Files
itgmania212121/stepmania/src/arch/Sound/RageSoundDriver_ALSA9.cpp
T
2003-11-14 05:54:55 +00:00

276 lines
7.0 KiB
C++

#include "global.h"
#include "RageSoundDriver_ALSA9.h"
#include "RageLog.h"
#include "RageSound.h"
#include "RageSoundManager.h"
#include "RageUtil.h"
#include "ALSA9Dynamic.h"
const int channels = 2;
const int samplerate = 44100;
const int samples_per_frame = channels;
const int bytes_per_frame = sizeof(Sint16) * samples_per_frame;
const unsigned max_writeahead = 1024*8;
const int num_chunks = 8;
const int chunksize = max_writeahead / num_chunks;
int RageSound_ALSA9::MixerThread_start(void *p)
{
((RageSound_ALSA9 *) p)->MixerThread();
return 0;
}
void RageSound_ALSA9::MixerThread()
{
/* SOUNDMAN will be set once RageSoundManager's ctor returns and
* assigns it; we might get here before that happens, though. */
while(!SOUNDMAN && !shutdown) SDL_Delay(10);
while(!shutdown)
{
/* Sleep for the size of one chunk. */
const int chunksize_frames = max_writeahead / num_chunks;
float sleep_secs = (float(chunksize_frames) / samplerate);
SDL_Delay( 20 ); // int(1000 * sleep_secs));
LockMutex L(SOUNDMAN->lock);
for( unsigned i = 0; i < stream_pool.size(); ++i )
{
if( stream_pool[i]->state == stream_pool[i]->INACTIVE )
continue; /* inactive */
while( stream_pool[i]->GetData(false) )
;
}
}
}
RageSound_ALSA9::stream::~stream()
{
delete pcm;
}
/* Returns the number of frames processed */
bool RageSound_ALSA9::stream::GetData(bool init)
{
int frames_to_fill = pcm->GetNumFramesToFill( max_writeahead );
if( !init )
frames_to_fill = min( frames_to_fill, chunksize );
if( frames_to_fill < chunksize )
return false;
static Sint16 *buf = NULL;
if ( !buf )
buf = new Sint16[max_writeahead*samples_per_frame];
unsigned len = frames_to_fill*bytes_per_frame;
/* It might be INACTIVE, when we're prebuffering. We just don't want to
* fill anything in STOPPING; in that case, we just clear the audio buffer. */
if( state != STOPPING )
{
const unsigned got = snd->GetPCM( (char *) buf, len, pcm->GetPlayPos() );
if( got < len )
{
/* Fill the remainder of the buffer with silence. */
memset( buf+got, 0, len-got );
/* STOPPING tells the mixer thread to release the stream once str->flush_bufs
* buffers have been flushed. */
state = STOPPING;
/* Flush two buffers worth of data. */
flush_pos = pcm->GetPlayPos();
}
} else {
/* Silence the buffer. */
memset( buf, 0, len );
}
RageSoundManager::AttenuateBuf( buf, max_writeahead*samples_per_frame, SOUNDMAN->GetMixVolume() );
pcm->Write( buf, frames_to_fill );
return true;
}
void RageSound_ALSA9::StartMixing(RageSound *snd)
{
LockMutex L(SOUNDMAN->lock);
/* Find an unused buffer. */
unsigned i;
for( i = 0; i < stream_pool.size(); ++i )
{
if( stream_pool[i]->state == stream_pool[i]->INACTIVE )
break;
}
if( i == stream_pool.size() )
{
/* We don't have a free sound buffer. Fake it. */
SOUNDMAN->AddFakeSound(snd);
return;
}
/* Give the stream to the playing sound and remove it from the pool. */
stream_pool[i]->snd = snd;
stream_pool[i]->pcm->SetSampleRate( snd->GetSampleRate() );
/* Pre-buffer the stream. */
stream_pool[i]->GetData(true);
stream_pool[i]->pcm->Play();
/* Normally, at this point we should still be INACTIVE, in which case,
* tell the mixer thread to start mixing this channel. However, if it's
* been changed to STOPPING, then we actually finished the whole file
* in the prebuffering GetData calls above, so leave it alone and let it
