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itgmania212121/stepmania/src/ScreenRanking.h
T

121 lines
3.7 KiB
C++

#ifndef SCREEN_RANKING_H
#define SCREEN_RANKING_H
#include "ScreenAttract.h"
#include "GameConstantsAndTypes.h" // for NUM_RANKING_LINES
#include "Sprite.h"
#include "BitmapText.h"
#include "Banner.h"
#include "ListDisplay.h"
#include "ActorUtil.h"
class Course;
class Song;
class Trail;
enum PageType
{
PAGE_TYPE_CATEGORY,
PAGE_TYPE_TRAIL,
PAGE_TYPE_ALL_STEPS,
PAGE_TYPE_ALL_COURSES,
NUM_PAGE_TYPES
};
#define FOREACH_PageType( pt ) FOREACH_ENUM( PageType, NUM_PAGE_TYPES, pt )
const CString& PageTypeToString( PageType pt );
class ScreenRanking : public ScreenAttract
{
public:
ScreenRanking( CString sName );
~ScreenRanking();
void HandleScreenMessage( const ScreenMessage SM );
protected:
struct PageToShow
{
PageToShow()
{
pCourse = NULL;
pTrail = NULL;
}
PageType type;
int colorIndex;
StepsType nt;
RankingCategory category;
Course* pCourse;
Trail* pTrail;
};
float SetPage( PageToShow pts );
void TweenPageOnScreen();
void TweenPageOffScreen();
Banner m_Banner; // for course
Sprite m_sprBannerFrame; // for course
BitmapText m_textCourseTitle; // for course
BitmapText m_textCategory; // for category
BitmapText m_textStepsType; // for category, course, all_steps
AutoActor m_sprPageType;
Sprite m_sprBullets[NUM_RANKING_LINES]; // for category and course
BitmapText m_textNames[NUM_RANKING_LINES]; // for category and course
BitmapText m_textScores[NUM_RANKING_LINES]; // for category and course
BitmapText m_textPoints[NUM_RANKING_LINES]; // for course
BitmapText m_textTime[NUM_RANKING_LINES]; // for course
AutoActor m_sprDifficulty[NUM_DIFFICULTIES]; // for all_steps
struct StepsScoreRowItem : public ActorFrame // for all_steps
{
Song *m_pSong;
Sprite m_sprSongFrame;
BitmapText m_textSongTitle;
BitmapText m_textStepsScore[NUM_DIFFICULTIES];
};
vector<StepsScoreRowItem*> m_vpStepsScoreRowItem; // for all_steps
ListDisplay m_ListScoreRowItems;
AutoActor m_sprCourseDifficulty[NUM_DIFFICULTIES]; // for all_courses
struct CourseScoreRowItem : public ActorFrame // for all_steps
{
Course *m_pCourse;
Sprite m_sprSongFrame;
BitmapText m_textSongTitle;
BitmapText m_textStepsScore[NUM_DIFFICULTIES];
};
vector<CourseScoreRowItem*> m_vpCourseScoreRowItem; // for all_courses
ListDisplay m_ListCourseRowItems;
vector<PageToShow> m_vPagesToShow;
vector<Difficulty> m_vDiffsToShow;
};
#endif
/*
* (c) 2001-2004 Chris Danford, Ben Nordstrom
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/