I don't like how this changes the syntax for the #BGCHANGES tag in an SM file. I will think more about this - it's important to finalize it quickly.
29 lines
660 B
C++
29 lines
660 B
C++
#ifndef MOVIE_TEXTURE_H
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#define MOVIE_TEXTURE_H
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#include "RageTexture.h"
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class RageMovieTexture : public RageTexture
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{
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public:
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RageMovieTexture( RageTextureID ID ): RageTexture(ID) { }
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virtual ~RageMovieTexture() { }
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void Update(float fDeltaTime) { }
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virtual void Reload() = 0;
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virtual void Play() = 0;
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virtual void Pause() = 0;
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virtual void Stop() = 0;
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virtual void SetPosition( float fSeconds ) = 0;
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virtual void SetPlaybackRate( float fRate ) = 0;
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virtual bool IsPlaying() const = 0;
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virtual void SetLooping(bool looping=true) { }
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bool IsAMovie() const { return true; }
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};
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RageMovieTexture *MakeRageMovieTexture(RageTextureID ID);
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#endif
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