Files
itgmania212121/stepmania/src/LuaManager.h
T
2005-02-22 04:20:58 +00:00

122 lines
4.6 KiB
C++

#ifndef LUA_MANAGER_H
#define LUA_MANAGER_H
struct lua_State;
typedef void (*RegisterWithLuaFn)(lua_State*);
class LuaManager
{
public:
// Every Actor should register its class at program initialization.
static void Register( RegisterWithLuaFn pfn );
LuaManager();
~LuaManager();
void PrepareExpression( CString &sInOut ); // strip "//" comments and "+"
bool RunScriptFile( const CString &sFile );
/* Register all subscribing types. There's no harm in registering when already registered. */
void RegisterTypes();
/* Reset the environment, freeing any globals left over by previously executed scripts. */
void ResetState();
/* Run a script with the given name. Return values are left on the Lua stack.
* Returns false on error, with sError set*/
bool RunScript( const CString &sScript, const CString &sName, CString &sError, int iReturnValues = 0 );
/* Convenience: run a script with one return value, displaying an error on failure.
* The return value is left on the Lua stack. */
bool RunScript( const CString &sExpression, const CString &sName = "", int iReturnValues = 0 );
/* Run an expression in the global environment, returning the given type. */
bool RunExpressionB( const CString &str );
float RunExpressionF( const CString &str );
int RunExpressionI( const CString &str );
bool RunExpressionS( const CString &str, CString &sOut );
/* If sStr begins with @, evaluate the rest as an expression and store the result over sStr. */
bool RunAtExpressionS( CString &sStr );
float RunAtExpressionF( const CString &sStr );
void Fail( const CString &err );
void SetGlobal( const CString &sName, int val ) { PushStack(val); SetGlobal( sName ); }
void SetGlobal( const CString &sName, bool val ) { PushStack(val); SetGlobal( sName ); }
void UnsetGlobal( const CString &sName ) { PushStackNil(); SetGlobal( sName ); }
// XXX: yuck
void PushStackNil();
void PushNopFunction();
static void PushStack( bool val, lua_State *L = NULL );
static void PushStack( float val, lua_State *L = NULL );
static void PushStack( int val, lua_State *L = NULL );
static void PushStack( void *val, lua_State *L = NULL );
static void PushStack( const CString &val, lua_State *L = NULL );
static bool PopStack( bool &val, lua_State *L = NULL );
static bool PopStack( float &val, lua_State *L = NULL );
static bool PopStack( int &val, lua_State *L = NULL );
static bool PopStack( void *&val, lua_State *L = NULL );
static bool PopStack( CString &val, lua_State *L = NULL );
bool GetStack( int pos, int &out );
void SetGlobal( const CString &sName );
/* Create a Lua array (a table with indices starting at 1) of the given vector,
* and push it on the stack. */
static void CreateTableFromArrayB( const vector<bool> &aIn, lua_State *L = NULL );
/* Read the table at the top of the stack back into a vector. */
static void ReadArrayFromTableB( vector<bool> &aOut, lua_State *L = NULL );
lua_State *L;
};
template<class T>
void CreateTableFromArray( const vector<T> &aIn, lua_State *L )
{
if( L == NULL )
L = LUA->L;
lua_newtable( L );
for( unsigned i = 0; i < aIn.size(); ++i )
{
aIn[i]->PushSelf( L );
lua_rawseti( L, -2, i+1 );
}
}
extern LuaManager *LUA;
#define REGISTER_WITH_LUA_FUNCTION( Fn ) \
class Register##Fn { public: Register##Fn() { LuaManager::Register( Fn ); } }; \
static Register##Fn register##Fn;
#endif
/*
* (c) 2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/