bool Initial );
void TweenSongPartsOffScreen( bool Final );
void TweenCoursePartsOnScreen( bool Initial );
void TweenCoursePartsOffScreen( bool Final );
void SkipSongPartTweens();
void SkipCoursePartTweens();
void ChangeDifficulty( PlayerNumber pn, int dir );
void AfterStepsChange( PlayerNumber pn );
void AfterTrailChange( PlayerNumber pn );
void SwitchToPreferredDifficulty();
void AfterMusicChange();
void SortOrderChanged();
void UpdateOptionsDisplays();
vector<Steps*> m_vpSteps;
vector<Trail*> m_vpTrails;
int m_iSelection[NUM_PLAYERS];
Sprite m_sprCharacterIcon[NUM_PLAYERS];
Sprite m_sprBannerMask;
FadingBanner m_Banner;
AutoActor m_sprBannerFrame;
AutoActor m_sprExplanation;
BPMDisplay m_BPMDisplay;
Sprite m_sprStage;
Sprite m_sprCDTitleFront, m_sprCDTitleBack;
Sprite m_sprDifficultyFrame[NUM_PLAYERS];
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
Sprite m_AutoGenIcon[NUM_PLAYERS];
GrooveRadar m_GrooveRadar;
GrooveGraph m_GrooveGraph;
BitmapText m_textSongOptions;
BitmapText m_textNumSongs;
BitmapText m_textTotalTime;
OptionIconRow m_OptionIconRow[NUM_PLAYERS];
Sprite m_sprMeterFrame[NUM_PLAYERS];
Sprite m_sprNonPresence[NUM_PLAYERS];
DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
MusicSortDisplay m_MusicSortDisplay;
Sprite m_sprHighScoreFrame[NUM_PLAYERS];
BitmapText m_textHighScore[NUM_PLAYERS];
MusicWheel m_MusicWheel;
AutoActor m_MusicWheelUnder;
Sprite m_sprBalloon;
AutoActor m_sprCourseHasMods;
DifficultyDisplay m_DifficultyDisplay;
DifficultyList m_DifficultyList;
CourseContentsList m_CourseContentsFrame;
HelpDisplay m_Artist;
BitmapText m_MachineRank;
PaneDisplay m_PaneDisplay[NUM_PLAYERS];
bool m_bMadeChoice;
bool m_bGoToOptions;
Sprite m_sprOptionsMessage;
float m_fPlaySampleCountdown;
CString m_sSampleMusicToPlay, m_sSampleMusicTimingData;
float m_fSampleStartSeconds, m_fSampleLengthSeconds;
bool m_bAllowOptionsMenu, m_bAllowOptionsMenuRepeat;
BGAnimation m_Overlay;
Transition m_bgOptionsOut;
Transition m_bgNoOptionsOut;
RageSound m_soundDifficultyEasier;
RageSound m_soundDifficultyHarder;
RageSound m_soundOptionsChange;
RageSound m_soundLocked;
};