31aa613295
Renamed ScreenSelectMax* back to their old names Replaced all hard-coded transitions with TransitionBGAnimations
77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
#ifndef ScreenSelectDifficulty_H
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#define ScreenSelectDifficulty_H
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/*
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-----------------------------------------------------------------------------
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Class: ScreenSelectDifficulty
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Desc: Abstract class for a widget that selects a ModeChoice
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenSelect.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "RageSound.h"
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#include "RandomSample.h"
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#define MAX_CHOICES_PER_PAGE 15
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class ScreenSelectDifficulty : public ScreenSelect
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{
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public:
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ScreenSelectDifficulty();
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virtual void Update( float fDelta );
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virtual void MenuLeft( PlayerNumber pn );
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virtual void MenuRight( PlayerNumber pn );
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virtual void MenuUp( PlayerNumber pn ) {};
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virtual void MenuDown( PlayerNumber pn ) {};
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virtual void MenuStart( PlayerNumber pn );
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// virtual void MenuBack( PlayerNumber pn );
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virtual void TweenOffScreen();
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virtual void TweenOnScreen();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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protected:
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enum Page { PAGE_1, PAGE_2, NUM_PAGES };
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virtual int GetSelectionIndex( PlayerNumber pn );
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virtual void UpdateSelectableChoices();
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float GetCursorX( PlayerNumber pn );
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float GetCursorY( PlayerNumber pn );
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void ChangeWithinPage( PlayerNumber pn, int iNewChoice, bool bChangingPages );
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void ChangePage( Page newPage );
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ActorFrame m_framePages; // to hold the 2 pages
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Sprite m_sprInfo[NUM_PAGES][MAX_CHOICES_PER_PAGE];
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Sprite m_sprPicture[NUM_PAGES][MAX_CHOICES_PER_PAGE];
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Sprite m_sprExplanation[NUM_PAGES];
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Sprite m_sprMore[NUM_PAGES];
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Sprite m_sprCursor[NUM_PLAYERS];
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Sprite m_sprShadow[NUM_PLAYERS];
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Sprite m_sprOK[NUM_PLAYERS];
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RageSound m_soundChange;
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RageSound m_soundSelect;
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RandomSample m_soundDifficult;
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vector<ModeChoice> m_ModeChoices[NUM_PAGES];
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Page m_CurrentPage;
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int m_iChoiceOnPage[NUM_PLAYERS];
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bool m_bChosen[NUM_PLAYERS];
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float m_fLockInputTime;
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};
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#endif
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