Files
itgmania212121/src/LifeMeterBar.h
T
2011-03-17 01:47:30 -04:00

92 lines
3.0 KiB
C++

#ifndef LIFEMETERBAR_H
#define LIFEMETERBAR_H
#include "LifeMeter.h"
#include "Sprite.h"
#include "AutoActor.h"
#include "Quad.h"
#include "ThemeMetric.h"
class StreamDisplay;
/** @brief The player's life represented as a bar. */
class LifeMeterBar : public LifeMeter
{
public:
LifeMeterBar();
~LifeMeterBar();
virtual void Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats );
virtual void Update( float fDeltaTime );
virtual void ChangeLife( TapNoteScore score );
virtual void ChangeLife( HoldNoteScore score, TapNoteScore tscore );
virtual void ChangeLife( float fDeltaLifePercent );
virtual void HandleTapScoreNone();
virtual void AfterLifeChanged();
virtual bool IsInDanger() const;
virtual bool IsHot() const;
virtual bool IsFailing() const;
virtual float GetLife() const { return m_fLifePercentage; }
void UpdateNonstopLifebar();
void FillForHowToPlay(int NumT2s, int NumMisses);
// this function is solely for HowToPlay
private:
ThemeMetric<float> DANGER_THRESHOLD;
ThemeMetric<float> INITIAL_VALUE;
ThemeMetric<float> HOT_VALUE;
ThemeMetric<float> LIFE_MULTIPLIER;
ThemeMetric<TapNoteScore> MIN_STAY_ALIVE;
ThemeMetric1D<float> m_fLifePercentChange;
AutoActor m_sprUnder;
AutoActor m_sprDanger;
StreamDisplay* m_pStream;
AutoActor m_sprOver;
float m_fLifePercentage;
float m_fPassingAlpha;
float m_fHotAlpha;
bool m_bMercifulBeginnerInEffect;
float m_fBaseLifeDifficulty;
float m_fLifeDifficulty; // essentially same as pref
int m_iProgressiveLifebar; // cached from prefs
/** @brief The current number of progressive W5/miss rankings. */
int m_iMissCombo;
/** @brief The combo needed before the life bar starts to fill up after a Player failed. */
int m_iComboToRegainLife;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/