1171 lines
36 KiB
C++
1171 lines
36 KiB
C++
#include "global.h"
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#include "NotesLoaderBMS.h"
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#include "NoteData.h"
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#include "GameConstantsAndTypes.h"
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#include "RageLog.h"
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#include "GameManager.h"
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#include "RageFile.h"
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#include "SongUtil.h"
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#include "StepsUtil.h"
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#include "Song.h"
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#include "Steps.h"
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#include "RageUtil_CharConversions.h"
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#include "NoteTypes.h"
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#include "NotesLoader.h"
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#include "PrefsManager.h"
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typedef multimap<RString, RString> NameToData_t;
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typedef map<int, float> MeasureToTimeSig_t;
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/* BMS encoding: tap-hold
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* 4&8panel: Player1 Player2
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* Left 11-51 21-61
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* Down 13-53 23-63
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* Up 15-55 25-65
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* Right 16-56 26-66
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*
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* 6panel: Player1
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* Left 11-51
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* Left+Up 12-52
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* Down 13-53
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* Up 14-54
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* Up+Right 15-55
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* Right 16-56
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*
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* Notice that 15 and 25 have double meanings! What were they thinking???
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* While reading in, use the 6 panel mapping. After reading in, detect if
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* only 4 notes are used. If so, shift the Up+Right column back to the Up
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* column
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*
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* BMSes are used for games besides dance and so we're borking up BMSes that are for popn/beat/etc.
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*
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* popn-nine: 11-15,22-25
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* popn-five: 13-15,21-22
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* beat-single5: 11-16
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* beat-double5: 11-16,21-26
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* beat-single7: 11-16,18-19
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* beat-double7: 11-16,18-19,21-26,28-29
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*
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* So the magics for these are:
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* popn-nine: nothing >5, with 12, 14, 22 and/or 24
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* popn-five: nothing >5, with 14 and/or 22
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* beat-*: can't tell difference between beat-single and dance-solo
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* 18/19 marks beat-single7, 28/29 marks beat-double7
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* beat-double uses 21-26.
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*/
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enum BmsTrack
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{
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BMS_P1_KEY1 = 0,
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BMS_P1_KEY2,
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BMS_P1_KEY3,
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BMS_P1_KEY4,
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BMS_P1_KEY5,
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BMS_P1_TURN,
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BMS_P1_KEY6,
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BMS_P1_KEY7,
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BMS_P2_KEY1,
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BMS_P2_KEY2,
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BMS_P2_KEY3,
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BMS_P2_KEY4,
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BMS_P2_KEY5,
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BMS_P2_TURN,
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BMS_P2_KEY6,
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BMS_P2_KEY7,
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// max 4 simultaneous auto keysounds
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BMS_AUTO_KEYSOUND_1,
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BMS_AUTO_KEYSOUND_2,
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BMS_AUTO_KEYSOUND_3,
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BMS_AUTO_KEYSOUND_4,
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BMS_AUTO_KEYSOUND_5,
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BMS_AUTO_KEYSOUND_6,
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BMS_AUTO_KEYSOUND_7,
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BMS_AUTO_KEYSOUND_LAST,
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NUM_BMS_TRACKS,
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};
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const int NUM_NON_AUTO_KEYSOUND_TRACKS = BMS_AUTO_KEYSOUND_1;
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const int NUM_AUTO_KEYSOUND_TRACKS = NUM_BMS_TRACKS - NUM_NON_AUTO_KEYSOUND_TRACKS;
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static bool ConvertRawTrackToTapNote( int iRawTrack, BmsTrack &bmsTrackOut, bool &bIsHoldOut )
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{
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if( iRawTrack > 40 )
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{
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bIsHoldOut = true;
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iRawTrack -= 40;
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}
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else
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{
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bIsHoldOut = false;
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}
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switch( iRawTrack )
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{
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case 1: bmsTrackOut = BMS_AUTO_KEYSOUND_1; break;
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case 11: bmsTrackOut = BMS_P1_KEY1; break;
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case 12: bmsTrackOut = BMS_P1_KEY2; break;
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case 13: bmsTrackOut = BMS_P1_KEY3; break;
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case 14: bmsTrackOut = BMS_P1_KEY4; break;
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case 15: bmsTrackOut = BMS_P1_KEY5; break;
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case 16: bmsTrackOut = BMS_P1_TURN; break;
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case 18: bmsTrackOut = BMS_P1_KEY6; break;
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case 19: bmsTrackOut = BMS_P1_KEY7; break;
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case 21: bmsTrackOut = BMS_P2_KEY1; break;
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case 22: bmsTrackOut = BMS_P2_KEY2; break;
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case 23: bmsTrackOut = BMS_P2_KEY3; break;
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case 24: bmsTrackOut = BMS_P2_KEY4; break;
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case 25: bmsTrackOut = BMS_P2_KEY5; break;
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case 26: bmsTrackOut = BMS_P2_TURN; break;
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case 28: bmsTrackOut = BMS_P2_KEY6; break;
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case 29: bmsTrackOut = BMS_P2_KEY7; break;
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default: // unknown track
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return false;
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}
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return true;
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}
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// Find the largest common substring at the start of both strings.
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static RString FindLargestInitialSubstring( const RString &string1, const RString &string2 )
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{
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// First see if the whole first string matches an appropriately-sized
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// substring of the second, then keep chopping off the last character of
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// each until they match.
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unsigned i;
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for( i = 0; i < string1.size() && i < string2.size(); ++i )
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if( string1[i] != string2[i] )
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break;
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return string1.substr( 0, i );
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}
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static StepsType DetermineStepsType( int iPlayer, const NoteData &nd, const RString &sPath, const int iNumNonEmptyTracks )
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{
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ASSERT( NUM_BMS_TRACKS == nd.GetNumTracks() );
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switch( iPlayer )
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{
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case 1: // "1 player"
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/* Track counts:
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* 4 - dance 4-panel
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* 5 - pop 5-key
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* 6 - dance 6-panel, beat 5-key
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* 7 - beat 7-key (scratch unused)
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* 8 - beat 7-key
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* 9 - popn 9-key */
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switch( iNumNonEmptyTracks )
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{
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case 4: return StepsType_dance_single;
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case 5: return StepsType_popn_five;
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case 6:
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// FIXME: There's no way to distinguish between these types.
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// They use the same tracks. Assume it's a Beat type since they
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// are more common.