* finish on its own. */
if( stream_pool[i]->state == stream_pool[i]->INACTIVE )
stream_pool[i]->state = stream_pool[i]->PLAYING;
}
void RageSound_ALSA9::Update(float delta)
{
/* SoundStopped might erase sounds out from under us, so make a copy
* of the sound list. */
vector<stream *> str = stream_pool;
ASSERT( SOUNDMAN );
LockMutex L( SOUNDMAN->lock );
for(unsigned i = 0; i < str.size(); ++i)
{
if( str[i]->state != str[i]->STOPPING )
continue;
int ps = str[i]->pcm->GetPosition();
if( ps < str[i]->flush_pos )
continue; /* stopping but still flushing */
/* The sound has stopped and flushed all of its buffers. */
if( str[i]->snd != NULL )
str[i]->snd->StopPlaying();
str[i]->snd = NULL;
str[i]->pcm->Stop();
str[i]->state = str[i]->INACTIVE;
}
}
void RageSound_ALSA9::StopMixing(RageSound *snd)
{
ASSERT(snd != NULL);
LockMutex L(SOUNDMAN->lock);
unsigned i;
for( i = 0; i < stream_pool.size(); ++i )
if(stream_pool[i]->snd == snd)
break;
if( i == stream_pool.size() )
{
LOG->Trace("not stopping a sound because it's not playing");
return;
}
/* STOPPING tells the mixer thread to release the stream once str->flush_bufs
* buffers have been flushed. */
stream_pool[i]->state = stream_pool[i]->STOPPING;
/* Flush two buffers worth of data. */
stream_pool[i]->flush_pos = stream_pool[i]->pcm->GetPlayPos();
/* This function is called externally (by RageSound) to stop immediately.
* We need to prevent SoundStopped from being called; it should only be
* called when we stop implicitely at the end of a sound. Set snd to NULL. */
stream_pool[i]->snd = NULL;
}
int RageSound_ALSA9::GetPosition(const RageSound *snd) const
{
LockMutex L(SOUNDMAN->lock);
unsigned i;
for( i = 0; i < stream_pool.size(); ++i )
if( stream_pool[i]->snd == snd )
break;
if( i == stream_pool.size() )
RageException::Throw("GetPosition: Sound %s is not being played", snd->GetLoadedFilePath().c_str());
return stream_pool[i]->pcm->GetPosition();
}
RageSound_ALSA9::RageSound_ALSA9()
{
CString err = LoadALSA();
if( err != "" )
RageException::ThrowNonfatal("Driver unusable: %s", err.c_str());
try {
shutdown = false;
/* Create a bunch of streams and put them into the stream pool. */
for( int i = 0; i < 32; ++i )
{
Alsa9Buf *newbuf;
try {
newbuf = new Alsa9Buf( Alsa9Buf::HW_HARDWARE, channels, Alsa9Buf::DYNAMIC_SAMPLERATE );
} catch(const RageException &e) {
/* If we didn't get at least 8, fail. */
if(i >= 8) break; /* OK */
/* Clean up; the dtor won't be called. */
for(int n = 0; n < i; ++n)
delete stream_pool[n];
if( !i )
RageException::ThrowNonfatal( "%s", e.what() );
/* We created at least one hardware buffer. */
LOG->Trace("Could only create %i buffers; need at least 8 (failed with %s). Hardware ALSA driver can't be used.", i, e.what());
RageException::ThrowNonfatal("Driver unusable (not enough mixing streams)");
}
stream *s = new stream;
s->pcm = newbuf;
stream_pool.push_back(s);
}
LOG->Info("ALSA: Got %i hardware buffers", stream_pool.size());
MixingThread.SetName( "RageSound_ALSA9" );
MixingThread.Create( MixerThread_start, this );
} catch(...) {
UnloadALSA();
throw;
}
}
RageSound_ALSA9::~RageSound_ALSA9()
{
/* Signal the mixing thread to quit. */
shutdown = true;
LOG->Trace("Shutting down mixer thread ...");
MixingThread.Wait();
LOG->Trace("Mixer thread shut down.");
for(unsigned i = 0; i < stream_pool.size(); ++i)
delete stream_pool[i];
UnloadALSA();
}
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard (RageSoundDriver_WaveOut)
*/