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itgmania212121/stepmania/src/arch/arch_default.h
T

69 lines
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C

#ifndef SDL_ARCH_H
#define SDL_ARCH_H
/* All driver types should have a default, portable implementation, provided
* here. */
/* None of these SDL implementations run on Xbox, so I've commented
* out use of this header and added the #includes to each arch_*.h */
/*
* The basic design principle of arch is that a new platform can be up and running
* quickly using only arch_default, with OpenGL graphics and SDL input, and things can
* be overloaded later. That way, people don't have to learn how arch works
* until after they have the basic stuff running.
*
* For Xbox, let's leave this file alone, and special case stuff in arch_xbox.h.
*
* For LowLevelWindow, just undefine SUPPORT_OPENGL and don't link any LLW at
* all.
* For InputHandler, undef SUPPORT_SDL_INPUT and we won't create the SDL input
* handler. (We'll still include the header here, but it'll never be used.)
*/
/* We can have any number of input drivers. By default, use SDL for keyboards
* and joysticks. If you write your own handler for these devices types, or if
* SDL input doesn't work on your platform, undef SUPPORT_SDL_INPUT in your platform
* header. */
#define SUPPORT_SDL_INPUT
#include "InputHandler/InputHandler_SDL.h"
#include "InputHandler/InputHandler_MonkeyKeyboard.h"
/* Load default fallback drivers; some of these may be overridden by arch-specific
* drivers. These are all singleton drivers--we never use more than one. */
#include "LoadingWindow/LoadingWindow_Null.h"
#include "Sound/RageSoundDriver_Null.h"
#include "Lights/LightsDriver_Null.h"
#include "Lights/LightsDriver_SystemMessage.h"
#include "MemoryCard/MemoryCardDriver_Null.h"
#if defined(SUPPORT_OPENGL)
#include "LowLevelWindow/LowLevelWindow_SDL.h"
#endif
#endif
/*
* (c) 2002-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/