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//return StepsType_dance_solo;
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return StepsType_beat_single5;
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case 7:
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case 8: return StepsType_beat_single7;
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case 9: return StepsType_popn_nine;
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default: return StepsType_Invalid;
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}
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case 2: // couple/battle
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return StepsType_dance_couple;
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case 3: // double
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/* Track counts:
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* 8 - dance Double
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* 12 - beat Double 5-key
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* 16 - beat Double 7-key */
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switch( iNumNonEmptyTracks )
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{
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case 8: return StepsType_beat_single7;
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case 12: return StepsType_beat_double5;
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case 16: return StepsType_beat_double7;
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case 5: return StepsType_popn_five;
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case 9: return StepsType_popn_nine;
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default: return StepsType_Invalid;
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}
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default:
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LOG->UserLog( "Song file", sPath, "has an invalid #PLAYER value %d.", iPlayer );
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return StepsType_Invalid;
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}
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}
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static bool GetTagFromMap( const NameToData_t &mapNameToData, const RString &sName, RString &sOut )
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{
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NameToData_t::const_iterator it;
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it = mapNameToData.find( sName );
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if( it == mapNameToData.end() )
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return false;
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sOut = it->second;
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return true;
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}
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/* Finds the longest common match for the given tag in all files. If the given tag
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* was found in at least one file, returns true; otherwise returns false. */
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static bool GetCommonTagFromMapList( const vector<NameToData_t> &aBMSData, const RString &sName, RString &sOut )
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{
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bool bFoundOne = false;
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for( unsigned i=0; i < aBMSData.size(); i++ )
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{
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RString sTag;
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if( !GetTagFromMap( aBMSData[i], sName, sTag ) )
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continue;
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if( !bFoundOne )
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{
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bFoundOne = true;
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sOut = sTag;
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}
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else
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{
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sOut = FindLargestInitialSubstring( sOut, sTag );
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}
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}
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return bFoundOne;
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}
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static float GetBeatsPerMeasure( const MeasureToTimeSig_t &sigs, int iMeasure, const MeasureToTimeSig_t &sigAdjustments )
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{
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map<int, float>::const_iterator time_sig = sigs.find( iMeasure );
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float fRet = 4.0f;
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if( time_sig != sigs.end() )
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fRet *= time_sig->second;
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time_sig = sigAdjustments.find( iMeasure );
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if( time_sig != sigAdjustments.end() )
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fRet *= time_sig->second;
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return fRet;
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}
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static int GetMeasureStartRow( const MeasureToTimeSig_t &sigs, int iMeasureNo, const MeasureToTimeSig_t &sigAdjustments )
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{
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int iRowNo = 0;
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for( int i = 0; i < iMeasureNo; ++i )
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iRowNo += BeatToNoteRow( GetBeatsPerMeasure(sigs, i, sigAdjustments) );
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return iRowNo;
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}
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static void SearchForDifficulty( RString sTag, Steps *pOut )
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{
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sTag.MakeLower();
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// Only match "Light" in parentheses.
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if( sTag.find( "(light" ) != sTag.npos )
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{
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pOut->SetDifficulty( Difficulty_Easy );
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}
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else if( sTag.find( "another" ) != sTag.npos )
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{
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pOut->SetDifficulty( Difficulty_Hard );
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}
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else if( sTag.find( "(solo)" ) != sTag.npos )
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{
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pOut->SetDescription( "Solo" );
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pOut->SetDifficulty( Difficulty_Edit );
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}
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LOG->Trace( "Tag \"%s\" is %s", sTag.c_str(), DifficultyToString(pOut->GetDifficulty()).c_str() );
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}
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static bool ReadBMSFile( const RString &sPath, NameToData_t &mapNameToData )
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{
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RageFile file;
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if( !file.Open(sPath) )
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{
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LOG->UserLog( "Song file", sPath, "couldn't be opened: %s", file.GetError().c_str() );
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return false;
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}
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while( !file.AtEOF() )
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{
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RString line;
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if( file.GetLine(line) == -1 )
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{
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LOG->UserLog( "Song file", sPath, "had a read error: %s", file.GetError().c_str() );
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return false;
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}
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StripCrnl( line );
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// BMS value names can be separated by a space or a colon.
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size_t iIndexOfSeparator = line.find_first_of( ": " );
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RString value_name = line.substr( 0, iIndexOfSeparator );
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RString value_data;
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if( iIndexOfSeparator != line.npos )
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value_data = line.substr( iIndexOfSeparator+1 );
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value_name.MakeLower();
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mapNameToData.insert( make_pair(value_name, value_data) );
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}
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return true;
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}
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enum
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{
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BMS_TRACK_TIME_SIG = 2,
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BMS_TRACK_BPM = 3,
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BMS_TRACK_BPM_REF = 8,
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BMS_TRACK_STOP = 9
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};
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/* Time signatures are often abused to tweak sync. Real time signatures should
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* cause us to adjust the row offsets so one beat remains one beat. Fake time signatures,
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* like 1.001 or 0.999, should be removed and converted to BPM changes. This is much
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* more accurate, and prevents the whole song from being shifted off of the beat, causing
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* BeatToNoteType to be wrong.
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*
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* Evaluate each time signature, and guess which time signatures should be converted
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* to BPM changes. This isn't perfect, but errors aren't fatal. */
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static void SetTimeSigAdjustments( const MeasureToTimeSig_t &sigs, Song &out, MeasureToTimeSig_t &sigAdjustmentsOut )
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{
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return;
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#if 0
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sigAdjustmentsOut.clear();
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MeasureToTimeSig_t::const_iterator it;
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for( it = sigs.begin(); it != sigs.end(); ++it )
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{
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int iMeasure = it->first;
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float fFactor = it->second;
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#if 1
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static const float ValidFactors[] =
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{
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0.25f, /* 1/4 */
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0.5f, /* 2/4 */
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0.75f, /* 3/4 */
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0.875f, /* 7/8 */
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1.0f,
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1.5f, /* 6/4 */
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1.75f /* 7/4 */
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};
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bool bValidTimeSignature = false;
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for( unsigned i = 0; i < ARRAYLEN(ValidFactors); ++i )
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if( fabsf(fFactor-ValidFactors[i]) < 0.001 )
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bValidTimeSignature = true;
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if( bValidTimeSignature )
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continue;
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#else
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/* Alternate approach that I tried first: see if the ratio is sane. However,
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* some songs have values like "1.4", which comes out to 7/4 and is not a valid
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* time signature. */
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// Convert the factor to a ratio, and reduce it.
