a non-default implementation of a driver, and organizing them by architecture doesn't handle that very well.
20 lines
367 B
C++
20 lines
367 B
C++
#ifndef LOADING_WINDOW_H
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#define LOADING_WINDOW_H
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/* Driver abstract class for opening and displaying the loading banner. */
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class LoadingWindow {
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public:
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virtual ~LoadingWindow() { }
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virtual void Paint() = 0;
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virtual void SetText(CString str) { }
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};
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#endif
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/*
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* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
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*
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* Glenn Maynard
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*/
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