Files
itgmania212121/stepmania/src/DifficultyIcon.cpp
T
2004-02-08 01:05:53 +00:00

64 lines
1.4 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: DifficultyIcon
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
/* Obsolete: use DifficultyClass. */
#include "DifficultyIcon.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "Steps.h"
#include "GameState.h"
#include "RageDisplay.h"
#include "arch/ArchHooks/ArchHooks.h"
bool DifficultyIcon::Load( CString sPath )
{
Sprite::Load( sPath );
int iStates = GetNumStates();
if( iStates != NUM_DIFFICULTIES && iStates != NUM_DIFFICULTIES*2 )
{
CString sError = ssprintf(
"The difficulty icon graphic '%s' must have %d or %d frames. It has %d states.",
sPath.c_str(),
NUM_DIFFICULTIES,
NUM_DIFFICULTIES*2,
iStates );
HOOKS->MessageBoxOK( sError );
}
StopAnimating();
return true;
}
void DifficultyIcon::SetFromNotes( PlayerNumber pn, Steps* pNotes )
{
if( pNotes == NULL )
{
SetDiffuse( RageColor(1,1,1,0) );
return;
}
else
{
SetDiffuse( RageColor(1,1,1,1) );
int iStateNo = pNotes->GetDifficulty();
switch( GetNumStates() )
{
case NUM_DIFFICULTIES: SetState( iStateNo ); break;
case NUM_DIFFICULTIES*2: SetState( iStateNo*2+pn ); break;
default: SetState( 0 ); break;
}
}
}