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int iNum = lrintf( fFactor * 1000 ), iDen = 1000;
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int iDiv = gcd( iNum, iDen );
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iNum /= iDiv;
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iDen /= iDiv;
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/* Real time signatures usually come down to 1/2, 3/4, 7/8, etc. Bogus
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* signatures that are only there to adjust sync usually look like 99/100. */
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if( iNum <= 8 && iDen <= 8 )
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continue;
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#endif
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/* This time signature is bogus. Convert it to a BPM adjustment for this
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* measure. */
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LOG->Trace("Converted time signature %f in measure %i to a BPM segment.", fFactor, iMeasure );
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/* Note that this GetMeasureStartRow will automatically include any adjustments
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* that we've made previously in this loop; as long as we make the timing
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* adjustment and the BPM adjustment together, everything remains consistent.
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* Adjust sigAdjustmentsOut first, or fAdjustmentEndBeat will be wrong. */
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sigAdjustmentsOut[iMeasure] = 1.0f / fFactor;
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int iAdjustmentStartRow = GetMeasureStartRow( sigs, iMeasure, sigAdjustmentsOut );
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int iAdjustmentEndRow = GetMeasureStartRow( sigs, iMeasure+1, sigAdjustmentsOut );
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out.m_Timing.MultiplyBPMInBeatRange( iAdjustmentStartRow, iAdjustmentEndRow, 1.0f / fFactor );
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}
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#endif
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}
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static void ReadTimeSigs( const NameToData_t &mapNameToData, MeasureToTimeSig_t &out )
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{
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/* some songs have BGA starting before the music, so convertors a put weird time signature
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* at first measure, something like #00002:1.55. that made all subsequent notes 192th.
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* here, find the lowest measure for notes track, and make it skip the time signatures before it. */
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int iStartMeasureNo = 999;
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NameToData_t::const_iterator it;
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for( it = mapNameToData.lower_bound("#00000"); it != mapNameToData.end(); ++it )
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{
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const RString &sName = it->first;
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if( sName.size() != 6 || sName[0] != '#' || !IsAnInt( sName.substr(1,5) ) )
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continue;
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// this is step or offset data. Looks like "#00705"
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int iMeasureNo = atoi( sName.substr(1, 3).c_str() );
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int iBMSTrackNo = atoi( sName.substr(4, 2).c_str() );
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RString nData = it->second;
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int totalPairs = nData.size() / 2;
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if( iBMSTrackNo != BMS_TRACK_TIME_SIG && iBMSTrackNo != 7 )
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{
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for( int i = 0; i < totalPairs; ++i )
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{
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RString sPair = nData.substr( i*2, 2 );
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if (sPair == "00")
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{
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continue;
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}
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if( iMeasureNo < iStartMeasureNo ) iStartMeasureNo = iMeasureNo;
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}
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}
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}
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for( it = mapNameToData.lower_bound("#00000"); it != mapNameToData.end(); ++it )
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{
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const RString &sName = it->first;
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if( sName.size() != 6 || sName[0] != '#' || !IsAnInt(sName.substr(1, 5)) )
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continue;
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// this is step or offset data. Looks like "#00705"
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const RString &sData = it->second;
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int iMeasureNo = atoi( sName.substr(1, 3).c_str() );
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if( iMeasureNo < iStartMeasureNo )
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continue;
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int iBMSTrackNo = atoi( sName.substr(4, 2).c_str() );
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if( iBMSTrackNo == BMS_TRACK_TIME_SIG )
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out[iMeasureNo] = StringToFloat( sData );
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}
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}
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static const int BEATS_PER_MEASURE = 4;
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static const int ROWS_PER_MEASURE = ROWS_PER_BEAT * BEATS_PER_MEASURE;
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static bool LoadFromBMSFile( const RString &sPath, const NameToData_t &mapNameToData, Steps &out,
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const MeasureToTimeSig_t &sigAdjustments, const map<RString,int> &idToKeySoundIndex )
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{
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LOG->Trace( "Steps::LoadFromBMSFile( '%s' )", sPath.c_str() );
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out.m_StepsType = StepsType_Invalid;
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// BMS player code. Fill in below and use to determine StepsType.
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int iPlayer = -1;
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RString sData;
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if( GetTagFromMap( mapNameToData, "#player", sData ) )
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iPlayer = atoi(sData);
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if( GetTagFromMap( mapNameToData, "#playlevel", sData ) )
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out.SetMeter( atoi(sData) );
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NoteData ndNotes;
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ndNotes.SetNumTracks( NUM_BMS_TRACKS );
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/* Read time signatures. Note that these can differ across files in the same
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* song. */
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MeasureToTimeSig_t mapMeasureToTimeSig;
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ReadTimeSigs( mapNameToData, mapMeasureToTimeSig );
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int iHoldStarts[NUM_BMS_TRACKS];
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TapNote iHoldHeads[NUM_BMS_TRACKS];
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for( int i = 0; i < NUM_BMS_TRACKS; ++i )
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{
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iHoldStarts[i] = -1;
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iHoldHeads[i] = TAP_EMPTY;
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}
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NameToData_t::const_iterator it;
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for( it = mapNameToData.lower_bound("#00000"); it != mapNameToData.end(); ++it )
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|
{
|
|
const RString &sName = it->first;
|
|
if( sName.size() != 6 || sName[0] != '#' || !IsAnInt( sName.substr(1, 5) ) )
|
|
continue;
|
|
|
|
// this is step or offset data. Looks like "#00705"
|
|
int iMeasureNo = atoi( sName.substr(1,3).c_str() );
|
|
int iRawTrackNum = atoi( sName.substr(4,2).c_str() );
|
|
int iRowNo = GetMeasureStartRow( mapMeasureToTimeSig, iMeasureNo, sigAdjustments );
|
|
float fBeatsPerMeasure = GetBeatsPerMeasure( mapMeasureToTimeSig, iMeasureNo, sigAdjustments );
|
|
const RString &sNoteData = it->second;
|
|
|
|
vector<TapNote> vTapNotes;
|
|
for( size_t i=0; i+1<sNoteData.size(); i+=2 )
|
|
{
|
|
RString sNoteId = sNoteData.substr( i, 2 );
|
|
if( sNoteId != "00" )
|
|
{
|
|
vTapNotes.push_back( TAP_ORIGINAL_TAP );
|
|
map<RString,int>::const_iterator rInt = idToKeySoundIndex.find( sNoteId );
|
|
if( rInt != idToKeySoundIndex.end() )
|
|
vTapNotes.back().iKeysoundIndex = rInt->second;
|
|
}
|
|
else
|
|
{
|
|
vTapNotes.push_back( TAP_EMPTY );
|
|
}
|
|
}
|
|
|
|
const unsigned iNumNotesInThisMeasure = vTapNotes.size();
|
|
for( unsigned j=0; j<iNumNotesInThisMeasure; j++ )
|
|
{
|
|
float fPercentThroughMeasure = (float)j/(float)iNumNotesInThisMeasure;
|
|
|
|
int row = iRowNo + lrintf( fPercentThroughMeasure * fBeatsPerMeasure * ROWS_PER_BEAT );
|
|
|
|
// some BMS files seem to have funky alignment, causing us to write gigantic cache files.
