Files
itgmania212121/stepmania/src/GameCommand.h
T
2005-01-01 10:27:16 +00:00

92 lines
2.7 KiB
C++

/* GameCommand */
#ifndef GameCommand_H
#define GameCommand_H
#include "GameConstantsAndTypes.h"
#include "PlayerNumber.h"
#include <map>
class Song;
class Steps;
class Course;
class Trail;
class Character;
class Style;
class Game;
class Commands;
struct GameCommand // used in SelectMode
{
GameCommand() { Init(); }
void Init();
void Load( int iIndex, const Commands& acs );
void ApplyToAllPlayers() const;
void Apply( PlayerNumber pn ) const;
bool DescribesCurrentMode( PlayerNumber pn ) const;
bool DescribesCurrentModeForAllPlayers() const;
bool IsPlayable( CString *why = NULL ) const;
bool IsZero() const;
CString m_sName; // display name
bool m_bInvalid;
CString m_sInvalidReason;
int m_iIndex;
const Game* m_pGame;
const Style* m_pStyle;
PlayMode m_pm;
Difficulty m_dc;
CourseDifficulty m_CourseDifficulty;
CString m_sAnnouncer;
CString m_sModifiers;
CString m_sScreen;
Song* m_pSong;
Steps* m_pSteps;
Course* m_pCourse;
Trail* m_pTrail;
Character* m_pCharacter;
std::map<CString,CString> m_SetEnv;
CString m_sSongGroup;
SortOrder m_SortOrder;
int m_iUnlockIndex; // -1 for no unlock
CString m_sSoundPath; // "" for no sound
vector<CString> m_vsScreensToPrepare;
bool m_bDeletePreparedScreens;
bool m_bClearBookkeepingData;
bool m_bClearMachineStats;
bool m_bTransferStatsFromMachine;
bool m_bTransferStatsToMachine;
bool m_bInsertCredit;
bool m_bResetToFactoryDefaults;
bool m_bStopMusic;
};
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/