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itgmania212121/stepmania/src/RageInput.h
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163 lines
3.2 KiB
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/*
-----------------------------------------------------------------------------
File: RageInput.h
Desc: Wrapper for DirectInput. Generates InputEvents.
Copyright (c) 2001 Chris Danford. All rights reserved.
-----------------------------------------------------------------------------
*/
#ifndef _RAGEINPUT_H_
#define _RAGEINPUT_H_
#ifndef DIRECTINPUT_VERSION
#define DIRECTINPUT_VERSION 0x0800
#endif
#include <dinput.h>
#include "RageUtil.h"
const int NUM_KEYBOARD_BUTTONS = 256;
const int NUM_JOYSTICKS = 4;
enum InputDevice {
DEVICE_KEYBOARD = 0,
DEVICE_JOYSTICK1,
DEVICE_JOYSTICK2,
DEVICE_JOYSTICK3,
DEVICE_JOYSTICK4,
NUM_INPUT_DEVICES, // leave this at the end
DEVICE_NONE // means this is NULL
};
// button byte codes for directional pad
enum JoystickButton {
JOY_LEFT = 0,
JOY_RIGHT,
JOY_UP,
JOY_DOWN,
JOY_1,
JOY_2,
JOY_3,
JOY_4,
JOY_5,
JOY_6,
JOY_7,
JOY_8,
JOY_9,
JOY_10,
JOY_11,
JOY_12,
JOY_13,
JOY_14,
JOY_15,
JOY_16,
JOY_17,
JOY_18,
JOY_19,
JOY_20,
JOY_21,
JOY_22,
JOY_23,
JOY_24,
NUM_JOYSTICK_BUTTONS // leave this at the end
};
const int NUM_DEVICE_BUTTONS = max( NUM_KEYBOARD_BUTTONS, NUM_JOYSTICK_BUTTONS );
struct DeviceInput
{
public:
InputDevice device;
int button;
DeviceInput() { device=DEVICE_NONE; };
DeviceInput( InputDevice d, int b ) { device=d; button=b; };
bool operator==( const DeviceInput &other )
{
return device == other.device && button == other.button;
};
CString GetDescription();
CString toString();
bool fromString( CString s );
bool IsBlank() const { return device == DEVICE_NONE; };
void MakeBlank() { device = DEVICE_NONE; };
};
typedef CArray<DeviceInput, DeviceInput&> DeviceInputArray;
class RageInput
{
// Our Windows Handle
HWND m_hWnd;
// Main DirectInput Object
LPDIRECTINPUT8 m_pDI;
// Keyboard Device
LPDIRECTINPUTDEVICE8 m_pKeyboard;
// Mouse Device
LPDIRECTINPUTDEVICE8 m_pMouse;
public:
// hack: make them public to allow the callbacks access to the pointers
// Joystick Devices
LPDIRECTINPUTDEVICE8 m_pJoystick[NUM_JOYSTICKS];
private:
// Arrays for Keyboard Data
byte m_keys[256];
byte m_oldKeys[256];
// DirectInput mouse state structure
DIMOUSESTATE2 m_mouseState;
// Joystick data for 4 controllers
DIJOYSTATE2 m_joyState[4];
DIJOYSTATE2 m_oldJoyState[4];
INT m_AbsPosition_x;
INT m_AbsPosition_y;
INT m_RelPosition_x;
INT m_RelPosition_y;
public:
RageInput(HWND hWnd);
~RageInput();
// Initialize DirectInput Resources
HRESULT Initialize();
// Release all DirectInput Resources
VOID Release();
// Get our Devices State
HRESULT GetDeviceInputs( DeviceInputArray &listDeviceInputs );
BOOL IsBeingPressed( DeviceInput di );
LPDIRECTINPUT8 GetDirectInput() { return m_pDI; }
LPDIRECTINPUTDEVICE8 GetMouseDevice() { return m_pMouse; }
LPDIRECTINPUTDEVICE8 GetKeyboardDevice() { return m_pKeyboard; }
LPDIRECTINPUTDEVICE8 GetJoystickDevice( int i ) { return m_pJoystick[i]; }
// DIMOUSESTATE2 GetMouseState() { return dimMouseState; }
VOID GetAbsPosition( DWORD &x, DWORD &y ) { x = m_AbsPosition_x; y = m_AbsPosition_y; }
};
typedef RageInput* LPRageInput;
extern LPRageInput INPUT; // global and accessable from anywhere in our program
#endif