|
|
// Try to correct for this by quantizing. // not always
|
|
// row = Quantize( row, ROWS_PER_MEASURE/64 );
|
|
|
|
BmsTrack bmsTrack;
|
|
bool bIsHold;
|
|
if( ConvertRawTrackToTapNote(iRawTrackNum, bmsTrack, bIsHold) )
|
|
{
|
|
TapNote &tn = vTapNotes[j];
|
|
if( tn.type != TapNote::empty )
|
|
{
|
|
if( bmsTrack == BMS_AUTO_KEYSOUND_1 )
|
|
{
|
|
// shift the auto keysound as far right as possible
|
|
int iLastEmptyTrack = -1;
|
|
if( ndNotes.GetTapLastEmptyTrack(row, iLastEmptyTrack) &&
|
|
iLastEmptyTrack >= BMS_AUTO_KEYSOUND_1 )
|
|
{
|
|
tn.type = TapNote::autoKeysound;
|
|
bmsTrack = (BmsTrack)iLastEmptyTrack;
|
|
}
|
|
else
|
|
{
|
|
// no room for this note. Drop it.
|
|
continue;
|
|
}
|
|
}
|
|
else if( bIsHold )
|
|
{
|
|
tn.type = TapNote::hold_head;
|
|
tn.subType = TapNote::hold_head_hold;
|
|
}
|
|
}
|
|
// Don't bother inserting empty taps.
|
|
if( tn.type != TapNote::empty )
|
|
ndNotes.SetTapNote( bmsTrack, row, tn );
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Handles hold notes like uBMPlay.
|
|
* Different BMS simulators support hold notes differently.
|
|
* See http://nvyu.net/rdm/ex.php for more info.
|
|
*/
|
|
for( int t=BMS_P1_KEY1; t<=BMS_P2_KEY7; t++ )
|
|
{
|
|
int iHoldHeadRow = -1;
|
|
TapNote tnHoldHead;
|
|
FOREACH_NONEMPTY_ROW_IN_TRACK( ndNotes, t, row )
|
|
{
|
|
TapNote tn = ndNotes.GetTapNote( t, row );
|
|
if ( tn.type == TapNote::hold_head || tn.type == TapNote::tap )
|
|
{
|
|
if ( iHoldHeadRow != -1 )
|
|
{
|
|
// Delete head and tail, and add the hold note there.
|
|
ndNotes.SetTapNote( t, row, TAP_EMPTY );
|
|
ndNotes.SetTapNote( t, iHoldHeadRow, TAP_EMPTY );
|
|
if ( iHoldHeadRow < row )
|
|
{
|
|
ndNotes.AddHoldNote( t, iHoldHeadRow, row, tnHoldHead );
|
|
}
|
|
iHoldHeadRow = -1;
|
|
}
|
|
else if ( tn.type == TapNote::hold_head )
|
|
{
|
|
// Head of the hold note, store it to find the tail.
|
|
iHoldHeadRow = row;
|
|
tnHoldHead = tn;
|
|
|
|
// Replace with a tap note.
|
|
tn.type = TapNote::tap;
|
|
tn.subType = TapNote::SubType_Invalid;
|
|
ndNotes.SetTapNote( t, row, tn );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool bTrackHasNote[NUM_NON_AUTO_KEYSOUND_TRACKS];
|
|
ZERO( bTrackHasNote );
|
|
|
|
int iLastRow = ndNotes.GetLastRow();
|
|
for( int t=0; t<NUM_NON_AUTO_KEYSOUND_TRACKS; t++ )
|
|
{
|
|
for( int r=0; r<=iLastRow; r++ )
|
|
{
|
|
if( ndNotes.GetTapNote(t, r).type != TapNote::empty )
|
|
{
|
|
bTrackHasNote[t] = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int iNumNonEmptyTracks = 0;
|
|
for( int t=0; t<NUM_NON_AUTO_KEYSOUND_TRACKS; t++ )
|
|
if( bTrackHasNote[t] )
|
|
iNumNonEmptyTracks++;
|
|
|
|
out.m_StepsType = DetermineStepsType( iPlayer, ndNotes, sPath, iNumNonEmptyTracks );
|
|
if( out.m_StepsType == StepsType_beat_single5 && GetTagFromMap( mapNameToData, "#title", sData ) )
|
|
{
|
|
// Hack: guess at 6-panel.
