40 lines
708 B
C++
40 lines
708 B
C++
/*
|
|
-----------------------------------------------------------------------------
|
|
File: ActorFrame.h
|
|
|
|
Desc: Base class for all objects that appear on the screen.
|
|
|
|
Copyright (c) 2001 Chris Danford. All rights reserved.
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
|
|
#ifndef _ActorFrame_H_
|
|
#define _ActorFrame_H_
|
|
|
|
#include "RageUtil.h"
|
|
|
|
#include <d3dx8math.h>
|
|
#include "Actor.h"
|
|
|
|
|
|
|
|
class ActorFrame : public Actor
|
|
{
|
|
protected:
|
|
CArray<Actor*,Actor*> m_SubActors;
|
|
|
|
|
|
public:
|
|
void AddActor( Actor* pActor) { m_SubActors.Add(pActor); };
|
|
|
|
virtual void Update( float fDeltaTime );
|
|
virtual void RenderPrimitives();
|
|
|
|
virtual void SetDiffuseColor( D3DXCOLOR c );
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif |