Files
itgmania212121/stepmania/src/arch/LoadingWindow/LoadingWindow_Win32.cpp
T
2003-12-30 02:00:16 +00:00

96 lines
2.1 KiB
C++

#include "../../global.h"
#include "../../RageUtil.h"
#include "LoadingWindow_Win32.h"
#include "../../resource.h"
#include <windows.h>
#include "StepMania.h"
HBITMAP g_hBitmap = NULL;
BOOL CALLBACK LoadingWindow_Win32::WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
AppInstance handle;
switch( msg )
{
case WM_INITDIALOG:
/* XXX: Figure out how to use SDL_LoadImage here. */
g_hBitmap =
(HBITMAP)LoadImage(
handle.Get(),
DirOfExecutable + "\\..\\Data\\splash.bmp",
IMAGE_BITMAP,
0, 0,
LR_LOADFROMFILE );
SendMessage(
GetDlgItem(hWnd,IDC_SPLASH),
STM_SETIMAGE,
(WPARAM) IMAGE_BITMAP,
(LPARAM) (HANDLE) g_hBitmap );
break;
case WM_DESTROY:
DeleteObject( g_hBitmap );
g_hBitmap = NULL;
break;
}
return FALSE;
}
LoadingWindow_Win32::LoadingWindow_Win32()
{
hwnd = CreateDialog(handle.Get(), MAKEINTRESOURCE(IDD_LOADING_DIALOG), NULL, WndProc);
for( unsigned i = 0; i < 3; ++i )
text[i] = "XXX"; /* always set on first call */
SetText("Initializing hardware...");
Paint();
}
LoadingWindow_Win32::~LoadingWindow_Win32()
{
if(hwnd)
DestroyWindow( hwnd );
}
void LoadingWindow_Win32::Paint()
{
SendMessage( hwnd, WM_PAINT, 0, 0 );
/* Process all queued messages since the last paint. This allows the window to
* come back if it loses focus during load. */
MSG msg;
while( PeekMessage( &msg, hwnd, 0, 0, PM_NOREMOVE ) ) {
GetMessage(&msg, hwnd, 0, 0 );
DispatchMessage( &msg );
}
}
void LoadingWindow_Win32::SetText(CString str)
{
CStringArray asMessageLines;
split( str, "\n", asMessageLines, false );
while( asMessageLines.size() < 3 )
asMessageLines.push_back( "" );
const int msgs[] = { IDC_STATIC_MESSAGE1, IDC_STATIC_MESSAGE2, IDC_STATIC_MESSAGE3 };
for( unsigned i = 0; i < 3; ++i )
{
if( text[i] == asMessageLines[i] )
continue;
text[i] = asMessageLines[i];
SendDlgItemMessage( hwnd, msgs[i], WM_SETTEXT, 0,
(LPARAM)asMessageLines[i].c_str());
}
}
/*
* Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
*
* Chris Danford
* Glenn Maynard
*/