Files
itgmania212121/stepmania/src/ScreenEdit.h
T
2002-07-02 00:27:58 +00:00

92 lines
2.4 KiB
C++

/*
-----------------------------------------------------------------------------
Class: ScreenEdit
Desc: Edit, record, playback, or synchronize notes.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "TransitionFade.h"
#include "BitmapText.h"
#include "Player.h"
#include "RandomSample.h"
#include "FocusingSprite.h"
#include "RageMusic.h"
#include "MotionBlurSprite.h"
#include "Background.h"
#include "GranularityIndicator.h"
class ScreenEdit : public Screen
{
public:
ScreenEdit();
virtual ~ScreenEdit();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputEdit( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputRecord( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputPlay( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
void TransitionToEditFromRecord();
protected:
void OnSnapModeChange();
enum EditMode { MODE_EDIT, MODE_RECORD, MODE_PLAY };
EditMode m_Mode;
Song* m_pSong;
Notes* m_pNotes;
PlayerOptions m_PlayerOptions;
Sprite m_sprBackground;
NoteField m_NoteFieldEdit;
GranularityIndicator m_GranularityIndicator;
GrayArrowRow m_GrayArrowRowEdit;
BitmapText m_textInfo; // status information that changes
BitmapText m_textHelp;
// keep track of where we are and what we're doing
float m_fTrailingBeat; // this approaches m_fBeat
float m_fBeat;
NoteData m_Clipboard;
RageSoundSample m_soundChangeLine;
RageSoundSample m_soundChangeSnap;
RageSoundSample m_soundMarker;
RageSoundSample m_soundInvalid;
TransitionFade m_Fade;
// for MODE_RECORD
Quad m_rectRecordBack;
NoteField m_NoteFieldRecord;
GrayArrowRow m_GrayArrowRowRecord;
// for MODE_PLAY
Player m_Player;
// for MODE_RECORD and MODE_PLAY
RageSoundStream m_soundMusic;
};