|
|
|
|
// extract the Steps description (looks like 'Music <BASIC>')
|
|
const size_t iOpenBracket = sData.find_first_of( "<(" );
|
|
const size_t iCloseBracket = sData.find_first_of( ">)", iOpenBracket );
|
|
|
|
// if there's a 6 in the description, it's probably part of "6panel" or "6-panel"
|
|
if( sData.find('6', iOpenBracket) < iCloseBracket )
|
|
out.m_StepsType = StepsType_dance_solo;
|
|
}
|
|
|
|
if( out.m_StepsType == StepsType_Invalid )
|
|
{
|
|
LOG->UserLog( "Song file", sPath, "has an unknown steps type" );
|
|
return false;
|
|
}
|
|
|
|
int iNumNewTracks = GAMEMAN->GetStepsTypeInfo( out.m_StepsType ).iNumTracks;
|
|
vector<int> iTransformNewToOld;
|
|
iTransformNewToOld.resize( iNumNewTracks, -1 );
|
|
|
|
switch( out.m_StepsType )
|
|
{
|
|
case StepsType_dance_single:
|
|
iTransformNewToOld[0] = BMS_P1_KEY1;
|
|
iTransformNewToOld[1] = BMS_P1_KEY3;
|
|
iTransformNewToOld[2] = BMS_P1_KEY5;
|
|
iTransformNewToOld[3] = BMS_P1_TURN;
|
|
break;
|
|
case StepsType_dance_double:
|
|
case StepsType_dance_couple:
|
|
iTransformNewToOld[0] = BMS_P1_KEY1;
|
|
iTransformNewToOld[1] = BMS_P1_KEY3;
|
|
iTransformNewToOld[2] = BMS_P1_KEY5;
|
|
iTransformNewToOld[3] = BMS_P1_TURN;
|
|
iTransformNewToOld[4] = BMS_P2_KEY1;
|
|
iTransformNewToOld[5] = BMS_P2_KEY3;
|
|
iTransformNewToOld[6] = BMS_P2_KEY5;
|
|
iTransformNewToOld[7] = BMS_P2_TURN;
|
|
break;
|
|
case StepsType_dance_solo:
|
|
case StepsType_beat_single5:
|
|
// Hey! Why are these exactly the same? :-)
|
|
iTransformNewToOld[0] = BMS_P1_KEY1;
|
|
iTransformNewToOld[1] = BMS_P1_KEY2;
|
|
iTransformNewToOld[2] = BMS_P1_KEY3;
|
|
iTransformNewToOld[3] = BMS_P1_KEY4;
|
|
iTransformNewToOld[4] = BMS_P1_KEY5;
|
|
iTransformNewToOld[5] = BMS_P1_TURN;
|
|
break;
|
|
case StepsType_popn_five:
|
|
iTransformNewToOld[0] = BMS_P1_KEY3;
|
|
iTransformNewToOld[1] = BMS_P1_KEY4;
|
|
iTransformNewToOld[2] = BMS_P1_KEY5;
|
|
// fix these columns!
|
|
iTransformNewToOld[3] = BMS_P2_KEY2;
|
|
iTransformNewToOld[4] = BMS_P2_KEY3;
|
|
break;
|
|
case StepsType_popn_nine:
|
|
iTransformNewToOld[0] = BMS_P1_KEY1; // lwhite
|
|
iTransformNewToOld[1] = BMS_P1_KEY2; // lyellow
|
|
iTransformNewToOld[2] = BMS_P1_KEY3; // lgreen
|
|
iTransformNewToOld[3] = BMS_P1_KEY4; // lblue
|
|
iTransformNewToOld[4] = BMS_P1_KEY5; // red
|
|
// fix these columns!
|
|
iTransformNewToOld[5] = BMS_P2_KEY2; // rblue
|
|
iTransformNewToOld[6] = BMS_P2_KEY3; // rgreen
|
|
iTransformNewToOld[7] = BMS_P2_KEY4; // ryellow
|
|
iTransformNewToOld[8] = BMS_P2_KEY5; // rwhite
|
|
break;
|
|
case StepsType_beat_double5:
|
|
iTransformNewToOld[0] = BMS_P1_KEY1;
|
|
iTransformNewToOld[1] = BMS_P1_KEY2;
|
|
iTransformNewToOld[2] = BMS_P1_KEY3;
|
|
iTransformNewToOld[3] = BMS_P1_KEY4;
|
|
iTransformNewToOld[4] = BMS_P1_KEY5;
|
|
iTransformNewToOld[5] = BMS_P1_TURN;
|
|
iTransformNewToOld[6] = BMS_P2_KEY1;
|
|
iTransformNewToOld[7] = BMS_P2_KEY2;
|
|
iTransformNewToOld[8] = BMS_P2_KEY3;
|
|
iTransformNewToOld[9] = BMS_P2_KEY4;
|
|
iTransformNewToOld[10] = BMS_P2_KEY5;
|
|
iTransformNewToOld[11] = BMS_P2_TURN;
|
|
break;
|
|
case StepsType_beat_single7:
|
|
if( !bTrackHasNote[BMS_P1_KEY7] && bTrackHasNote[BMS_P1_TURN] )
|
|
{
|
|
/* special case for o2mania style charts:
|
|
* the turntable is used for first key while the real 7th key is not used. */
|
|
iTransformNewToOld[0] = BMS_P1_TURN;
|
|
iTransformNewToOld[1] = BMS_P1_KEY1;
|
|
iTransformNewToOld[2] = BMS_P1_KEY2;
|
|
iTransformNewToOld[3] = BMS_P1_KEY3;
|
|
iTransformNewToOld[4] = BMS_P1_KEY4;
|
|
iTransformNewToOld[5] = BMS_P1_KEY5;
|
|
iTransformNewToOld[6] = BMS_P1_KEY6;
|
|
iTransformNewToOld[7] = BMS_P1_KEY7;
|
|
}
|
|
else
|
|
{
|
|
iTransformNewToOld[0] = BMS_P1_KEY1;
|
|
iTransformNewToOld[1] = BMS_P1_KEY2;
|
|
iTransformNewToOld[2] = BMS_P1_KEY3;
|
|
iTransformNewToOld[3] = BMS_P1_KEY4;
|
|
iTransformNewToOld[4] = BMS_P1_KEY5;
|
|
iTransformNewToOld[5] = BMS_P1_KEY6;
|
|
iTransformNewToOld[6] = BMS_P1_KEY7;
|
|
iTransformNewToOld[7] = BMS_P1_TURN;
|
|
}
|
|
break;
|
|
case StepsType_beat_double7:
|
|
iTransformNewToOld[0] = BMS_P1_KEY1;
|
|
iTransformNewToOld[1] = BMS_P1_KEY2;
|
|
iTransformNewToOld[2] = BMS_P1_KEY3;
|
|
iTransformNewToOld[3] = BMS_P1_KEY4;
|
|
iTransformNewToOld[4] = BMS_P1_KEY5;
|
|
iTransformNewToOld[5] = BMS_P1_KEY6;
|
|
iTransformNewToOld[6] = BMS_P1_KEY7;
|
|
iTransformNewToOld[7] = BMS_P1_TURN;
|
|
iTransformNewToOld[8] = BMS_P2_KEY1;
|
|
iTransformNewToOld[9] = BMS_P2_KEY2;
|
|
iTransformNewToOld[10] = BMS_P2_KEY3;
|
|
iTransformNewToOld[11] = BMS_P2_KEY4;
|
|
iTransformNewToOld[12] = BMS_P2_KEY5;
|
|
iTransformNewToOld[13] = BMS_P2_KEY6;
|
|
iTransformNewToOld[14] = BMS_P2_KEY7;
|
|
iTransformNewToOld[15] = BMS_P2_TURN;
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
|
|
// shift all of the autokeysound tracks onto the main tracks
|
|
// Moved here so that most sounds are inserted.
