120 lines
3.4 KiB
C++
120 lines
3.4 KiB
C++
#ifndef RARAR_VALUES_H
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#define RARAR_VALUES_H
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#include "GameConstantsAndTypes.h"
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#include "ThemeMetric.h"
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/** @brief Unknown radar values are given a default value. */
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#define RADAR_VAL_UNKNOWN -1
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class XNode;
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struct lua_State;
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/** @brief Cached song statistics. */
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struct RadarValues
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{
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union Values
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{
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struct
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{
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float fStream;
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float fVoltage;
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float fAir;
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float fFreeze;
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float fChaos;
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float fNumTapsAndHolds;
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float fNumJumps;
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float fNumHolds;
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float fNumMines;
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float fNumHands;
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float fNumRolls;
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float fNumLifts;
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float fNumFakes;
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} v;
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float f[NUM_RadarCategory];
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} m_Values;
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operator const float* () const { return m_Values.f; };
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operator float* () { return m_Values.f; };
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RadarValues();
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void MakeUnknown();
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void Zero();
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/**
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* @brief Add one set of radar values to another.
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* @param other The other set of radar values to add.
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* @return the new set of radar values.
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*/
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RadarValues& operator+=( const RadarValues& other )
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{
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FOREACH_ENUM( RadarCategory, rc )
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m_Values.f[rc] += other.m_Values.f[rc];
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return *this;
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}
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/**
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* @brief Determine if one set of radar values are equal to another.
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* @param other The otehr set of radar values.
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* @return true if the two sets are equal, false otherwise.
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*/
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bool operator==( const RadarValues& other ) const
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{
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FOREACH_ENUM( RadarCategory, rc )
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{
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if( m_Values.f[rc] != other.m_Values.f[rc] )
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return false;
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}
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return true;
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}
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/**
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* @brief Determine if one set of radar values are not equal to another.
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* @param other The otehr set of radar values.
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* @return true if the two sets are not equal, false otherwise.
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*/
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bool operator!=( const RadarValues& other ) const
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{
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return !operator==( other );
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}
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XNode* CreateNode( bool bIncludeSimpleValues, bool bIncludeComplexValues ) const;
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void LoadFromNode( const XNode* pNode );
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RString ToString( int iMaxValues = -1 ) const; // default = all
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void FromString( RString sValues );
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static ThemeMetric<bool> WRITE_SIMPLE_VALIES;
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static ThemeMetric<bool> WRITE_COMPLEX_VALIES;
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// Lua
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void PushSelf( lua_State *L );
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};
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#endif
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/**
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* @file
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* @author Chris Danford (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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