607beaaed0
fixes the sort ignoring #METER, not handling random difficulties the same way as the difficulty meter, etc.
110 lines
2.6 KiB
C++
110 lines
2.6 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: DifficultyMeter
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "DifficultyMeter.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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#include "Steps.h"
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#include "Course.h"
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#include "SongManager.h"
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// const int NUM_FEET_IN_METER = 10;
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// const int MAX_FEET_IN_METER = 14;
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// const int GLOW_IF_METER_GREATER_THAN = 9;
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#define NUM_FEET_IN_METER THEME->GetMetricI("DifficultyMeter","NumFeetInMeter")
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#define MAX_FEET_IN_METER THEME->GetMetricI("DifficultyMeter","MaxFeetInMeter")
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#define GLOW_IF_METER_GREATER_THAN THEME->GetMetricI("DifficultyMeter","GlowIfMeterGreaterThan")
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DifficultyMeter::DifficultyMeter()
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{
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BitmapText::LoadFromTextureAndChars( THEME->GetPathToG("DifficultyMeter bar 2x1"), "10" );
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Unset();
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}
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void DifficultyMeter::SetFromNotes( Steps* pNotes )
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{
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if( pNotes == NULL )
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{
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Unset();
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return;
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}
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SetMeter( pNotes->GetMeter() );
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SetDiffuse( SONGMAN->GetDifficultyColor(pNotes->GetDifficulty()) );
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}
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void DifficultyMeter::SetFromCourse( Course* pCourse )
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{
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if( pCourse == NULL )
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{
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Unset();
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return;
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}
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int meter = (int) roundf(pCourse->GetMeter());
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SetMeter( meter );
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// XXX
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if(meter <= 1 )
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SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_BEGINNER) );
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else if(meter <= 2 )
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SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_EASY) );
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else if(meter <= 5 )
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SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_MEDIUM) );
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else if(meter <= 7 )
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SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_HARD) );
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else
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SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_CHALLENGE) );
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}
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void DifficultyMeter::Unset()
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{
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this->SetEffectNone();
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SetDiffuse( RageColor(0.8f,0.8f,0.8f,1) );
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SetMeter( 0 );
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}
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void DifficultyMeter::SetFromGameState( PlayerNumber pn )
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{
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if( GAMESTATE->m_pCurNotes[pn] )
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SetFromNotes( GAMESTATE->m_pCurNotes[pn] );
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else if( GAMESTATE->m_pCurCourse )
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SetFromCourse( GAMESTATE->m_pCurCourse );
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else
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Unset();
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}
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void DifficultyMeter::SetMeter( int iMeter )
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{
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CString sNewText;
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int f;
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for( f=0; f<NUM_FEET_IN_METER; f++ )
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sNewText += (f<iMeter) ? "1" : "0";
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for( f=NUM_FEET_IN_METER; f<MAX_FEET_IN_METER; f++ )
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if( f<iMeter )
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sNewText += "1";
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SetText( sNewText );
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if( iMeter > GLOW_IF_METER_GREATER_THAN )
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this->SetEffectGlowShift();
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else
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this->SetEffectNone();
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}
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