Files
itgmania212121/stepmania/src/Attack.h
T
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00

73 lines
2.3 KiB
C++

#ifndef ATTACK_H
#define ATTACK_H
#include "GameConstantsAndTypes.h"
#include "PlayerNumber.h"
class Song;
struct PlayerState;
struct Attack
{
AttackLevel level;
float fStartSecond; // -1 = now
float fSecsRemaining;
CString sModifier;
bool bOn; // for GAMESTATE
bool bGlobal; // true for song-wide course mods
void MakeBlank() { sModifier=""; fStartSecond = -1; bOn = false; bGlobal = false; }
Attack() { MakeBlank(); }
Attack(
AttackLevel level_,
float fStartSecond_,
float fSecsRemaining_,
CString sModifier_,
bool bOn_,
bool bGlobal_ )
{
level = level_;
fStartSecond = fStartSecond_;
fSecsRemaining = fSecsRemaining_;
sModifier = sModifier_;
bOn = bOn_;
bGlobal = bGlobal_;
}
void GetAttackBeats( const Song *song, const PlayerState* pPlayerState, float &fStartBeat, float &fEndBeat ) const;
bool IsBlank() const { return sModifier.empty(); }
bool operator== ( const Attack &rhs ) const;
bool ContainsTransformOrTurn() const;
};
struct AttackArray : public vector<Attack>
{
bool ContainsTransformOrTurn() const;
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/