|
|
for( int t=BMS_AUTO_KEYSOUND_1+NUM_AUTO_KEYSOUND_TRACKS-1; t>=BMS_AUTO_KEYSOUND_1; t-- )
|
|
{
|
|
FOREACH_NONEMPTY_ROW_IN_TRACK( ndNotes, t, row )
|
|
{
|
|
TapNote tn = ndNotes.GetTapNote( t, row );
|
|
int iEmptyTrack = -1;
|
|
for( int i=0; i<iNumNewTracks; i++ )
|
|
{
|
|
if ( ndNotes.GetTapNote(iTransformNewToOld[i], row) == TAP_EMPTY && !ndNotes.IsHoldNoteAtRow(iTransformNewToOld[i], row) )
|
|
{
|
|
iEmptyTrack = iTransformNewToOld[i];
|
|
break;
|
|
}
|
|
}
|
|
if( iEmptyTrack > -1 )
|
|
{
|
|
ndNotes.SetTapNote( iEmptyTrack, row, tn );
|
|
ndNotes.SetTapNote( t, row, TAP_EMPTY );
|
|
}
|
|
else
|
|
{
|
|
LOG->UserLog( "Song file", sPath, "has too much simultenous autokeysound tracks." );
|
|
}
|
|
}
|
|
}
|
|
|
|
NoteData noteData2;
|
|
noteData2.SetNumTracks( iNumNewTracks );
|
|
noteData2.LoadTransformed( ndNotes, iNumNewTracks, &*iTransformNewToOld.begin() );
|
|
|
|
out.SetNoteData( noteData2 );
|
|
|
|
out.TidyUpData();
|
|
|
|
out.SetSavedToDisk( true ); // we're loading from disk, so this is by definintion already saved
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ReadGlobalTags( const NameToData_t &mapNameToData, Song &out, MeasureToTimeSig_t &sigAdjustmentsOut, map<RString,int> &idToKeySoundIndexOut )
|
|
{
|
|
RString sData;
|
|
if( GetTagFromMap(mapNameToData, "#title", sData) )
|
|
NotesLoader::GetMainAndSubTitlesFromFullTitle( sData, out.m_sMainTitle, out.m_sSubTitle );
|
|
|
|
GetTagFromMap( mapNameToData, "#artist", out.m_sArtist );
|
|
GetTagFromMap( mapNameToData, "#genre", out.m_sGenre );
|
|
GetTagFromMap( mapNameToData, "#backbmp", out.m_sBackgroundFile );
|
|
GetTagFromMap( mapNameToData, "#wav", out.m_sMusicFile );
|
|
|
|
if( GetTagFromMap(mapNameToData, "#bpm", sData) )
|
|
{
|
|
const float fBPM = StringToFloat( sData );
|
|
|
|
if( PREFSMAN->m_bQuirksMode )
|
|
{
|
|
BPMSegment newSeg( 0, fBPM );
|
|
out.AddBPMSegment( newSeg );
|
|
if( fBPM > 0.0f )
|
|
LOG->Trace( "Inserting new positive BPM change at beat %f, BPM %f", NoteRowToBeat(0), fBPM );
|
|
else
|
|
LOG->Trace( "Inserting new negative BPM change at beat %f, BPM %f", NoteRowToBeat(0), fBPM );
|
|
}
|
|
else
|
|
{
|
|
if( fBPM > 0.0f )
|
|
{
|
|
BPMSegment newSeg( 0, fBPM );
|
|
out.AddBPMSegment( newSeg );
|
|
LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", NoteRowToBeat(0), fBPM );
|
|
}
|
|
else
|
|
{
|
|
LOG->UserLog( "Song file", out.GetSongDir(), "has an invalid BPM change at beat %f, BPM %f.",
|
|
NoteRowToBeat(0), fBPM );
|
|
}
|
|
}
|
|
}
|
|
|
|
NameToData_t::const_iterator it;
|
|
for( it = mapNameToData.lower_bound("#wav"); it != mapNameToData.end(); ++it )
|
|
{
|
|
const RString &sName = it->first;
|
|
|
|
if( sName.size() != 6 || sName.Left(4) != "#wav" )
|
|
continue;
|
|
|
|
// this is keysound file name. Looks like "#WAV1A"
|
|
RString nData = it->second;
|
|
RString sWavID = sName.Right(2);
|
|
|
|
// FIXME: garbled song names seem to crash the app.
|
|
// this might not be the best place to put this code.
|
|
if( !utf8_is_valid(nData) )
|
|
continue;
|
|
|
|
/* Due to bugs in some programs, many BMS files have a "WAV" extension
|
|
* on files in the BMS for files that actually have some other extension.
|
|
* Do a search. Don't do a wildcard search; if sData is "song.wav",
|
|
* we might also have "song.png", which we shouldn't match. */
|
|
if( !IsAFile(out.GetSongDir()+nData) )
|
|
{
|
|
const char *exts[] = { "oga", "ogg", "wav", "mp3", NULL }; // XXX: stop duplicating these everywhere
|
|
for( unsigned i = 0; exts[i] != NULL; ++i )
|
|
{
|
|
RString fn = SetExtension( nData, exts[i] );
|
|
if( IsAFile(out.GetSongDir()+fn) )
|
|
{
|
|
nData = fn;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if( !IsAFile(out.GetSongDir()+nData) )
|
|
LOG->UserLog( "Song file", out.GetSongDir(), "references key \"%s\" that can't be found", nData.c_str() );
|
|
|
|
sWavID.MakeUpper(); // HACK: undo the MakeLower()
|
|
out.m_vsKeysoundFile.push_back( nData );
|
|
idToKeySoundIndexOut[ sWavID ] = out.m_vsKeysoundFile.size()-1;
|
|
LOG->Trace( "Inserting keysound index %u '%s'", unsigned(out.m_vsKeysoundFile.size()-1), sWavID.c_str() );
|
|
}
|
|
|
|
// Time signature tags affect all other global timing tags, so read them first.
