Files
itgmania212121/stepmania/src/NoteFieldPositioning.h
T
2003-05-13 05:24:30 +00:00

70 lines
1.4 KiB
C++

#ifndef NOTEFIELD_POSITIONING_H
#define NOTEFIELD_POSITIONING_H
#include "PlayerNumber.h"
#include "StyleDef.h"
#include "PlayerNumber.h"
#include "Style.h"
#include "Actor.h"
#include <set>
class IniFile;
struct NoteFieldMode
{
NoteFieldMode();
bool MatchesCurrentGame() const;
void Load(IniFile &ini, CString id, int pn = -1);
void BeginDrawTrack(int tn);
void EndDrawTrack(int tn);
/* Visual name. */
CString m_Name;
/* Unique ID from the INI. */
CString m_Id;
/* Styles that this is valid for; empty means all. */
set<Style> Styles;
Actor m_Center;
Actor m_CenterTrack[MAX_NOTE_TRACKS];
CString GrayButtonNames[MAX_NOTE_TRACKS];
CString NoteButtonNames[MAX_NOTE_TRACKS];
CString GhostButtonNames[MAX_NOTE_TRACKS];
/* 0 = no perspective */
float m_fFov, m_fNear, m_fFar;
Actor m_Position;
Actor m_PositionTrack[MAX_NOTE_TRACKS];
float m_fFirstPixelToDrawScale, m_fLastPixelToDrawScale;
CString m_Backdrop;
CString m_JudgmentCmd, m_ComboCmd;
CString m_HoldJudgmentCmd[MAX_NOTE_TRACKS];
};
class NoteFieldPositioning
{
public:
NoteFieldPositioning(CString fn);
void Load(PlayerNumber pn);
void GetNamesForCurrentGame(vector<CString> &IDs);
bool IsValidModeForCurrentStyle(CString mode) const;
bool IsValidModeForAnyStyle(CString mode) const;
private:
CString m_Filename;
vector<NoteFieldMode> Modes;
int GetID(const CString &name) const;
};
extern NoteFieldMode g_NoteFieldMode[NUM_PLAYERS];
#endif