Files
itgmania212121/stepmania/src/RageDisplay_Null.cpp
T
Glenn Maynard 33a04b79de beginning GPL->X11 license transition
The conventions I'm using are to put the entire copyright notice at the bottom
of each file, and to put the summary of the source file's use at the top of the
header.

Putting the license text in each file avoids confusion, and is normal practice
for many projects.  Putting it at the bottom gets it out of the way; it's a
ton of clutter to put at the top.

The description is in the header.  People who don't know what a class is for,
or how to use it, are probably looking at the header to see the interface,
not the implementation, so let's put the description in there.  Keep it brief
(one line); any substantial implementation notes should go in the source file.
2004-05-06 00:42:06 +00:00

159 lines
3.7 KiB
C++

#include "global.h"
#include "SDL_utils.h"
#include "RageFile.h"
#include "RageDisplay.h"
#include "RageDisplay_Null.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "RageTimer.h"
#include "RageTexture.h"
#include "RageTextureManager.h"
#include "RageMath.h"
#include "RageTypes.h"
#include "StepMania.h"
#include "RageUtil.h"
static RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[RageDisplay::NUM_PIX_FORMATS] = {
{
/* R8G8B8A8 */
32,
{ 0xFF000000,
0x00FF0000,
0x0000FF00,
0x000000FF }
}, {
/* R4G4B4A4 */
16,
{ 0xF000,
0x0F00,
0x00F0,
0x000F },
}, {
/* R5G5B5A1 */
16,
{ 0xF800,
0x07C0,
0x003E,
0x0001 },
}, {
/* R5G5B5 */
16,
{ 0xF800,
0x07C0,
0x003E,
0x0000 },
}, {
/* R8G8B8 */
24,
{ 0xFF0000,
0x00FF00,
0x0000FF,
0x000000 }
}, {
/* Paletted */
8,
{ 0,0,0,0 } /* N/A */
}, {
/* B8G8R8A8 */
24,
{ 0x0000FF,
0x00FF00,
0xFF0000,
0x000000 }
}, {
/* A1B5G5R5 */
16,
{ 0x7C00,
0x03E0,
0x001F,
0x8000 },
}
};
RageDisplay_Null::RageDisplay_Null( VideoModeParams p )
{
LOG->MapLog("renderer", "Current renderer: null");
SetVideoMode( p );
}
SDL_Surface* RageDisplay_Null::CreateScreenshot()
{
const PixelFormatDesc &desc = PIXEL_FORMAT_DESC[FMT_RGB8];
SDL_Surface *image = SDL_CreateRGBSurfaceSane(
SDL_SWSURFACE, 640, 480,
desc.bpp, desc.masks[0], desc.masks[1], desc.masks[2], desc.masks[3] );
memset( image->pixels, 0, 480*image->pitch );
return image;
}
const RageDisplay::PixelFormatDesc *RageDisplay_Null::GetPixelFormatDesc(PixelFormat pf) const
{
ASSERT( pf < NUM_PIX_FORMATS );
return &PIXEL_FORMAT_DESC[pf];
}
RageMatrix RageDisplay_Null::GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf )
{
RageMatrix m(
2/(r-l), 0, 0, 0,
0, 2/(t-b), 0, 0,
0, 0, -2/(zf-zn), 0,
-(r+l)/(r-l), -(t+b)/(t-b), -(zf+zn)/(zf-zn), 1 );
return m;
}
void RageDisplay_Null::EndFrame()
{
ProcessStatsOnFlip();
}
class RageCompiledGeometryNull : public RageCompiledGeometry
{
public:
void Allocate( const vector<msMesh> &vMeshes ) {}
void Change( const vector<msMesh> &vMeshes ) {}
void Draw( int iMeshIndex ) const {}
};
RageCompiledGeometry* RageDisplay_Null::CreateCompiledGeometry()
{
return new RageCompiledGeometryNull;
}
void RageDisplay_Null::DeleteCompiledGeometry( RageCompiledGeometry* p )
{
}
/*
* Copyright (c) 2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/