|
|
MeasureToTimeSig_t mapMeasureToTimeSig;
|
|
ReadTimeSigs( mapNameToData, mapMeasureToTimeSig );
|
|
|
|
for( it = mapNameToData.lower_bound("#00000"); it != mapNameToData.end(); ++it )
|
|
{
|
|
const RString &sName = it->first;
|
|
if( sName.size() != 6 || sName[0] != '#' || !IsAnInt( sName.substr(1,5) ) )
|
|
continue;
|
|
// this is step or offset data. Looks like "#00705"
|
|
int iMeasureNo = atoi( sName.substr(1, 3).c_str() );
|
|
int iBMSTrackNo = atoi( sName.substr(4, 2).c_str() );
|
|
int iStepIndex = GetMeasureStartRow( mapMeasureToTimeSig, iMeasureNo, sigAdjustmentsOut );
|
|
float fBeatsPerMeasure = GetBeatsPerMeasure( mapMeasureToTimeSig, iMeasureNo, sigAdjustmentsOut );
|
|
int iRowsPerMeasure = BeatToNoteRow( fBeatsPerMeasure );
|
|
|
|
RString nData = it->second;
|
|
int totalPairs = nData.size() / 2;
|
|
for( int i = 0; i < totalPairs; ++i )
|
|
{
|
|
RString sPair = nData.substr( i*2, 2 );
|
|
|
|
int iRow = iStepIndex + (i * iRowsPerMeasure) / totalPairs;
|
|
float fBeat = NoteRowToBeat( iRow );
|
|
int iVal = 0;
|
|
sscanf( sPair, "%x", &iVal );
|
|
|
|
if (sPair == "00")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
switch( iBMSTrackNo )
|
|
{
|
|
case BMS_TRACK_BPM:
|
|
if( iVal > 0 )
|
|
{
|
|
out.SetBPMAtBeat( fBeat, (float) iVal );
|
|
LOG->Trace( "Inserting new BPM change at beat %f, BPM %i", fBeat, iVal );
|
|
}
|
|
else
|
|
{
|
|
LOG->UserLog( "Song file", out.GetSongDir(), "has an invalid BPM change at beat %f, BPM %d.",
|
|
fBeat, iVal );
|
|
}
|
|
break;
|
|
|
|
case BMS_TRACK_BPM_REF:
|
|
{
|
|
RString sTagToLookFor = ssprintf( "#bpm%s", sPair.c_str() );
|
|
RString sBPM;
|
|
if( GetTagFromMap( mapNameToData, sTagToLookFor, sBPM ) )
|
|
{
|
|
float fBPM = StringToFloat( sBPM );
|
|
out.SetBPMAtBeat( fBeat, fBPM );
|
|
}
|
|
else
|
|
{
|
|
LOG->UserLog( "Song file", out.GetSongDir(), "has tag \"%s\" which cannot be found.", sTagToLookFor.c_str() );
|
|
}
|
|
break;
|
|
}
|
|
case BMS_TRACK_STOP:
|
|
{
|
|
if( iVal == 0 )
|
|
{
|
|
break;
|
|
}
|
|
RString sTagToLookFor = ssprintf( "#stop%02x", iVal );
|
|
RString sBeats;
|
|
if( GetTagFromMap( mapNameToData, sTagToLookFor, sBeats ) )
|
|
{
|
|
// find the BPM at the time of this freeze
|
|
float fBPS = out.m_Timing.GetBPMAtBeat(fBeat) / 60.0f;
|
|
float fBeats = StringToFloat( sBeats ) / 48.0f;
|
|
float fFreezeSecs = fBeats / fBPS;
|
|
|
|
StopSegment newSeg( BeatToNoteRow(fBeat), fFreezeSecs );
|
|
out.AddStopSegment( newSeg );
|
|
LOG->Trace( "Inserting new Freeze at beat %f, secs %f", fBeat, newSeg.m_fStopSeconds );
|
|
}
|
|
else
|
|
{
|
|
LOG->UserLog( "Song file", out.GetSongDir(), "has tag \"%s\" which cannot be found.", sTagToLookFor.c_str() );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Now that we're done reading BPMs, factor out weird time signatures.
|
|
SetTimeSigAdjustments( mapMeasureToTimeSig, out, sigAdjustmentsOut );
|
|
}
|
|
|
|
static void SlideDuplicateDifficulties( Song &p )
|
|
{
|
|
/* BMS files have to guess the Difficulty from the meter; this is inaccurate,
|
|
* and often leads to duplicates. Slide duplicate difficulties upwards. We
|
|
* only do this with BMS files, since a very common bug was having *all*
|
|
* difficulties slid upwards due to (for example) having two beginner steps.
|
|
* We do a second pass in Song::TidyUpData to eliminate any remaining duplicates
|
|
* after this. */
|
|
FOREACH_ENUM( StepsType,st )
|
|
{
|
|
FOREACH_ENUM( Difficulty, dc )
|
|
{
|
|
if( dc == Difficulty_Edit )
|
|
continue;
|
|
|
|
vector<Steps*> vSteps;
|
|
SongUtil::GetSteps( &p, vSteps, st, dc );
|
|
|
|
StepsUtil::SortNotesArrayByDifficulty( vSteps );
|
|
for( unsigned k=1; k<vSteps.size(); k++ )
|
|
{
|
|
Steps* pSteps = vSteps[k];
|
|
|
|
Difficulty dc2 = min( (Difficulty)(dc+1), Difficulty_Challenge );
|
|
pSteps->SetDifficulty( dc2 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BMSLoader::GetApplicableFiles( const RString &sPath, vector<RString> &out )
|
|
{
|
|
GetDirListing( sPath + RString("*.bms"), out );
|
|
GetDirListing( sPath + RString("*.bme"), out );
|
|
GetDirListing( sPath + RString("*.bml"), out );
|
|
}
|
|
|
|
bool BMSLoader::LoadFromDir( const RString &sDir, Song &out )
|
|
{
|
|
LOG->Trace( "Song::LoadFromBMSDir(%s)", sDir.c_str() );
|
|
|
|
ASSERT( out.m_vsKeysoundFile.empty() );
|
|
|
|
vector<RString> arrayBMSFileNames;
|
|
GetApplicableFiles( sDir, arrayBMSFileNames );
|
|
|
|
/* We should have at least one; if we had none, we shouldn't have been
|
|
* called to begin with. */
|
|
ASSERT( arrayBMSFileNames.size() );
|
|
|
|
// Read all BMS files.
|
|
vector<NameToData_t> aBMSData;
|
|
for( unsigned i=0; i<arrayBMSFileNames.size(); i++ )
|
|
{
|
|
aBMSData.push_back( NameToData_t() );
|
|
ReadBMSFile( out.GetSongDir() + arrayBMSFileNames[i], aBMSData.back() );
|
|
}
|
|
|
|
RString commonSubstring;
|
|
GetCommonTagFromMapList( aBMSData, "#title", commonSubstring );
|
|
|
|
if( commonSubstring == "" )
|
|
{
|
|
// All bets are off; the titles don't match at all.
