102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: ScreenSandbox.h
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Desc: Area for testing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "ScreenSandbox.h"
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#include "ScreenManager.h"
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#include "RageMusic.h"
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#include "ScreenTitleMenu.h"
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#include "ScreenSelectMusic.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "Quad.h"
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ScreenSandbox::ScreenSandbox()
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{
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// m_text.Load( THEME->GetPathTo(FONT_NORMAL) );
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m_text.SetXY( CENTER_X, CENTER_Y );
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CStringArray as;
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as.Add( "Testing... Attention please." );
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m_text.SetTips( as );
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m_text.SetXY( CENTER_X, CENTER_Y );
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this->AddSubActor( &m_text );
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m_Menu.Load(
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THEME->GetPathTo(GRAPHIC_SELECT_STYLE_BACKGROUND),
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THEME->GetPathTo(GRAPHIC_SELECT_STYLE_TOP_EDGE),
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ssprintf("Use %c %c to select, then press START", char(1), char(2) ),
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false, true, 40
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);
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this->AddSubActor( &m_Menu );
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m_Menu.TweenOnScreenFromBlack( SM_None );
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m_sound.Load( THEME->GetPathTo(SOUND_MENU_MUSIC) );
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m_sound.SetPositionSeconds( -10 );
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m_sound.Play();
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//this->AddSubActor( &m_spr );
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}
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void ScreenSandbox::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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m_sound.Update( fDeltaTime );
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}
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void ScreenSandbox::DrawPrimitives()
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{
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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}
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void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( MenuI.IsValid() )
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{
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switch( MenuI.button )
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{
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case MENU_BUTTON_LEFT:
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break;
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case MENU_BUTTON_RIGHT:
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break;
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case MENU_BUTTON_UP:
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// m_BlurTest.StartFocusing();
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break;
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case MENU_BUTTON_DOWN:
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// m_BlurTest.StartBlurring();
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break;
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case MENU_BUTTON_BACK:
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//SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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return;
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}
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}
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// m_sprBG.SetEffectCamelion( 5, D3DXCOLOR(1,0.8f,0.8f,1), D3DXCOLOR(1,0.2f,0.2f,1) );
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}
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void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_DoneClosingWipingLeft:
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break;
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case SM_DoneClosingWipingRight:
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break;
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case SM_DoneOpeningWipingLeft:
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break;
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case SM_DoneOpeningWipingRight:
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break;
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}
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} |