Files
itgmania212121/stepmania/src/ScreenSelectDifficulty.h
T
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00

77 lines
2.0 KiB
C++

#ifndef ScreenSelectDifficulty_H
#define ScreenSelectDifficulty_H
/*
-----------------------------------------------------------------------------
Class: ScreenSelectDifficulty
Desc: Abstract class for a widget that selects a ModeChoice
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenSelect.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "RageSound.h"
#include "RandomSample.h"
#define MAX_CHOICES_PER_PAGE 15
class ScreenSelectDifficulty : public ScreenSelect
{
public:
ScreenSelectDifficulty();
virtual void Update( float fDelta );
virtual void MenuLeft( PlayerNumber pn );
virtual void MenuRight( PlayerNumber pn );
virtual void MenuUp( PlayerNumber pn ) {};
virtual void MenuDown( PlayerNumber pn ) {};
virtual void MenuStart( PlayerNumber pn );
// virtual void MenuBack( PlayerNumber pn );
virtual void TweenOffScreen();
virtual void TweenOnScreen();
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
enum Page { PAGE_1, PAGE_2, NUM_PAGES };
virtual int GetSelectionIndex( PlayerNumber pn );
virtual void UpdateSelectableChoices();
float GetCursorX( PlayerNumber pn );
float GetCursorY( PlayerNumber pn );
void ChangeWithinPage( PlayerNumber pn, int iNewChoice, bool bChangingPages );
void ChangePage( Page newPage );
ActorFrame m_framePages; // to hold the 2 pages
Sprite m_sprInfo[NUM_PAGES][MAX_CHOICES_PER_PAGE];
Sprite m_sprPicture[NUM_PAGES][MAX_CHOICES_PER_PAGE];
Sprite m_sprExplanation[NUM_PAGES];
Sprite m_sprMore[NUM_PAGES];
Sprite m_sprCursor[NUM_PLAYERS];
Sprite m_sprShadow[NUM_PLAYERS];
Sprite m_sprOK[NUM_PLAYERS];
RageSound m_soundChange;
RageSound m_soundSelect;
RandomSample m_soundDifficult;
vector<ModeChoice> m_ModeChoices[NUM_PAGES];
Page m_CurrentPage;
int m_iChoiceOnPage[NUM_PLAYERS];
bool m_bChosen[NUM_PLAYERS];
float m_fLockInputTime;
};
#endif