|
|
// At this rate we're lucky if we even get the title right.
|
|
LOG->UserLog( "Song", sDir, "has BMS files with inconsistent titles." );
|
|
}
|
|
|
|
// Create a Steps for each.
|
|
vector<Steps*> apSteps;
|
|
for( unsigned i=0; i<arrayBMSFileNames.size(); i++ )
|
|
apSteps.push_back( out.CreateSteps() );
|
|
|
|
// Now, with our fancy little substring, trim the titles and
|
|
// figure out where each goes.
|
|
for( unsigned i=0; i<aBMSData.size(); i++ )
|
|
{
|
|
Steps *pSteps = apSteps[i];
|
|
pSteps->SetDifficulty( Difficulty_Medium );
|
|
RString sTag;
|
|
if( GetTagFromMap( aBMSData[i], "#title", sTag ) && sTag.size() != commonSubstring.size() )
|
|
{
|
|
sTag = sTag.substr( commonSubstring.size(), sTag.size() - commonSubstring.size() );
|
|
sTag.MakeLower();
|
|
|
|
// XXX: We should do this with filenames too, I have plenty of examples.
|
|
// however, filenames will be trickier, as stuff at the beginning AND
|
|
// end change per-file, so we'll need a fancier FindLargestInitialSubstring()
|
|
|
|
// XXX: This matches (double), but I haven't seen it used. Again, MORE EXAMPLES NEEDED
|
|
if( sTag.find('l') != sTag.npos )
|
|
{
|
|
unsigned lPos = sTag.find('l');
|
|
if( lPos > 2 && sTag.substr(lPos-2,4) == "solo" )
|
|
{
|
|
// (solo) -- an edit, apparently (Thanks Glenn!)
|
|
pSteps->SetDifficulty( Difficulty_Edit );
|
|
}
|
|
else
|
|
{
|
|
// Any of [L7] [L14] (LIGHT7) (LIGHT14) (LIGHT) [L] <LIGHT7> <L7>... you get the idea.
|
|
pSteps->SetDifficulty( Difficulty_Easy );
|
|
}
|
|
}
|
|
// [A] <A> (A) [ANOTHER] <ANOTHER> (ANOTHER) (ANOTHER7) Another (DP ANOTHER) (Another) -ANOTHER- [A7] [A14] etc etc etc
|
|
else if( sTag.find('a') != sTag.npos )
|
|
pSteps->SetDifficulty( Difficulty_Hard );
|
|
// XXX: Can also match (double), but should match [B] or [B7]
|
|
else if( sTag.find('b') != sTag.npos )
|
|
pSteps->SetDifficulty( Difficulty_Beginner );
|
|
// Other tags I've seen here include (5KEYS) (10KEYS) (7keys) (14keys) (dp) [MIX] [14] (14 Keys Mix)
|
|
// XXX: I'm sure [MIX] means something... anyone know?
|
|
}
|
|
}
|
|
|
|
if( commonSubstring == "" )
|
|
{
|
|
// As said before, all bets are off.
|
|
// From here on in, it's nothing but guesswork.
|
|
|
|
// Try to figure out the difficulty of each file.
|
|
for( unsigned i=0; i<arrayBMSFileNames.size(); i++ )
|
|
{
|
|
// XXX: Is this really effective if Common Substring parsing failed?
|
|
Steps *pSteps = apSteps[i];
|
|
pSteps->SetDifficulty( Difficulty_Medium );
|
|
RString sTag;
|
|
if( GetTagFromMap( aBMSData[i], "#title", sTag ) )
|
|
SearchForDifficulty( sTag, pSteps );
|
|
}
|
|
}
|
|
|
|
/* Prefer to read global tags from a Difficulty_Medium file. These tend to
|
|
* have the least cruft in the #TITLE tag, so it's more likely to get a clean
|
|
* title. */
|
|
int iMainDataIndex = 0;
|
|
for( unsigned i=1; i<apSteps.size(); i++ )
|
|
if( apSteps[i]->GetDifficulty() == Difficulty_Medium )
|
|
iMainDataIndex = i;
|
|
|
|
MeasureToTimeSig_t sigAdjustments;
|
|
map<RString,int> idToKeysoundIndex;
|
|
ReadGlobalTags( aBMSData[iMainDataIndex], out, sigAdjustments, idToKeysoundIndex );
|
|
|
|
// The brackets before the difficulty are in common substring, so remove them if it's found.
|
|
if( commonSubstring.size() > 2 && commonSubstring[commonSubstring.size() - 2] == ' ' )
|
|
{
|
|
switch( commonSubstring[commonSubstring.size() - 1] )
|
|
{
|
|
case '[':
|
|
case '(':
|
|
case '<':
|
|
commonSubstring = commonSubstring.substr(0, commonSubstring.size() - 2);
|
|
}
|
|
}
|
|
|
|
// Override what that global tag said about the title if we have a good substring.
|
|
// Prevents clobbering and catches "MySong (7keys)" / "MySong (Another) (7keys)"
|
|
// Also catches "MySong (7keys)" / "MySong (14keys)"
|
|
if( commonSubstring != "" )
|
|
NotesLoader::GetMainAndSubTitlesFromFullTitle( commonSubstring, out.m_sMainTitle, out.m_sSubTitle );
|
|
|
|
// Now that we've parsed the keysound data, load the Steps from the rest
|
|
// of the .bms files.
|
|
for( unsigned i=0; i<arrayBMSFileNames.size(); i++ )
|
|
{
|
|
Steps* pNewNotes = apSteps[i];
|
|
const bool ok = LoadFromBMSFile( out.GetSongDir() + arrayBMSFileNames[i], aBMSData[i], *pNewNotes, sigAdjustments, idToKeysoundIndex );
|
|
if( ok )
|
|
out.AddSteps( pNewNotes );
|
|
else
|
|
delete pNewNotes;
|
|
}
|
|
|
|
SlideDuplicateDifficulties( out );
|
|
|
|
ConvertString( out.m_sMainTitle, "utf-8,japanese" );
|
|
ConvertString( out.m_sArtist, "utf-8,japanese" );
|
|
ConvertString( out.m_sGenre, "utf-8,japanese" );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
* (c) 2001-2004 Chris Danford, Glenn Maynard
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|